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[GSL] Code A Ro16 Day 1 / Code S Ro16 Group A - Page 12

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 10 11 12 13 14 58 Next
summerloud
Profile Joined March 2010
Austria1201 Posts
January 12 2011 10:09 GMT
#221
alive falling apart
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 12 2011 10:09 GMT
#222
Poll: Would you recommend Game 2 TSL_aLive VS oGsTOP ?

Yes (37)
 
62%

If you have time (13)
 
22%

No (10)
 
17%

60 total votes

Your vote: Would you recommend Game 2 TSL_aLive VS oGsTOP ?

(Vote): Yes
(Vote): No
(Vote): If you have time



Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
January 12 2011 10:10 GMT
#223
I love the camera rotations. Sometimes the default angle makes it a bit harder to see how a battle is going.
iRRelevance
Profile Joined June 2009
Romania725 Posts
January 12 2011 10:10 GMT
#224
Top is code s material for sure.
"You can ... draw sounds ?"
gulati
Profile Blog Joined April 2007
United States2241 Posts
January 12 2011 10:10 GMT
#225
Come on john, choose my questions :D
C r u m b l i n g
Blaec
Profile Joined April 2010
Australia4289 Posts
January 12 2011 10:10 GMT
#226
On January 12 2011 19:08 Piski wrote:
Am I the only one who really hates when the observer rotates the camera when fights happen? I know it's somewhat fancy and it's nice we have that ability but it's just feels weird


No way, its great. Makes fights much clearer and more coherent.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 12 2011 10:10 GMT
#227
Happy to see TOP go through, he's definitely got to be one of the favourites to take the actual Code A tournament, and I don't think anyone at risk of demotion from Code S will want to play him.
konaman
Profile Joined October 2010
Australia283 Posts
January 12 2011 10:10 GMT
#228
Anyone know how to overcome error 71? This season the gom site and player has been absolutely useless and its getting pretty frustrating.
Talack
Profile Joined September 2010
Canada2742 Posts
January 12 2011 10:10 GMT
#229
On January 12 2011 19:10 Blaec wrote:
Show nested quote +
On January 12 2011 19:08 Piski wrote:
Am I the only one who really hates when the observer rotates the camera when fights happen? I know it's somewhat fancy and it's nice we have that ability but it's just feels weird


No way, its great. Makes fights much clearer and more coherent.


Agreed
caneras
Profile Blog Joined August 2010
433 Posts
January 12 2011 10:11 GMT
#230
On January 12 2011 19:10 HolyArrow wrote:
I love the camera rotations. Sometimes the default angle makes it a bit harder to see how a battle is going.


Same here. Someone mentioned using PIP before. I think that would be really useful as well, especially with having numerous observers.
Enki
Profile Blog Joined January 2007
United States2548 Posts
January 12 2011 10:11 GMT
#231
"Lets go wee-wee together."
Oh Artosis.....
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 12 2011 10:11 GMT
#232
That would be funny to have a TOP vs FD in up and down matches =)
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
January 12 2011 10:12 GMT
#233
On January 12 2011 19:08 Piski wrote:
Am I the only one who really hates when the observer rotates the camera when fights happen? I know it's somewhat fancy and it's nice we have that ability but it's just feels weird


I think it's something it'll take time to adjust to, but it's a good feature. I enjoyed the obs's use of it there because it gave a better view of the battle IMO.

It's one of those things that'll probably split opinion though.
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 12 2011 10:12 GMT
#234
On January 12 2011 19:10 konaman wrote:
Anyone know how to overcome error 71? This season the gom site and player has been absolutely useless and its getting pretty frustrating.

Either your GOM player is outdated. Download the latest and try again.
Or sometime the browser is a fail, so try using firefox, IE or chrome, one of those will work.
yourwhiteshadow
Profile Blog Joined July 2010
United States442 Posts
January 12 2011 10:13 GMT
#235
code s is up in 15 minutes, right, not 45 according to TL calendar?
Technical Director, Si Media Production, simediapro.com
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 12 2011 10:13 GMT
#236
what does he mean by 10 minutes? Code S doesnt start for another 45 minutes.
Do you really want chat rooms?
gulati
Profile Blog Joined April 2007
United States2241 Posts
January 12 2011 10:13 GMT
#237
On January 12 2011 19:13 yourwhiteshadow wrote:
code s is up in 15 minutes, right, not 45 according to TL calendar?


It is in ten minutes starting exactly now.
C r u m b l i n g
Majynx
Profile Joined October 2010
United States1431 Posts
January 12 2011 10:14 GMT
#238
Alive played pretty well. Unfortunately he ran into TOP.
Phenny
Profile Joined October 2010
Australia1435 Posts
January 12 2011 10:14 GMT
#239
imo, the camera rotation his it's place in certain battle locations, and thankfully the observer is good at judging these.
Blaec
Profile Joined April 2010
Australia4289 Posts
January 12 2011 10:15 GMT
#240
On January 12 2011 19:13 FarbrorAbavna wrote:
what does he mean by 10 minutes? Code S doesnt start for another 45 minutes.


Code S now starts after Code A
Prev 1 10 11 12 13 14 58 Next
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