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[G] Reacting to cannon rushes

Forum Index > StarCraft 2 Strategy
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blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-12-02 00:03:37
November 12 2013 01:17 GMT
#1
Hey guys decided to make a video going over my reaction to a cannon rush (especially one such as this). With the ever popularity of cannon rushes since blizzcon (think I have had 10+ attempts out of 30 zvp games lol) I made a video for zergs so as not to over react and do something that probably won't work!



Part 2 (normal cannon rush)








Part 1 (Heavy cannon rush)
Here you go:
+
When I think of something else, something will go here
TheTrueKerry
Profile Blog Joined March 2012
Canada34 Posts
November 12 2013 01:50 GMT
#2
I think this just proves that getting cannon rushed as Zerg is all in your head in terms of how far you are ACTUALLY behind. Next time I get rushed I'm going to settle down into a macro game, and get a sick surround like the one in the vid. There's nothing sweeter, thanks Blade.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
November 12 2013 02:10 GMT
#3
I would have preferred a demo of a more typical cannon rush. 2 pylons and 1 or 2 cannons is all it takes to deny the natural.
3 Hatch Before Cool
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 12 2013 02:13 GMT
#4
UPVOTE! I like the roach response as a good general response, although I'd like to mention the way Jaedong handled it on Akilon. On Akilon, he just cancelled his hatchery, killed off the rocks, and took his 3rd there while teching up to hydralisks really fast on 2 bases. This worked for numerous reasons:

  • The architecture of the map allowed him to avoid the cannons and create a base pattern that was defendable (unlike on Bel'Shir where your bases get split in half by the cannons)
  • 2-base hydra gets hydras early enough to deal with warp gate timings and any kind of stargate play
  • 2-base hydra also allows Jaedong to put pressure back on his opponent if his opponent tries to take a greedy 3rd
  • The hydras can kill off the cannons and allow Jaedong to double expand safely behind pressure


Akilon is perhaps the only map where this type of response truly works, but it seems like a definite working model.
StrategyAllyssa Grey <3<3
Rickyvalle21
Profile Joined July 2012
United States320 Posts
November 12 2013 02:23 GMT
#5
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.
people say practice is perfect but if nothing is perfect whats the point in practicing?
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
November 12 2013 02:35 GMT
#6
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
November 12 2013 03:05 GMT
#7
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
Last Edited: 2013-11-12 03:51:58
November 12 2013 03:43 GMT
#8
On November 12 2013 12:05 ZeromuS wrote:
Show nested quote +
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up
-RusH
Profile Joined June 2012
United States240 Posts
November 12 2013 03:47 GMT
#9
I'd usually just gg and move on to the next game. But I'm guessing it's too popular now to just do that.
Life..
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 12 2013 04:14 GMT
#10
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush





MisterKatosS
Profile Blog Joined November 2002
France352 Posts
Last Edited: 2013-11-12 08:22:25
November 12 2013 08:22 GMT
#11
Some questions :

- Expanding at your natural was clearly a blunder, but what if you saved the drone took your third an build only (mostly) fighting units there? then you can sandwich the cannons !

- I don't see whats the protoss plan there: what was he doing with the gate up the ramp ? why did he add three canon separated to the firs two ? it does not seem coherent to me

- when you countered with roaches why did you not leave them behind the natural out of canon range killing what you can ?
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 12 2013 08:52 GMT
#12
On November 12 2013 17:22 MisterKatosS wrote:
Some questions :

- Expanding at your natural was clearly a blunder, but what if you saved the drone took your third an build only (mostly) fighting units there? then you can sandwich the cannons !

- I don't see whats the protoss plan there: what was he doing with the gate up the ramp ? why did he add three canon separated to the firs two ? it does not seem coherent to me

- when you countered with roaches why did you not leave them behind the natural out of canon range killing what you can ?

