[GSL] July Code S ro16 Day 1 - Page 53
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mr_tolkien
France8631 Posts
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Moonwrath
United States9568 Posts
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Hammer442
Australia749 Posts
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iMp.will.
Bulgaria441 Posts
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Asha
United Kingdom38255 Posts
lol, backwards phrasing ftl ![]() it still made more sense than either of these players being r8 though! =p >_> oh yay Xel'Naga fortress, I actually really like this map. The more games on it the better. | ||
Medrea
10003 Posts
+ Show Spoiler + just kidding makes sense from the team change | ||
Pajegetc
United States3158 Posts
I do, the map is so old and boring to play on. I hope they get rid of it finally. | ||
MrCon
France29748 Posts
On July 12 2011 19:53 TT1 wrote: tester is gonna roll clide so hard, gonna be painful to watch =[ I bet you Clide is gonna roll Tester :D | ||
Metaltoss
France781 Posts
On July 12 2011 19:53 Alric wrote: Wolf was marveling at Clide eliminating Xelnaga Caverns, but so did Nestea. Any theories as to why? I always thought it was meant to be -the- balanced map. It's pretty balanced. But early game defense of the WIIIIIIIIIDE natural, and planetaries at the gold can make this map extremely frustrating. Not imbalanced, just frustrating. | ||
L3g3nd_
New Zealand10461 Posts
On July 12 2011 19:53 Kommander wrote: Seriously man, Puzzle and Sage need to get their ass to Code S, and Tester and anypro need to get out. hmmm, there simply arent 10 or 11 good protoss players, (assuming you have 1/3 each race) sadly, tester and anypro are probably in that 10 or 11. we need more toss hero's, i dont think toss is underpowered, people just simply cannot play the damn race at code S level | ||
DMKraft
476 Posts
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DisaFear
Australia4074 Posts
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Fionn
United States23455 Posts
Stop spreading lies! | ||
L3g3nd_
New Zealand10461 Posts
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Beardedclam
United States839 Posts
On July 12 2011 19:49 SafeAsCheese wrote: I know it's just weird. we have people like Genius with 47% win rate and Coca with 44% win rate, yet players like Bomber or MMA with 60-75% win rates can't even get into Code S Guess we just have to wait For some reason the TLPD doesn't count a lot of Genius' wins from tournaments that other players get credit for. At the FXO Open 4 qualifiers, Genius 2-0d his was until the last match where he lost 2-1. but didn't get credit for any of them while other players got credit for those wins. | ||
mr_tolkien
France8631 Posts
On July 12 2011 19:55 BFD wrote: It's pretty balanced. But early game defense of the WIIIIIIIIIDE natural, and planetaries at the gold can make this map extremely frustrating. Not imbalanced, just frustrating. One mistake = T has the gold = you can't win anymore. It's a very hard map to play on ! | ||
Moonwrath
United States9568 Posts
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Grampz
United States2147 Posts
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n0ise
3452 Posts
On July 12 2011 19:53 Alric wrote: Wolf was marveling at Clide eliminating Xelnaga Caverns, but so did Nestea. Any theories as to why? I always thought it was meant to be -the- balanced map. Cos you can't hold your natural against any decent P no matter what, also a lot of good areas for collosus/storm. Pretty much. Extremely solid map for P, if he plays it right. (this is for TvP, obv) | ||
MechKing
United States3004 Posts
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