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[GSL] May Code A Qualifiers - Page 52

Forum Index > StarCraft 2 Tournaments
1088 CommentsPost a Reply
Prev 1 50 51 52 53 54 55 Next
FuRong
Profile Joined April 2010
New Zealand3089 Posts
March 28 2011 05:44 GMT
#1021
On March 28 2011 14:30 TL.happYhOUR wrote:
LOOK AT ALL THE PROTOSS. THIS IS ITS GANAN BE MOSTLY MIRROR MATCH UPS AND TVP... ZZZZZ


Actually, if you look at the players still remaining in Code A from last time and combine them with this group then you'll see that it evens out pretty nicely.
Don't hate the player, hate the game
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
March 28 2011 05:53 GMT
#1022
On March 28 2011 14:39 Bobble wrote:
Show nested quote +
On March 28 2011 12:37 Kirsz wrote:
They should seriously upgrade the code A prizepool. Seriously, Code A is beginning to look better than S.


You do know why the Code A pool is so much lower than Code S, right? If it was about half, or even a quarter the money of Code S, top players would intentionally play bad to get easier competition so they can get the easier money. It wouldn't give you a good list on whos good or whos bad, there wouldn't be great matches of skill, it would just be the best players in the game going back to Code A and scoring some dough.


I think you are seriously misjudging pro players or even people in general. And even someone would have mentality like that one who are so sure of winning code A must have skill level at least adequate to make semis regulary in code S and that would pay off sooner or later not to mention code S gets ''ok'' money for simply being in there even if they fuck up in first rounds.
Nostalgia is not as good as it used to be.
Bart
Profile Joined November 2010
494 Posts
March 28 2011 05:57 GMT
#1023
gah that means no foreigners in Code A next season? I'm sad....
¯\_(ツ)_/¯ | Fan of: MKP, Select, MC, Kripp, Purge, JP, Qpad Red Pandas
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
Last Edited: 2011-03-28 06:08:15
March 28 2011 06:05 GMT
#1024
You are the one looking at it much simpler than it is..
"simply being outplayed.. strategy, macro"
lol there's some games where he is constantly ahead of food count and has higher tech units and gets rolled by someone with mass colossi/stalker...

i didn't say that the zerg needs to be "slightly better economically" out-macro means what it means, in EVERY aspect. he has more drones AND more fighting units but still gets crushed.


That's what I'm trying to point out. How do you know when Zerg is actually ahead, because I think we can agree that Zerg "needs" a bigger econ in general against Protoss and Terran.

You just said yourself that Idra is sometimes ahead by food and/or tech, but gets rolled by colossi/stalker (deathball, or quality units). This should be the way it is, right? Except Idra must have been behind econ-wise, even considering Zerg needs to have a bigger econ. Now if Idra crushes opponents with equal economy (and army etc.), then something is wrong with the way Zerg is designed. But if Protoss or Terran crushes Zerg with a smaller economy, then it does not prove whether or not there is something wrong with the strength of the quantity-over-quality of the Protoss and Terran units (relative to Zerg units).

Exactly, and slightly better economically is the minimum point of which you can call "out-macro". What I'm saying is, again, how do you know when a Zerg's econ actually puts him equal with the opponent, since it is Zerg and Zerg needs a bigger econ? That is what's not making sense in your conclusion from earlier. If you can't be at least slightly better economically, you sure can't be out-macro'ing your opponent (in a ZvX). If you can't be out-macro'ing your opponent, then you cannot "prove" that there is something wrong with the Zerg quantity-over-quality design.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Irave
Profile Joined October 2010
United States9965 Posts
March 28 2011 06:14 GMT
#1025
Glad to see a few more members from SlayerS in here, considering how well they did in the gstl!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
Last Edited: 2011-03-28 07:04:25
March 28 2011 07:03 GMT
#1026
The list of sick players eliminated from Code A shows how ridiculously hard it is to qualify in the first place. Sheesh.

Edit: Yay squirtle. Boo moonglade and haypro. :<
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Qaatar
Profile Joined January 2011
1409 Posts
March 28 2011 08:09 GMT
#1027
Ryung is a beast. Nuff said.

Sad that Haypro and Glade didn't make it - especially Haypro, man, that guy deserves a break.
shire
Profile Joined August 2010
United States405 Posts
March 28 2011 08:12 GMT
#1028
haypro will win code A on next GSL and win GSL code S season after that. you heard it here first :D
sqrt
Profile Blog Joined August 2010
1210 Posts
March 28 2011 08:19 GMT
#1029
Ryung & Min ~hwaitiiiiing!

