[GSL] Code A Ro16 Day 1 / Code S Ro16 Group A - Page 26
Forum Index > StarCraft 2 Tournaments |
kvn4444
1510 Posts
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konaman
Australia283 Posts
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EchoZ
Japan5041 Posts
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dtz
5834 Posts
gosu emps i guess | ||
HolyArrow
United States7116 Posts
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Eggcake
Switzerland722 Posts
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Savent
United States38 Posts
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HwangjaeTerran
Finland5967 Posts
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Aus.Force
Australia1278 Posts
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LittLeD
Sweden7973 Posts
*OooOoooOOooOOH* | ||
SCC-Faust
United States3736 Posts
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setzer
United States3284 Posts
On January 12 2011 20:12 Savent wrote: Haha I think we have already come to the conclusion that its beneficial, we just have to get used to it. I don't think it is. If the game was supposed to be played that way it would have been. Spinning the camera mid-battle is just nauseating and downright annoying. | ||
Eggcake
Switzerland722 Posts
On January 12 2011 20:12 kvn4444 wrote: templar tech would be so much better here with feedback/storm on those drops. Think ssks would have won had he gone that route instead of hte slow collousus. still impressive play and good game so far. Don't forget about the Ghosts ![]() The colossus were pretty effective last fight, since there aren't many vikings out. Edit: Okay, now there are many vikings ^^ | ||
zhurai
United States5660 Posts
Maybe because he doesn't NEED to use blink? Also the fact that BoxeR doesn't KNOW that blink's researched right now = can surprise him later on? >.> | ||
noD
2230 Posts
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thoradycus
Malaysia3262 Posts
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Belha
Italy2850 Posts
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HollowLord
United States3862 Posts
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Fa1nT
United States3423 Posts
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LittLeD
Sweden7973 Posts
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