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[GSL] Open S1 - Ro64 Day 7 - Page 7

Forum Index > StarCraft 2 Tournaments
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Prev 1 5 6 7 8 9 44 Next All
Sprouter
Profile Joined December 2009
United States1724 Posts
September 13 2010 09:30 GMT
#121
damn nice timing
tehV
Profile Joined September 2010
28 Posts
September 13 2010 09:30 GMT
#122
the game sound seems to be coming from a different computer than artosis's
GTR
Profile Blog Joined September 2004
51438 Posts
September 13 2010 09:31 GMT
#123
hansin getting rine before any add-ons. anypro getting 2nd gas before 2nd pylon.
hansin reactoring his first rax, 2nd rax added along with it.
Commentator
proxY_
Profile Joined July 2010
United States1561 Posts
September 13 2010 09:31 GMT
#124
That's the weakness of the robo build on that map, it's really difficult to get enough units out to cover that early pressure and the fact that the ramp is wider really makes force fielding much harder.

I would expect the toss to four gate the back door on this map, should even it up.
Kage
Profile Blog Joined May 2007
India788 Posts
September 13 2010 09:31 GMT
#125
My god what an imba rush that was haha. Anyone else think that tasteless and artosis aren't on teh top of their game. They seem to be mellow.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
September 13 2010 09:31 GMT
#126
Nice push by terran, great micro
"(...)all in the game, yo. All in the game"
Bhaalgorn
Profile Joined August 2010
Slovenia214 Posts
September 13 2010 09:31 GMT
#127
Why did he make an Immortal vs a bunch of marines? The 2 stalkers instead of that immortal could have saved him.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
September 13 2010 09:31 GMT
#128
Looks like he's going for the same thing again, he has early Reactor and second rax.
Don't hate the player, hate the game
Kage
Profile Blog Joined May 2007
India788 Posts
September 13 2010 09:32 GMT
#129
First game on Scrap station mad rush with marauders and reaper against the protoss player anypro.
Second game blistering sands, terran on top/right and protoss at the bottom
GTR
Profile Blog Joined September 2004
51438 Posts
Last Edited: 2010-09-13 09:32:36
September 13 2010 09:32 GMT
#130
hansin doing the same build as last game... reaper/rine timing pressure.
anypro with a similar build as last game, 2gate robo.
Commentator
Cade
Profile Joined August 2010
Canada1420 Posts
September 13 2010 09:32 GMT
#131
I like Artosis' smooth, calm camera control. not jumping around as much or anything.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-09-13 09:33:21
September 13 2010 09:32 GMT
#132
On September 13 2010 18:29 vyyye wrote:
Wow, I'm definitely going to try that. Never thought of a reaper to take care of a sentry.


this is the problem - not adding to the imba-talk, but I was always feeling as if terrans haven't figured out the true potential of their early strenght yet

an early reaper together with marine/marauder lost me some games too; you can either use it to snipe sentrys OR you can harass the probes WHILE attacking the stalker with marine/marauder so you will definitely lose probes unless you have like super-micro; I'm always very afraid of a reaper showing up together with any early terran-pressure

EDIT: hansin is doing exactly what I've just written....
"You see....YOU SEE..." © 2010 Sen
Cranberries
Profile Joined July 2010
Wales567 Posts
September 13 2010 09:33 GMT
#133
Quick robo is pretty much mandatory against Terran, sadly, because High Templar come out too slow and the Colossus is the only other high damage dealer: it's also needed for the Observer.
silentsaint
Profile Joined September 2010
Germany540 Posts
Last Edited: 2010-09-13 09:33:48
September 13 2010 09:33 GMT
#134
Hansin repeats the play from map 1. Again Marines and probably a reaper.
edit: kay, reaper is out and there goes the rush
It really tied the room together.
GTR
Profile Blog Joined September 2004
51438 Posts
September 13 2010 09:33 GMT
#135
hansin putting a bunker at the bottom of the ramp. looks like he's going to set a contain.
Commentator
proxY_
Profile Joined July 2010
United States1561 Posts
September 13 2010 09:33 GMT
#136
On September 13 2010 18:31 Bhaalgorn wrote:
Why did he make an Immortal vs a bunch of marines? The 2 stalkers instead of that immortal could have saved him.


At the point the rush showed up, I believe he only had the robo and one gate with another gate building. You have to use your production structures, its not like the immortal came as the expense of two stalkers.
Kage
Profile Blog Joined May 2007
India788 Posts
September 13 2010 09:33 GMT
#137
2 rax build one with reactor the other with the tech lab. Probably going to rush protoss.
GTR
Profile Blog Joined September 2004
51438 Posts
Last Edited: 2010-09-13 09:34:27
September 13 2010 09:34 GMT
#138
anypro with a fast colossus.

hansin 3rax 1fac with a cc coming up.
Commentator
GTR
Profile Blog Joined September 2004
51438 Posts
September 13 2010 09:34 GMT
#139
colossus is out, hansin retreats
Commentator
proxY_
Profile Joined July 2010
United States1561 Posts
September 13 2010 09:34 GMT
#140
I like the terran rushing on this map but I think if the protoss fights it off the terran is in huge trouble and I think it's easier to fight it off.
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