he got a hair cut. how cute
<3
Forum Index > StarCraft 2 Tournaments |
neoghaleon55
United States7435 Posts
he got a hair cut. how cute <3 | ||
Account252508
3454 Posts
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Seeker
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Where dat snitch at?36919 Posts
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MCXD
Australia2738 Posts
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Serimek
France2274 Posts
On February 26 2013 19:11 Die4Ever wrote: Show nested quote + On February 26 2013 19:11 Shellshock1122 wrote: We've played 5 games and the longest one was only 11 min I believe. Code A average is 16 min and Code S average is like 21 min. quick day O_o interesting that the Code A average is so much lower than the Code S average Would be interested to see Code B (qualifications) stats, just to see if it can be even lower than Code A (All-in all day, everyday !) | ||
Farone
Netherlands1219 Posts
On February 26 2013 19:19 Seeker wrote: This thread is so dead... lets do something about it?! | ||
Deleted User 137586
7859 Posts
On February 26 2013 19:20 Farone wrote: lets do something about it?! Bring the midgets in. They dance and juggle. | ||
AlternativeEgo
Sweden17309 Posts
On February 26 2013 19:20 Farone wrote: lets do something about it?! Let's talk about confirmation farts | ||
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Shellshock
United States97274 Posts
On February 26 2013 19:17 Shellshock1122 wrote: GSL S1 2013 Code A Ro24 ![]() ![]() Game 1 Map: Akilon Flats 0:00 ![]() ![]() 2:00 pool first for DRG Nexus first for Lure probe blocking the natural hatch for a few seconds before it goes down forge for Lure 3:00 gateway for Lure cannon for Lure 4:00 double gas for Lure Cybernetics core for Lure 3rd base for DRG zealot for Lure 5:00 stalker for Lure Lure scouts the 3rd of DRG +1 attack started for Lure double gas for DRG another stalker for Lure | ||
i.of.the.storm
United States795 Posts
On February 26 2013 19:08 liberate71 wrote: Show nested quote + On February 26 2013 19:07 Ctesias wrote: Really fun build by Gumiho. Byun seems to think so too. hahhahaha ahhh that was definitely the OPPOSITE of what i expected Show nested quote + On February 26 2013 18:49 liberate71 wrote: It's time for the longest T v T of all time Hahaha yeah I think everyone was expecting that... maybe Gumiho just saw ByuN's last few games and decided that there was no way he was going to let ByuN get to the mid game because then they would both die of exhaustion. | ||
Lunchador
United States776 Posts
On February 26 2013 19:19 Seeker wrote: This thread is so dead... SC2: WoL is dying guys. Because SC2: HotS is coming! | ||
Account252508
3454 Posts
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739
Bearded Elder29903 Posts
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Serimek
France2274 Posts
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Account252508
3454 Posts
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DJHelium
Sweden13480 Posts
On February 26 2013 19:22 Serimek wrote: What's the purpose of the neutral supply depot on the larger ramp before the natural ? Make it easier to wall in for forge expands etc. | ||
Deleted User 137586
7859 Posts
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DJHelium
Sweden13480 Posts
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Serimek
France2274 Posts
On February 26 2013 19:23 monkybone wrote: Show nested quote + On February 26 2013 19:22 Serimek wrote: What's the purpose of the neutral supply depot on the larger ramp before the natural ? So that protoss can fully wall off and bust out without killing their own things. Thank you. Never paid attention to that before... edit : Thank you too DJHelium ![]() | ||
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Shellshock
United States97274 Posts
On February 26 2013 19:21 Shellshock1122 wrote: Show nested quote + On February 26 2013 19:17 Shellshock1122 wrote: GSL S1 2013 Code A Ro24 ![]() ![]() Game 1 Map: Akilon Flats 0:00 ![]() ![]() 2:00 pool first for DRG Nexus first for Lure probe blocking the natural hatch for a few seconds before it goes down forge for Lure 3:00 gateway for Lure cannon for Lure 4:00 double gas for Lure Cybernetics core for Lure 3rd base for DRG zealot for Lure 5:00 stalker for Lure Lure scouts the 3rd of DRG +1 attack started for Lure double gas for DRG another stalker for Lure 6:00 3rd base for Lure 2 more gates for Lure 22 lings on the way for DRG another gate from Lure to wall off his 3rd 7:00 Lair for DRG cannon at the wall of Lure at the 3rd stalkers come over to fight the lings and almost get trapped stalkers manage to escape Lure putting buildings behind the first row of gateways to keep the wall up 8:00 ling speed for DRG 3rd gas for Lure evo chamber for DRG 2 more gas for DRG Hydralisk den started for Lure double stargate for Lure +1 attack started for DRG +1 air attack started for Lure 2 more cannons at Lure's 3rd 9:00 Hydra range started for DRG Hydras started for DRG phoenix production started for Lure overseer sees double stargate Fleet beacon started for Lure 10:00 spores started for DRG more and more hydras coming out for DRG Lure scouts the hydras 4th base for DRG | ||
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