On March 28 2011 04:25 Imbajoe wrote:
Only just tuned into this match, can someone tell me which patch this is playing on?
Only just tuned into this match, can someone tell me which patch this is playing on?
Not 1.3
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Balance whining will result in a ban | ||
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ArghUScaredMe
United States712 Posts
March 27 2011 19:25 GMT
#3721
On March 28 2011 04:25 Imbajoe wrote: Only just tuned into this match, can someone tell me which patch this is playing on? Not 1.3 | ||
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Froadac
United States6733 Posts
March 27 2011 19:25 GMT
#3722
15:00 Haypro picks off reinforcements, kills two turrets for two mutas but kills ~8 workers. Fair sized group of mutas hanging around, and armory got cancelled by mutas. Shitton of zerglings incoming: I Think haypro is going to try and end it. + Show Spoiler + 0-0 | ||
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SwordfishConspiracy
United States146 Posts
March 27 2011 19:25 GMT
#3723
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FreddYCooL
Sweden415 Posts
March 27 2011 19:25 GMT
#3724
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Demand2k
Norway875 Posts
March 27 2011 19:25 GMT
#3725
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artanis2
United States732 Posts
March 27 2011 19:25 GMT
#3726
On March 28 2011 04:23 Alpina wrote: Why people compare IdrA's no "gg" vs. cruncher's smile? I consider smile much bigger bm, because no gg just shows that Idra was just dissapointed that he was much superior player (which he was) and still lost. Smile is just straight up agressive bm, which has no place in such tournament. Not to mention that 6 gate all-in is 10x easier to execute that drop play Idra made in game 2. If he was the superior player, he would have won. | ||
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S_pawn
25 Posts
March 27 2011 19:25 GMT
#3727
You know I guessed Idra was gonna lose when I saw that. | ||
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tetracycloide
295 Posts
March 27 2011 19:25 GMT
#3728
On March 28 2011 04:18 dani` wrote: Show nested quote + On March 28 2011 04:05 sereniity wrote: Game 1: Idra lets Cruncher build up a Deathball and gets 1a:d.... Second game, macro/micro game and cruncher gets COMPLETELY outclassed, showing that Idra is clearly the better player. Game 3... six gate................ To top it all, Cruncher does a smileyface in the end. I honestly think it's just pathetic, I guess Cruncher is really proud that he won with a six gate... If IdrA indeed is the better player he should not lose in a BO3, simple as that. Your grasp of probabilities is lacking, simple as that. | ||
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Kammalleri
Canada613 Posts
March 27 2011 19:25 GMT
#3729
Game 2 was sick and totally the kind of play he had to use to counter Cruncher. I don't understand why he didnt use drops in game 1. The engagement in game 1 was totally pathetic... It's cool to see that he can macro, but he's one of the worse pro zerg i've seen once it comes to making most of his units and he won't win big tourny if he keeps losing his army for nothing | ||
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zerious
Canada3803 Posts
March 27 2011 19:25 GMT
#3730
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TooN
1046 Posts
March 27 2011 19:25 GMT
#3731
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FliedLice
Germany7494 Posts
March 27 2011 19:25 GMT
#3732
On March 28 2011 04:23 jdseemoreglass wrote: "Balance whining will result in a ban" "-Nothing is imba." Can someone explain these things to me? Honestly I just don't understand things like this. What is the reasoning behind it? this thread should be about the tournament today, not about the state of PvZ, if you have any elaborate thoughts on it make a post in a fitting thread | ||
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DennizR
Sweden653 Posts
March 27 2011 19:26 GMT
#3733
![]() User was warned for this post | ||
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nam nam
Sweden4672 Posts
March 27 2011 19:26 GMT
#3734
On March 28 2011 04:23 jdseemoreglass wrote: "Balance whining will result in a ban" "-Nothing is imba." Can someone explain these things to me? Honestly I just don't understand things like this. What is the reasoning behind it? You can discuss balance but not in a freaking LR thread. | ||
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Deadlyfish
Denmark1980 Posts
March 27 2011 19:26 GMT
#3735
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cidereal
2 Posts
March 27 2011 19:26 GMT
#3736
I'd argue on the whole sc2's volatility (in relation to BW) has majorly benefited its growth and fostered a greater sense of competition. Whether that remains true going forward should be interesting. | ||
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Mawi
Sweden4365 Posts
March 27 2011 19:26 GMT
#3737
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Whathe
United States60 Posts
March 27 2011 19:26 GMT
#3738
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MoonBear
Straight outta Johto18973 Posts
March 27 2011 19:26 GMT
#3739
On March 28 2011 04:25 MoonBear wrote: Show nested quote + On March 28 2011 04:24 MoonBear wrote: On March 28 2011 04:23 MoonBear wrote: On March 28 2011 04:23 MoonBear wrote: On March 28 2011 04:22 MoonBear wrote: On March 28 2011 04:21 MoonBear wrote: On March 28 2011 04:19 MoonBear wrote: On March 28 2011 04:19 MoonBear wrote: On March 28 2011 04:18 MoonBear wrote: On March 28 2011 04:18 MoonBear wrote: [quote] 5:00 Triple rax from Kas now to block the ramp. 6:00 Reactor on one of the rax, factory making. 3rd hat at inside nat for Haypro. 6:45 Tech lab on first factory. Second factory going down. Correction: Tech Lab on the rax, not reactor. Baneline nest going down. 7:50 Siege being researched. Lair started. 8:30 Stim being researched. Kas kills the rocks at his front. OL sees techlab, but not what it's attached to before dying. Kas starts another CC in-base I think. Marine/tank move out. 10:00 Kas using scans to kill creep tumours. Sieges up at hill overlooking ramp into Haypro's forward nat. Spire on the way for Haypro, bane speed as well. 11:30 Ling flank and baneling front clean up the terran army at the nat ridge. Kas has another army made with 2 tanks and ~10 marines. Reactors on rax at Kas's main. 5 rax, 3 factory I think. Mutas now on the field. 13:00 Kas sieges up in the middle. 13:30 Haypro tries to expo but marines spot it and force cancel. Mutas go to inside nat and kill turrets and SCVs. They kill the making armoury. Kas has inside expo as his 3rd up for a while incase I missed it. Haypro morphings banes. 15:20 Tank-Turrets in the middle. Mass of lings-banes being made. 18:00 Mutas snipe a tank. Forces a stim twice from mass of marines. Banes and lings attack into the middle as marine force tries to chase mutas and are distracted. | ||
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Vimsey
United Kingdom2235 Posts
March 27 2011 19:26 GMT
#3740
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