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[WCS EU] RO16 Group A Premier Season 1 2013 - Page 11

Forum Index > StarCraft 2 Tournaments
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garbanzo
Profile Joined October 2009
United States4046 Posts
May 14 2013 16:35 GMT
#201
Yeah TLO!! Great adjustment for game 2!!
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
May 14 2013 16:35 GMT
#202
nice surround
Community News
TL+ Member
Kznn
Profile Joined March 2011
Brazil9072 Posts
May 14 2013 16:35 GMT
#203
holy shit
Killmouse
Profile Joined August 2010
Austria5700 Posts
May 14 2013 16:35 GMT
#204
wow they changed the ui fast, just noticed , nice
yo
sparklyresidue
Profile Joined August 2011
United States5524 Posts
Last Edited: 2013-05-14 16:36:43
May 14 2013 16:36 GMT
#205
I didn't know the RO16 was going to be live. This is such an awesome treat, and really well done to boot.

edit: by live I meant an offline event.
Like Tinkerbelle, I leave behind a sparkly residue.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 14 2013 16:36 GMT
#206
go for a txu txu timink
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Champloo
Profile Joined August 2011
Germany1850 Posts
May 14 2013 16:36 GMT
#207
Would be really nice if they would stop showing tweets that praise their production, lol.
TR
Profile Joined February 2011
2320 Posts
May 14 2013 16:37 GMT
#208
gogo ForGG and MMA!!
Treetime
Profile Joined January 2012
Germany393 Posts
May 14 2013 16:37 GMT
#209
I actually dont think he took that much damage Oo
Scumi
Profile Joined March 2011
Germany108 Posts
May 14 2013 16:38 GMT
#210
drop defense could be worse...
rasnj
Profile Joined May 2010
United States1959 Posts
Last Edited: 2013-05-14 16:39:26
May 14 2013 16:39 GMT
#211
On May 15 2013 01:37 Treetime wrote:
I actually dont think he took that much damage Oo

He took too much (in that he could have taken less). He had the tools to almost completely deflect that, but didn't split or control properly. Harder said than done though of course, and TLO is still in a very strong position.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
May 14 2013 16:39 GMT
#212
TLO, making me a sad panda with this drop defense.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 14 2013 16:39 GMT
#213
On May 15 2013 01:35 Shellshock1122 wrote:
Show nested quote +
On May 15 2013 01:32 Shellshock1122 wrote:
On May 15 2013 01:28 Shellshock1122 wrote:
[WCS EU] Ro16 Group A Premier
[image loading] (T)ForGG vs [image loading] (Z)TLO
Game 2 (1-0)
Map: Bel'Shir Vestige

0:00
ForGG spawns in the top left
TLO spawns in the bottom right

2:00
hatch first for TLO
CC first on the low ground for ForGG
pool for TLO
rax for ForGG
gas for ForGG

3:00
drones queens scvs

4:00
bunker in the natural for ForGG
gas for TLO
Factory for ForGG
reactor for ForGG

5:00
2 more rax for ForGG
3rd base for TLO
ling speed for TLO
2nd gas for TLO
reactored hellion production started for ForGG
overlord scout from TLO sees the 2 more rax being added on

6:00
double evo at the natural choke for TLO
reactors on the 2 other rax for ForGG
spine for TLO
+1 melee for TLO
Starport for ForGG

7:00
+1 carapace for TLO
stim research started for ForGG
baneling nest for TLO
hellions starting to clean up creep outside the natural

8:00
TLO pumping outl ings
ForGG looking like he's going for the same build as game 1
TLO sends a large number of lings around the right side of the map and starts morphing banes outside the natural of ForGG

9:00
double medivac production started for ForGG
Marines walk out of the natural of ForGG and banelings and lings start chasing them
hellions come back to help clean up the lings and banes
Lair started for TLO

10:00
a large number of hellions are pushing intot he natural of TLO
Zerglings come home for a flank and all of the hellions of ForGG are cleaned up
TLO is 10 supply ahead
combat shields on the way for ForGG
overlord speed for TLO
widow mines started for ForGG

11:00
spire for TLO
3rd CC for ForGG
double ebay for ForGG
+2 melee started for TLO
baneling speed for TLO
+2 carapace started for TLO

12:00
overlord spreading creep at the 3rd base location of ForGG
4th base for TLO
double drop in the main of TLO
TLO scouts it and has lings waiting
double drop at the 3rd of TLO
the drop from the main moves to the 4th of TLO
TLO forces a lift on the drop at his 4th

13:00
Drop at the 3rd of TLO is forced to lift
double drop in the main of TLO again
mutas coming out for TLO
1-1 half way done for ForGG
TLO cleans up the drop in his main
drop at the 3rd again
TLO finally forces the drops back

14:00
missile turrets going up for ForGG
infestation pit for TLO
armory for ForGG started after his 1-1 is already done delaying his 2-2

15:00
triple widow mine production for ForGG as his 2nd factory finishes
double drop at the 3rd of TLO
double drop at the 4th of TLO
TLO cleans up both drops but takes some damage
pathogen glands for TLO
+1 air attack for TLO
drilling claws for ForGG
Hive for TLO
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 14 2013 16:39 GMT
#214
16 min third for ForGG...
Killmouse
Profile Joined August 2010
Austria5700 Posts
May 14 2013 16:39 GMT
#215
gg tlo will win
yo
garbanzo
Profile Joined October 2009
United States4046 Posts
May 14 2013 16:40 GMT
#216
On May 15 2013 01:39 Heartland wrote:
16 min third for ForGG...

16+ min third you mean.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Musicus
Profile Joined August 2011
Germany23580 Posts
May 14 2013 16:40 GMT
#217
I think TLO is doing really well with this, don't agree with apollo. Two double drops on the same time are bound to do something, but they did not do enough at all I think.
Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
May 14 2013 16:40 GMT
#218
I don't like Apollos analysis on that. TLO is dealing with it more than good enough. It's 4base vs 2base. If Forgg keeps on doing the drops off two base like he did, TLO just wins later on if he doesn't straight out lose to them.
sitromit
Profile Joined June 2011
7051 Posts
May 14 2013 16:41 GMT
#219
Wouldn't this build be better with 1-2 fewer Hellions for a couple of widow mines in that timing push to make it harder to kill the Hellions with Zerglings?
garbanzo
Profile Joined October 2009
United States4046 Posts
May 14 2013 16:41 GMT
#220
I don't think TLO even needs the ultras.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
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