[GSL] July Code A ro32 Day 1 - Page 136
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ItsMeDomLee
Canada2732 Posts
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Asha
United Kingdom38255 Posts
On June 27 2011 19:17 asperger wrote: Haha, I'm torn between trading off him or Puzzle. We'll see how the latter does tomorrow, I guess. I went Puzzle because I think he's more likely to get games, he'll be an important player for Zenex whereas oGs is a lot deeper. --- Cool strat from Noblesse, early Nuke at the nat and denial of the third with his main forces. Mad obs. skills on the nuke launch xD | ||
MechKing
United States3004 Posts
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ZeraToss
Germany1094 Posts
On June 27 2011 19:18 JunkkaGom wrote: This is my job. See what people are saying about GSL on internet. easy money I call it. wow what , thats a job every sc2 nerd wants , man john, you are the definition of a "lucky guy" now end this trolling | ||
asperger
Sweden1310 Posts
On June 27 2011 19:18 JunkkaGom wrote: This is my job. See what people are saying about GSL on internet. easy money I call it. That is easy money. ![]() | ||
Sooji
United States121 Posts
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Lights
United States77 Posts
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thoradycus
Malaysia3262 Posts
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Onlinejaguar
Australia2823 Posts
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MechKing
United States3004 Posts
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EMPaThy789
New Zealand878 Posts
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Yaotzin
South Africa4280 Posts
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Moonwrath
United States9568 Posts
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Sc2Null
United States3754 Posts
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Blaec
Australia4289 Posts
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Raambo11
United States828 Posts
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redloser
Korea (South)1725 Posts
i see some terrans/protosses just stop producing workers around 50~60 ish, and some just keeps producing until worker count is around 70~80, is that difference due to play style or other things? | ||
branflakes14
2082 Posts
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Minaegi
155 Posts
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Asha
United Kingdom38255 Posts
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