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Any single balance remark or non game related argument after page 77 gets an insta 2 week ban. It's mindboggling that I still have to state the obvious. |
On March 10 2011 19:10 Baarn wrote:Show nested quote +On March 10 2011 19:08 KonohaFlash wrote:On March 10 2011 19:04 LoCaD wrote:On March 10 2011 19:03 ChaseR wrote: Storm is SO hard to play against x_x maybe but once KA is removed Bioballs will simply roll over Toss army that will be worse for entertainement value. This isn't true exactly, Toss still has colossus and Immortals. There are also lots of timing windows for toss to attack Terran now that Stim has a build time nerf(140 seconds to 170) This will allow toss to actually have some freedom while teching up to their tier 2/3. So why can't Terran make other units since that's the suggestion everytime KA is brought up?
Bio is the most effective and mobile choice. It allows Constant drop harass and pressure to break a Protoss' rhythm.
Mech on the other hand is slow and takes a while to make a sizable army. If your army get's caught out of siege the game is over.
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On March 10 2011 19:12 cordlc wrote:Show nested quote +On March 10 2011 19:07 Zefa wrote: Can't believe terrans complaining about amulet when more importantly its 3 base vs 2 base not to mention the terran expo came up so late compared to protoss first expo. Terran was playing behind the entire game and the funny thing is without amulet, protoss probably loses. Without amulet, you can't rely entirely on warped in units, and actually use real production facilities (Robo / Stargate). You also can't say "without amulet, protoss loses" because Protoss won't play like this without amulet. Not that these are good games to complain over, since sCfOu himself is only using racks, pretty boring playstyle (both of these styles clashing bores the hell out of me) yes all three races have different production mechanics, welcome to bronze.
HTs come out a warpgate, but guess what they are a tier 3 unit with two required upgrades. Its not like terran has a unit they could pop out of a barracks all game and give protoss tier 3 a run for their money or anything like that.
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On March 10 2011 19:15 Mailing wrote:Show nested quote +On March 10 2011 19:13 Strivers wrote: I'm curious what toss is supposed to do without amulet in that situation with sC's mm pressure Go colossus every single game and turtle until they can warp in templars and let them sit there getting energy for a long time before using them... Basically be forced into robo every game. were already forced robo every game lol
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Terrans need to start sniping Templar Archives more. Even an 8 Marauder drop to kill it is worth it. Seems like too many aren't abusing the most logical thing they've got going to drop Amulet. Especially if you can hit it in the 4 minute window where it's upgrading Amulet or Storm.
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On March 10 2011 19:14 Jetaap wrote:I hope Artosis had only 1 teeth removed so that we can have 3 more gsl on drugs , because this is brilliant  .
it should be his 2nd removed teeth as he had one pulled before. so maybe 2 more time pure Guy.
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But if you think about it, there's quite a lot of things you need to do to prepare for HT. If I'm playing a good toss and he gets HT, I get a ghost academy and start making thors/tanks to support my army. It's a HUGE investment. If they're just going gateway + Col, I can just go 3M + Vikings. It makes me play defensively for a while because expanding, building more factories and switching my tech takes time. And it's to counter one unit. And that HT is only alive for 4 seconds and I spend a while preparing an army more apt to counter.
TLDR: Amulet really makes Terran have to change around their gameplan.
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On March 10 2011 19:17 Gao Xi wrote: ./sigh more DT rushes fuck you DT expand is awesome against terran
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On March 10 2011 19:16 KonohaFlash wrote:Show nested quote +On March 10 2011 19:10 Baarn wrote:On March 10 2011 19:08 KonohaFlash wrote:On March 10 2011 19:04 LoCaD wrote:On March 10 2011 19:03 ChaseR wrote: Storm is SO hard to play against x_x maybe but once KA is removed Bioballs will simply roll over Toss army that will be worse for entertainement value. This isn't true exactly, Toss still has colossus and Immortals. There are also lots of timing windows for toss to attack Terran now that Stim has a build time nerf(140 seconds to 170) This will allow toss to actually have some freedom while teching up to their tier 2/3. So why can't Terran make other units since that's the suggestion everytime KA is brought up? Bio is the most effective and mobile choice. It allows Constant drop harass and pressure to break a Protoss' rhythm. Mech on the other hand is slow and takes a while to make a sizable army. If your army get's caught out of siege the game is over.
lol seriously? you can say that about any race... get a better argument. If the protoss' collosi are caught in a single bad position, they are gone to vikings in seconds.
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On March 10 2011 19:17 Gao Xi wrote: ./sigh more DT rushes
So when they both about to be on two base and it's 8 minutes into the game it's still a DT rush?
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sans is deaaaaaaaaaaaaaader then dead lol
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SANZENITH! y u no cancel!?
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On March 10 2011 19:17 GDbushido wrote:fuck you DT expand is awesome against terran I don't play Terran, but I know DTs are gay.
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WTF no nexus cancel?????????????
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doesn't cancel the nexus, wtf mang
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Cancel, you can do that!?!
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On March 10 2011 19:16 Dominating wrote: TLDR: Amulet really makes Terran have to change around their gameplan. using more then one strategy every game, imbalanced. Heard it here first.
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