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[GSL] 2012 Season 2 Code S Group B - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 24 25 26 27 28 63 Next
SolidZeal
Profile Joined October 2010
United States393 Posts
March 26 2012 10:29 GMT
#501
That was beautiful TvP.
In the clearing stands a boxer and a figher by his trade
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 26 2012 10:29 GMT
#502
Need better obs placement for drops imo by Seed
Flying, sOs, free, Light, Soulkey & ZerO
ThaSlayer
Profile Joined March 2011
707 Posts
March 26 2012 10:29 GMT
#503
On March 26 2012 19:28 0ne wrote:
Ghosts are beefy as fuck

One does not simply ignore the number of medivacs supernova had
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
March 26 2012 10:30 GMT
#504
Some people felt as though nova's up and down matches showed signs of better form, to which I was cynical. After that game, however, I feel as though they may well be right.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
March 26 2012 10:31 GMT
#505
tvp biomech seems to be catching on other than as an allin!


It isn't really bio mech. The tanks are used mainly to defend vs the immortal bust and 6/7 gate. The terran usually only makes 2-3 and then takes their 3rd. It delays the 3rd a bit but makes you much more safe
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 26 2012 10:31 GMT
#506
On March 26 2012 19:29 Azzur wrote:
Show nested quote +
On March 26 2012 19:28 Yello wrote:
wow. I'm totally stealing that build from Supernova. Really good play totally dismantling Seed

Also, watch MKP's game against Parting in MLG (I think it was game1). Similar build with slightly different variations. In fact, I thought of making a post about it (early siege tanks transition into bio).


I sometimes use Banshee Expand into Siege Tanks in TvP, works pretty good.
Do you want to write a guide about it or open a discussion?
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
FrozenFrotie
Profile Joined January 2011
Singapore156 Posts
March 26 2012 10:31 GMT
#507
I really love this new play style of incorporating some seige tanks to lay seige on P's expo. MKP did it for MLG yesterday too. Really makes for really tense positioning and back and forth, even though im protoss.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
March 26 2012 10:31 GMT
#508
man supernova is inconsistent as hell, he looked like an absolute beast last game, but sometimes he just fails to deliver hardcore...
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
March 26 2012 10:32 GMT
#509
On March 26 2012 19:31 Yello wrote:
Show nested quote +
On March 26 2012 19:29 Azzur wrote:
On March 26 2012 19:28 Yello wrote:
wow. I'm totally stealing that build from Supernova. Really good play totally dismantling Seed

Also, watch MKP's game against Parting in MLG (I think it was game1). Similar build with slightly different variations. In fact, I thought of making a post about it (early siege tanks transition into bio).


I sometimes use Banshee Expand into Siege Tanks in TvP, works pretty good.
Do you want to write a guide about it or open a discussion?

It was more a discussion thread - but I might be lazy in making it. But, as Wolf commented, I think many terrans started noticing this type of play.
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 26 2012 10:33 GMT
#510
More Terrans should make siege tanks against Protoss, I hate dealing with it. That doesn't make it mech, or even biomech. You just can't stand in siege tank hits or gateway units evaporate, and those things have huge range. It forces action and it's definitely worth the investment.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 26 2012 10:33 GMT
#511
I like the whole siege tank shenanigans though, looks pretty cool. Maybe mix a raven in as well? Might be worthwhile as a additional layer of defense.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2012-03-26 10:35:08
March 26 2012 10:33 GMT
#512
Banshees is my guess, as I can remember only one game of Supernova without them... the last one

Edit: as I am guessing, I am already wrong
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
March 26 2012 10:35 GMT
#513
Why didn't supernova place the weakest marine in the bunker...
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 26 2012 10:35 GMT
#514
On March 26 2012 19:33 Ketch wrote:
Banshees is my guess, as I can remember only one game of Supernova without them... the last one


No Banshees just a funky Hellion opening. Looks really risky to me, Supernova won't have many units if Seed goes for a 6/7/8-gate-timing
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
March 26 2012 10:36 GMT
#515
Not the best trade???

It was an awesome trade
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 26 2012 10:36 GMT
#516
Decent hold by Seed.
GreyKnight
Profile Joined August 2010
United States4720 Posts
March 26 2012 10:36 GMT
#517
did 3 sentries really die? that sets up supernova for a strong timing actually.
0ne
Profile Blog Joined March 2011
Spain2464 Posts
March 26 2012 10:36 GMT
#518
5 workers and 2 sentries for 2 hellions not the best trade? Really Wolf?
bittman
Profile Joined February 2011
Australia8759 Posts
March 26 2012 10:36 GMT
#519
On March 26 2012 19:36 Azzur wrote:
Not the best trade???

It was an awesome trade


Super agreed. I'd trade two hellions for one sentry in the early game.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2012-03-26 10:36:49
March 26 2012 10:36 GMT
#520
Not the best trade for supernova? 2 hellions for 3 sentries? Aaaaand probes? Such an amazing effective attack
Prev 1 24 25 26 27 28 63 Next
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