Sad about Hypro
@
StyLeD
Profile Joined January 2011
United States2965 Posts
March 28 2011 08:32 GMT
#1030
On March 28 2011 17:12 shire wrote:
haypro will win code A on next GSL and win GSL code S season after that. you heard it here first :D


lol haypro is no where good enough to do that.
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
Kirsz
Profile Joined January 2011
Canada40 Posts
March 28 2011 08:39 GMT
#1031
On March 28 2011 14:39 Bobble wrote:
Show nested quote +
On March 28 2011 12:37 Kirsz wrote:
They should seriously upgrade the code A prizepool. Seriously, Code A is beginning to look better than S.


You do know why the Code A pool is so much lower than Code S, right? If it was about half, or even a quarter the money of Code S, top players would intentionally play bad to get easier competition so they can get the easier money. It wouldn't give you a good list on whos good or whos bad, there wouldn't be great matches of skill, it would just be the best players in the game going back to Code A and scoring some dough.


I'm not saying that they should add 10k to the championship prize, but they should at least add a fair amount to the semifinals/runnerup/champion. It's also a HUGE RISK to purposely drop down to code A (you can easily get knocked out of the tournament if you're on a bad day or meet MMA in the RO32).

Then again after thinking about it, GOM's intention is to make the code S as competitive as possible.. so adding money to the code A prize is counterproductive :\ Yeah bad idea.
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
March 28 2011 09:09 GMT
#1032
So is there a list of all the players currently in Code S/ Code A? Also, who are all these new Protoss!? And how did 5 people from MVP make it in!? I'd love to see DRG in GSTL! ^^
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
March 28 2011 09:29 GMT
#1033
Code A's Prize Pool:

I'm still shocked at how small Code A's prize pool is... however, I think it's absolutely necessary to give players the proper incentive to keep pushing themselves to the next level, or at the very least not get overly comfortable. If you ask me, it seems to be working judging by the leaps and bounds in skills we've been seeing every season... Fruitdealer who?
Arrested for what, baby? Being awesome?
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
Last Edited: 2011-03-28 10:00:01
March 28 2011 09:37 GMT
#1034
On March 28 2011 12:37 Kirsz wrote:
They should seriously upgrade the code A prizepool. Seriously, Code A is beginning to look better than S.


I agree, but rewarding Code A players with more money only gives everyone more incentive to remain second class.

Give them more money and I guarantee you the skill level in SC2 will plummet.
Arrested for what, baby? Being awesome?
WingEn
Profile Joined February 2011
84 Posts
March 28 2011 11:10 GMT
#1035
Looking forward to Ryung, Min and Squirtle!
Krogan
Profile Joined January 2011
Sweden375 Posts
March 28 2011 12:53 GMT
#1036
You should get more money from coming last in code s then winning in code a, however I think the price polls are just to small overall.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
March 28 2011 12:59 GMT
#1037
Team MVP becomming so scary.
http://www.twitch.tv/becosmos
Irave
Profile Joined October 2010
United States9965 Posts
March 28 2011 13:01 GMT
#1038
Oh man, I was so happy to see a bunch of SlayerS members get in and didn't notice the big names that failed to qualify. Code A will just continue to get better, and I think a lot of people will return back to watching it with the tough competition for spots.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 28 2011 13:02 GMT
#1039
Haypro sadly is indeed one of the few top players who just doesn't manage to prove himself. I've seen many extraordinary games from him....unfortunately many of these games just didn't matter all that much. Just think about his win vs Tyler; awsome? Yes. Breakthrough? Not really.
"You see....YOU SEE..." © 2010 Sen
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-03-28 13:04:29
March 28 2011 13:03 GMT
#1040
On March 28 2011 18:37 Ghostface_Killa wrote:
Show nested quote +
On March 28 2011 12:37 Kirsz wrote:
They should seriously upgrade the code A prizepool. Seriously, Code A is beginning to look better than S.


I agree, but rewarding Code A players with more money only gives everyone more incentive to remain second class.

Give them more money and I guarantee you the skill level in SC2 will plummet.


Not really. It's super super super hard to get into code A and it's even harder to remain in Code A. So there's a massive incentive for a player once in Code A to make it into Code S so he has the buffer zone of at least another 2 seasons in the Codes.

Giving more money to Code A will do wonders for it , not the opposite. There is no incentive to stick in Code A once you have made it to the up/down matches. Any player can lose a Bo3.
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