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[GSL] August Up&Down Day 3 - Page 132

Forum Index > StarCraft 2 Tournaments
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Have fun everyone and enjoy todays games! <3

~Nyovne
Atreides
Profile Joined October 2010
United States2393 Posts
September 08 2011 12:59 GMT
#2621
Seriously. People are crazy. JYP lost to a 3 hellion 8 marine 1 medivac push. Everything that happened afterward if anything showed that he would have CRUSHED the 1-1-1.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
September 08 2011 12:59 GMT
#2622
There is no way MKP is losing this. He'd have to play like Taeja did.
poorcloud
Profile Joined April 2011
Singapore2748 Posts
September 08 2011 12:59 GMT
#2623
hope trickster 4 gates mkp and wins. Need more protoss in GSL code S until patch 1.4 comes out!
HQuality
Profile Joined October 2009
2682 Posts
September 08 2011 12:59 GMT
#2624
On September 08 2011 21:59 Sanchonator wrote:
so if mkp wins, 4 toss in code s ? huk genius hongun puzzle

and killer
No carpal tunnel no skill
Hypertension
Profile Joined April 2011
United States802 Posts
September 08 2011 13:00 GMT
#2625
On September 08 2011 21:58 Roynalf wrote:
1-1-1 name is bad for that build it should be: won-won-won


It's the Destiny Cloudfist build. Husky named it during beta.
Buy boots first. Boots good item.
philly5man
Profile Joined July 2010
United Kingdom356 Posts
September 08 2011 13:00 GMT
#2626
Did people forget that JYP lost 14 probes early on? Sure, the 1-1-1 is tough to defend but this game is definitely not the one to use as evidence of that.
sjperera
Profile Blog Joined April 2011
Canada349 Posts
September 08 2011 13:00 GMT
#2627
Sooo when 1-1-1 fails, you don't have to bum rush a second time? siege up, expand and then bum rush? awesome... the drop hold might have helped but doubt it still... ok Sks... do a proper VR all in! 4-gate, 1-1-1, and VR-allins...
Stormbringer!!!
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
September 08 2011 13:00 GMT
#2628
On September 08 2011 21:58 ondik wrote:
ok, that's it, i just give up.

there's NOTHING JYP could've done better and still lost easily even though MKP's execution was far from ideal.

dont lose probes?
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 08 2011 13:00 GMT
#2629
Common Tester, save JYP
Romanes eunt domus
Maghetti
Profile Joined May 2008
United States2429 Posts
September 08 2011 13:00 GMT
#2630
I have decided. Even though I want Trickster to fall to code A, i rather have him then MKP. I'd take violet over MKP at this point. He is "playing to win" in its shittiest one based form.
Orpheusz
Profile Joined August 2010
Australia210 Posts
September 08 2011 13:00 GMT
#2631
On September 08 2011 21:59 Serelitz wrote:
Show nested quote +
On September 08 2011 21:58 Medrea wrote:
On September 08 2011 21:57 Telcontar wrote:
On September 08 2011 21:56 Logros wrote:
Meh even as a Terran this is getting depressive. MKP didn't even play well.

JYP played worse though. Not the best game to complain about 1-1-1.


he defended the 1-1-1 though? I mean most protosses dont even get the chance to make it that far.


He defended a 1-1-1 where MKP didn't scout his back, didn't cover his tanks and unsieged them all at the same time.


He also didn't even send any scv's, he probably could've won with the first push if he had.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
September 08 2011 13:00 GMT
#2632
On September 08 2011 21:59 Sanchonator wrote:
so if mkp wins, 4 toss in code s ? huk genius hongun puzzle


Yeah lol, the 4 protoss brothers against 19 terrans and around 10 zergs?
Flying, sOs, free, Light, Soulkey & ZerO
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
September 08 2011 13:00 GMT
#2633
On September 08 2011 21:58 ondik wrote:
ok, that's it, i just give up.

there's NOTHING JYP could've done better and still lost easily even though MKP's execution was far from ideal.


He lost 13 probes to a 3-helion drop that he saw on the way in.
Biane
Profile Joined April 2011
Australia645 Posts
September 08 2011 13:00 GMT
#2634
On September 08 2011 21:59 Huragius wrote:
Show nested quote +
On September 08 2011 21:58 Shikyo wrote:
On September 08 2011 21:56 Sarsi wrote:
So how do you defend this shit?

Don't lose 13 probes to hellion drop.


Lol.


QFT.....dont loose 13 probes first and then we can talk about 1-1-1
beute
Profile Joined November 2010
Germany197 Posts
September 08 2011 13:00 GMT
#2635
On September 08 2011 21:58 Shikyo wrote:
Show nested quote +
On September 08 2011 21:56 Sarsi wrote:
So how do you defend this shit?

Don't lose 13 probes to hellion drop.


that is simply bad luck as he used both warp ins to get sentries right when MKP flew into his base.
Sentries cant do shit with their security flashlights, stalker dont do that much better...
Phyxx
Profile Joined April 2010
Denmark681 Posts
September 08 2011 13:00 GMT
#2636
On September 08 2011 21:59 Sanchonator wrote:
so if mkp wins, 4 toss in code s ? huk genius hongun puzzle

killer
farnham
Profile Joined January 2011
1378 Posts
September 08 2011 13:00 GMT
#2637
yeah loosing 13 probes to a red flame hellion drop was the nail in the coffin for jyp
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 08 2011 13:00 GMT
#2638
For the love of protoss, dont let MKP win.
KCCO!
nougdp
Profile Joined August 2011
Germany144 Posts
September 08 2011 13:00 GMT
#2639
MarineKing in go CRUSH this Kid and secure your well deserved CodeS Spot!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-09-08 13:01:52
September 08 2011 13:00 GMT
#2640
On September 08 2011 21:59 Atreides wrote:
Seriously. People are crazy. JYP lost to a 3 hellion 8 marine 1 medivac push. Everything that happened afterward if anything showed that he would have CRUSHED the 1-1-1.

Erm, MKP kinda screwed up his initial tank push. He didn't siege his tanks. It seems to me like this build MKP is using could be an even more dangerous variation of the 1-1-1.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
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