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Red Bull Battlegrounds Live Updates - Day 1 - Page 147

Forum Index > StarCraft 2 Tournaments
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Irave
Profile Joined October 2010
United States9965 Posts
May 27 2012 01:47 GMT
#2921
Funny unborrow by Sheth, you no expand here. Oh many stalkers gg. Come on Sheth!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-05-27 01:50:04
May 27 2012 01:47 GMT
#2922
On May 27 2012 10:38 MCDayC wrote:
Show nested quote +
On May 27 2012 10:36 DarkPlasmaBall wrote:
Sase needed to be harrassing more in the late game. Where were the speed prism harrasses taking out the corner bases and tech structures? Sheth was immobile and really strong and had a huge bank; Sase couldn't compete with that head-to-head. He had to dismantle him from the inside out, Hero/ White-Ra style. Special Sase Tactics!

Indeed! ZvP can be super entertaining lategame, but so many toss just accept the slow Brood Lord bombardment death. Having the multitasking to properly punish Zerg immobility lategame is really difficult though, I've only really seen Hero pull it off consistently, and even then he can be shaky.


Eh, I think you're overestimating how hard it is to harass Zerg lategame.

1. Make warp prism
2. Send to opposite corners of map
3. Warp in DT/ zealot
4. Profit

Usually you can gut a base or two before the Zerg can stabilize. Are 6DT + a couple zealots expensive? Yes. Will they completely gut a Zerg's main in seconds if static D and detection aren't in place before? Yes. Is it completely worth it? Yes. Plus, chances are you can sneak the DT's all the way home and even morph them into archons.
(╯°□°)╯︵ ┻━┻
grapedog
Profile Joined August 2010
United States151 Posts
May 27 2012 01:47 GMT
#2923
finally Sase pulls even with Sheth, loved the early cannon harrass.
At the end of the game, the king and the pawn go in the same box.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
May 27 2012 01:47 GMT
#2924
haha so dirty sase
| Idra | YuGiOh | Leenock | Coca |
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2012-05-27 01:49:47
May 27 2012 01:48 GMT
#2925
Sweet, they realize that they're behind and are doing something about it. Streaking straight into Group C

Edit: but yeah...looking really tight lol, might go into the next day? :o
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
vndods
Profile Joined October 2011
United States3743 Posts
May 27 2012 01:48 GMT
#2926
lol they're never gonna make it out by midnight.
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
May 27 2012 01:48 GMT
#2927
Cool, Bomber vs MC should be some great games.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Irave
Profile Joined October 2010
United States9965 Posts
May 27 2012 01:49 GMT
#2928
~3hours to finish up the games for the day.
kastoob
Profile Joined May 2010
Australia153 Posts
May 27 2012 01:49 GMT
#2929
Bomber vs MC should be good :D
MuseMike
Profile Joined March 2011
United States1339 Posts
May 27 2012 01:49 GMT
#2930
lol @ daybreak stats.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 27 2012 01:50 GMT
#2931
So this is the real LR thread.
I've been chilling in the SC2 General chat for most of the evening. It was nice and quiet.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
May 27 2012 01:50 GMT
#2932
On May 27 2012 10:47 ticklishmusic wrote:
Show nested quote +
On May 27 2012 10:38 MCDayC wrote:
On May 27 2012 10:36 DarkPlasmaBall wrote:
Sase needed to be harrassing more in the late game. Where were the speed prism harrasses taking out the corner bases and tech structures? Sheth was immobile and really strong and had a huge bank; Sase couldn't compete with that head-to-head. He had to dismantle him from the inside out, Hero/ White-Ra style. Special Sase Tactics!

Indeed! ZvP can be super entertaining lategame, but so many toss just accept the slow Brood Lord bombardment death. Having the multitasking to properly punish Zerg immobility lategame is really difficult though, I've only really seen Hero pull it off consistently, and even then he can be shaky.


Eh, I think you're overestimating how hard it is to harass Zerg lategame.

1. Make warp prism
2. Send to opposite corners of map
3. Warp in DT/ zealot
4. Profit

Usually you can gut a base or two before the Zerg can stabilize. Are 6DT + a couple zealots expensive? Yes. Will they completely gut a Zerg's main in seconds if static D and detection aren't in place before? Yes. Is it completely worth it? Yes.

Ace put in a good example of this play in the recent Up and Downs vs BBoongBboong or however you call him. Was really nice but equally he was managing to sneak his 4HT drops, his 4 sentry drops through every time. If they straight up get shut down that's a hell of a lot of investment
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
aznball123
Profile Joined February 2012
2759 Posts
May 27 2012 01:50 GMT
#2933
the other players must be irritated and tired too
Mmm, what to watch.
grapedog
Profile Joined August 2010
United States151 Posts
May 27 2012 01:51 GMT
#2934
On May 27 2012 10:50 aznball123 wrote:
the other players must be irritated and tired too



i'm guessing group C and D haven't been sitting around all day just waiting, they probably arrived early for the beginning, then left for a while... coming back later to actually play.
At the end of the game, the king and the pawn go in the same box.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 27 2012 01:51 GMT
#2935
On May 27 2012 10:49 Irave wrote:
~3hours to finish up the games for the day.


How did they fall so far behind schedule? Were the Group A games obscenely long?
Team Slayers, Axiom-Acer and Vile forever
MuseMike
Profile Joined March 2011
United States1339 Posts
May 27 2012 01:52 GMT
#2936
On May 27 2012 10:51 Bagration wrote:
Show nested quote +
On May 27 2012 10:49 Irave wrote:
~3hours to finish up the games for the day.


How did they fall so far behind schedule? Were the Group A games obscenely long?

TvT
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
May 27 2012 01:52 GMT
#2937
On May 27 2012 10:50 JOJOsc2news wrote:
So this is the real LR thread.
I've been chilling in the SC2 General chat for most of the evening. It was nice and quiet.

rofl. Howdy, welcome to the funhouse.
VERY FRAGILE, LIKE A BABY PANDA EGG
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 27 2012 01:52 GMT
#2938
3 hours to get through 2 groups when the first 2 groups took....7 hours? lol
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 27 2012 01:52 GMT
#2939
On May 27 2012 10:52 MuseMike wrote:
Show nested quote +
On May 27 2012 10:51 Bagration wrote:
On May 27 2012 10:49 Irave wrote:
~3hours to finish up the games for the day.


How did they fall so far behind schedule? Were the Group A games obscenely long?

TvT

Some things never change ;D

GROUP C LESGO >:D
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
ntssauce
Profile Joined February 2011
Germany750 Posts
May 27 2012 01:53 GMT
#2940
On May 27 2012 10:52 MrMotionPicture wrote:
3 hours to get through 2 groups when the first 2 groups took....7 hours? lol

they cast both at the same time.
MMA and Alive you are the best! | Goodbye ST_Sound ~
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