On February 12 2013 20:26 Zerg.Zilla wrote:
Expecting the same one way traffic in game two...
Expecting the same one way traffic in game two...
But traffic changed direction after it got stuck in front of Rain's base
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JazVM
Germany1196 Posts
On February 12 2013 20:26 Zerg.Zilla wrote: Expecting the same one way traffic in game two... But traffic changed direction after it got stuck in front of Rain's base | ||
Nebuchad
Switzerland12035 Posts
On February 12 2013 20:26 Laolli wrote: Can't waste energy on infested terrans anymore. Had Shine saved energy for fungals he would've won easy with lings on 2-2 against 2-0 stalkers. Yeah cause lings connect so well vs archons. | ||
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Zealously
East Gorteau22261 Posts
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DJHelium
Sweden13480 Posts
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morlakaix
United States860 Posts
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ThomasR
764 Posts
On February 12 2013 20:25 Sanchonator wrote: Show nested quote + On February 12 2013 20:25 DJHelium wrote: Couldn't hear Khaldors pun, what was it? when it rains it pours pretty bad pretty joke he seemed so proud of it | ||
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Shellshock
United States97276 Posts
On February 12 2013 20:26 Shellshock1122 wrote: GSL S1 2013 Code A Ro48 ![]() ![]() Game 2 (0-1) Map: Neo Planet S 0:00 ![]() ![]() 2:00 pool first for Shine Nexus first for Rain forge for Rain hatch for Shine 3:00 cannon for Rain gateway for Rain 4:00 3rd base for Shine double gas for Rain Cybernetics core for Rain 5:00 zealot for Rain Robo for Rain | ||
Gamegene
United States8308 Posts
are you honestly surprised? | ||
Fus Ro Dah
Singapore141 Posts
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Kreb
4834 Posts
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Gamegene
United States8308 Posts
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Gamegene
United States8308 Posts
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Fus Ro Dah
Singapore141 Posts
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Greenei
Germany1754 Posts
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Shellshock
United States97276 Posts
On February 12 2013 20:30 Shellshock1122 wrote: Show nested quote + On February 12 2013 20:26 Shellshock1122 wrote: GSL S1 2013 Code A Ro48 ![]() ![]() Game 2 (0-1) Map: Neo Planet S 0:00 ![]() ![]() 2:00 pool first for Shine Nexus first for Rain forge for Rain hatch for Shine 3:00 cannon for Rain gateway for Rain 4:00 3rd base for Shine double gas for Rain Cybernetics core for Rain 5:00 zealot for Rain Robo for Rain 6:00 double gas for Shine 2 more gas for Rain 2 more gas for Shine +1 attack started for Rain 7:00 immortal production started for Rain (did parting lend him some soul?) Lair for Shine double evo for shine ling speed for Shine 2 more gates for Rain 2nd immortal for Rain 8:00 3 more gates for Rain 1-1 ling upgrades started for Shine macro hatch for Shine infestation pit started for Shine spores going up for shine Twilight council for Rain overseer scouts 2 immortals out 9:00 3rd immortal out for Rain rain starting to push out observer for Rain spines started for Shine pathogen glands for Shine blink research and +2 attack started for Rain Roach warren for Shine 3rd base started for Rain 10:00 infestor production started for Shine Roach speed started for Shine 2 more gates and a cannon to wall off the 3rd of Rain ling runby to the natural is denied by the zealot Robotics bay for Rain | ||
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Zealously
East Gorteau22261 Posts
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Mozdk
Denmark6989 Posts
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Shellshock
United States97276 Posts
On February 12 2013 20:33 Shellshock1122 wrote: Show nested quote + On February 12 2013 20:30 Shellshock1122 wrote: On February 12 2013 20:26 Shellshock1122 wrote: GSL S1 2013 Code A Ro48 ![]() ![]() Game 2 (0-1) Map: Neo Planet S 0:00 ![]() ![]() 2:00 pool first for Shine Nexus first for Rain forge for Rain hatch for Shine 3:00 cannon for Rain gateway for Rain 4:00 3rd base for Shine double gas for Rain Cybernetics core for Rain 5:00 zealot for Rain Robo for Rain 6:00 double gas for Shine 2 more gas for Rain 2 more gas for Shine +1 attack started for Rain 7:00 immortal production started for Rain (did parting lend him some soul?) Lair for Shine double evo for shine ling speed for Shine 2 more gates for Rain 2nd immortal for Rain 8:00 3 more gates for Rain 1-1 ling upgrades started for Shine macro hatch for Shine infestation pit started for Shine spores going up for shine Twilight council for Rain overseer scouts 2 immortals out 9:00 3rd immortal out for Rain rain starting to push out observer for Rain spines started for Shine pathogen glands for Shine blink research and +2 attack started for Rain Roach warren for Shine 3rd base started for Rain 10:00 infestor production started for Shine Roach speed started for Shine 2 more gates and a cannon to wall off the 3rd of Rain ling runby to the natural is denied by the zealot Robotics bay for Rain 11:00 +2 carapace started for Shine 4th base for Shine in the bottom right Spire for Shine burrow research started for Shine 12:00 +2 melee started for Shine Colossus production started for Rain Extended thermal lance research started for Rain Hive started for Shine +3 attack started for Rain 13:00 Rain moving out on the map again as his first colossus finishes Spines started for Shine Rain backs off lings try to run around the map and counter but Rain is ready 14:00 ling runby to the 3rd but there is a wall and a colossus there Rain moving got the bottom of the map Greater spire started for Shine ling runby to the 3rd of Rain but a zealot warp in cleans it up Rain loses some stalkers and an immortal to lings stalkers blink forward and kill an infestor 15:00 Corruptor production started for Shine Rain pushing onto the creep Warp prism for Rain fungal on the army of Rain 3rd colossus meets up with Rain's army Shine trying to reposition his spines stalkers blink forward as colossi move back to kill corruptors | ||
Zenbrez
Canada5973 Posts
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Australia54784 Posts
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