People saying revival threw that and took bad engagements are so off base. He flanked and set up the engagements really well but Hero's forcefields kept turning the engagements in his favor. Nothing zerg can do about that.
On June 03 2013 09:12 Chairman Ray wrote: Did revival just get too confident after his early game lead?
yeah seems like it.
Such a common pattern for Revival, takes a dominant early game lead then throws it away. I remember one game in Proleague where he successfully scouted and mauled an immortal-sentry all-in on this map, had like 200-100 supply then just threw the game away with bad engagements and bad timing.
On June 03 2013 09:11 ccishaman wrote: Hero is the only protoss who could have won that game after a certain point.. insane control.
He played well, but to be fair that was revival's game to lose.
he didnt just play well.. he played superb. if you dont play protoss on a masters level or above you cant understand how difficult this is to pull off. stuck with no AOE in an open map like Planet S and your only AOE tech already countered in the field with 9 corruptors vs your 0 colossi. Revival played fine; he thought (and rightly so) that he could have ended the game then and there - thats why he didnt go in tier3 tech, hes not dumb. but as we all saw.. Hero too good
I don't get though, why would you get corruptors after you have vipers availeble. More cost effective in their role, more supply effective and versatile.
On June 03 2013 09:12 Plexa wrote: Hero's engagements were soooo fucking good. Although if Revival had gotten to Vipers (a la Snute style) I doubt he would have been able to hold.
That game was more of Revival throwing it hard. Watching a game getting thrown always make me disgusted
He's always so close to greatness but yeah Revival does make a lot of screw-ups and when HerO's control is on.. he's pretty hard to stop.