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[GSL] Open S1 - QuarterFinals - Page 65

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 63 64 65 66 67 85 Next
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 28 2010 11:11 GMT
#1281
15 probes to 26 SCVs. That was so successful for Ensnare.
TL+ Member
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 28 2010 11:11 GMT
#1282
On September 28 2010 20:08 EleanorRIgby wrote:
Show nested quote +
On September 28 2010 20:06 sashkata wrote:
On September 28 2010 20:04 positron. wrote:
On September 28 2010 20:00 st3roids wrote:
common itr in game 2....


3 rax into medvacs who cant do this , no expo nothing else

He has superior micro skills and suprise gets an easy win


what rly good did he do apart massing mmm?

On he other hand u expect from toss player to have everything perfect to have a chance ,

Tester apm is in 300+ btw its ridiculus high cant get anyhigher and cant beat a simple mmm ball.

If this isnt bs i dont know what it is


ITR was the better player in BW.

No, he wasnt.



ITR win rate in broodwar 50%

testers 39%


You don't base everything on win rate..

do you mass ladder or something?
sAviOr...
Daray
Profile Blog Joined August 2010
6006 Posts
September 28 2010 11:12 GMT
#1283
On September 28 2010 20:08 TheRabidDeer wrote:
Show nested quote +
On September 28 2010 20:05 Daray wrote:
Are you people actually watching the game?

He had an obs out, he saw that ITR didn't have expo and yet he still moved out... it was just nerves that got to him or something it wasn't a calculated move rofl

And he had rebuilt his robo like years ago and could've gotten colossi to break the contain or maybe build a warp prism to get some units out of his base to flank the contain etc...

The expo didnt matter at that point, even if he got a colossus the ghost + EMP wouldve been out in time to push up the ramp.

Scan -> EMP -> Run up and win, colossus or not (remember, having a colossus means he wouldve had less of other units too, including not having those 2 immortals).


Sure im not saying that waiting would've 100% helped his situation but rushing down the ramp is an auto loss.
deverlight
Profile Blog Joined April 2006
Korea (South)463 Posts
September 28 2010 11:12 GMT
#1284
Ensnare shaking HongUn up with some early MM+hellion pressure! Great hellion control taking out tons of probes.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 28 2010 11:12 GMT
#1285
I can't believe that build isn't being used more, it's so effective and for some bizarre reason players are really bad at scouting their base these days.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
September 28 2010 11:12 GMT
#1286
Man, 90% of games are some type of rush or heavy 1-base play.

Would pray for some new maps next season
Fantasy Fan! Gogogo vultures
lorgoth
Profile Joined March 2010
161 Posts
September 28 2010 11:12 GMT
#1287
Power of maruders in pure form
piloe
Profile Joined September 2010
Netherlands287 Posts
September 28 2010 11:13 GMT
#1288
If only Clide would be capable of doing this yesterday
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
September 28 2010 11:13 GMT
#1289
HongUn goes for a chargelot push but 2 marauders in a bunker is too hard to break. GG.
Yeah, well, you know, that's just like, your opinion man
abrasion
Profile Joined April 2010
Australia722 Posts
September 28 2010 11:13 GMT
#1290
Can he just type GG already
derpmods
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 28 2010 11:13 GMT
#1291
HongUn charged up Ensnare's ramp trying to get back in, but the bunker and repairing SCVs just held it pretty hard core. HongUn GGs, game one goes to Ensnare.

Son of a
TL+ Member
potatomash3r
Profile Joined April 2010
Australia417 Posts
September 28 2010 11:13 GMT
#1292
wow, this is painful to watch.
Part of being mature is to accept your loss.
clusen
Profile Joined May 2010
Germany8702 Posts
September 28 2010 11:13 GMT
#1293
Tastosis should look @ killcounts on the Hellions
deverlight
Profile Blog Joined April 2006
Korea (South)463 Posts
September 28 2010 11:13 GMT
#1294
Ensnare looking absolutely dominant on the unit control front.
pyro19
Profile Joined August 2010
6575 Posts
September 28 2010 11:14 GMT
#1295
Beast Drop Timing.
Thy Shall Die Alone...or emm..something like that.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 11:14 GMT
#1296
On September 28 2010 20:11 Camlito wrote:
Show nested quote +
On September 28 2010 20:08 EleanorRIgby wrote:
On September 28 2010 20:06 sashkata wrote:
On September 28 2010 20:04 positron. wrote:
On September 28 2010 20:00 st3roids wrote:
common itr in game 2....


3 rax into medvacs who cant do this , no expo nothing else

He has superior micro skills and suprise gets an easy win


what rly good did he do apart massing mmm?

On he other hand u expect from toss player to have everything perfect to have a chance ,

Tester apm is in 300+ btw its ridiculus high cant get anyhigher and cant beat a simple mmm ball.

If this isnt bs i dont know what it is


ITR was the better player in BW.

No, he wasnt.



ITR win rate in broodwar 50%

testers 39%


You don't base everything on win rate..

do you mass ladder or something?


You do when the winrate is based on tournaments. Did you ever follow BW?

And god damn, HongUn, kill the SCVs first when you have that many units. Bunker is a HP sink......
Yargh
Mios
Profile Joined April 2010
United States686 Posts
Last Edited: 2010-09-28 11:15:25
September 28 2010 11:14 GMT
#1297
CMON PROTOSS IT'S YOUR LAST CHANCE!
factory float to hellions is so obvious cmon tosses..

and lol I love the awkward pause every time tester waits for the intro
no LAN and intercontinental bnet = T_T
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
September 28 2010 11:14 GMT
#1298
Ensnare is so good :D
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 28 2010 11:14 GMT
#1299
Can I ask a serious question? Every game as Terran you need to scout for proxy gates. Why do toss never scout for floating factories? It's a really popular strat this GSL and not many players seem to scout it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2010-09-28 11:15:24
September 28 2010 11:14 GMT
#1300
ok, all of Artosis' "handsome" talk is finally starting to creep me out
Prev 1 63 64 65 66 67 85 Next
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