The gateway up the ramp is for highground vision
Moderatorlickypiddy
Kalmasc
Profile Joined August 2012
Finland41 Posts
November 12 2013 09:35 GMT
#13
Thanks blade! Really enjoyed this and found it quite useful as to be honest, I'm used to just leaving the game when a cannon rush like that occurs. Will try it out. Thanks!
Incand
Profile Joined November 2012
143 Posts
November 12 2013 10:44 GMT
#14
going to try this next time it happends to me. I usually lose to these kind of "retarded" cannonrushes where they commit a lot. usually i go 1 base nydus and.. it works rarely. if i got a lucky drone out proxy hatch can work with some more success.

I see some people suggested to pull drones to kill the pylons.. does this really work for you? as in you actually won a game doing this? i tried this and it just never work. by the time the pylon goes down he already got cannons finishing up and he can further wallin from the lowground with around the destructable plate. and i lose so much income pulling those drones while he doesnt lose any really since he already commited.
growlizing
Profile Joined February 2011
Norway122 Posts
November 12 2013 12:17 GMT
#15
On November 12 2013 11:10 -Kaiser- wrote:
I would have preferred a demo of a more typical cannon rush. 2 pylons and 1 or 2 cannons is all it takes to deny the natural.

Me too, two pylons in a choke blocking off a cannon + maybe a 2nd cannon.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 12 2013 13:22 GMT
#16
Fuck yeah bladey blade

Added to recommended threads.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-11-12 14:22:01
November 12 2013 14:21 GMT
#17
On November 12 2013 11:23 Rickyvalle21 wrote:
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.

On November 12 2013 12:43 NoNonsense wrote:
Show nested quote +
On November 12 2013 12:05 ZeromuS wrote:
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up

On November 12 2013 13:14 weikor wrote:
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush




I think you guys aren't getting it. Blade specifically states that this response is the best response against someone who goes balls to the wall cannons (more than 2); in the video, he says you don't need roaches to clear one or two cannons. HOWEVER, when your opponent does try to do a bunch of cannon junk, roach play is definitely optimal. Even if your opponent cancels a couple of cannons or doesn't go as heavy as the guy in the video, you break out faster and force more cannons at your opponent's natural. After a cannon rush, there's nothing your opponent can do to stop you from going 3 hatch. Granted, the guy in the video was metagaming super hard, but that doesn't mean both players sucked and this isn't a good representation. I don't think it's smart to argue that you know better than the KR masters player.

It's POSSIBLE to pull drones and get the perfect surround on the first pylon and make sure that your first lings get there to finish off the first cannon just before it completes, etc., etc., but it's a lot more complicated than "just go double gas, get enough for roaches, then double expand" which puts you in a fairly equal spot.

On November 12 2013 22:22 Teoita wrote:
Fuck yeah bladey blade

Added to recommended threads.


And why the hell would you let people access this? We need to keep this a secret so we can keep beating 1-base nydus!

StrategyAllyssa Grey <3<3
NoNonsense
Profile Joined January 2011
Malaysia43 Posts
Last Edited: 2013-11-12 14:55:22
November 12 2013 14:53 GMT
#18
On November 12 2013 23:21 SC2John wrote:
Show nested quote +
On November 12 2013 11:23 Rickyvalle21 wrote:
I don't think this video is a good representation of how to not overreact to a canon rush because your opponent played that horribly wrong.

Show nested quote +
On November 12 2013 12:43 NoNonsense wrote:
On November 12 2013 12:05 ZeromuS wrote:
On November 12 2013 11:35 NoNonsense wrote:
I think a better response to this kind of cannon rush especially when you opened pool first would be to pull drones. You can pull around 6-7 drones once you spot it and hit one of the pylons(with the large surface area all of the drones should be able to take it down quickly). Leave one drone on the opened path once the pylon go down, so that he cannot reseal it, and use the rest of the drones to hit the cannon. Lings should arrive just slightly after the pylon goes down and will help to deal with all the cannons. It's alright to pull many drones as he has invested heavily into the initial 3 pylons.


If you watch the video blade explains he is in a good position BECAUSE no drones died and he didnt needlessly throw away units. So I feel like blade's response to this ridiculous cannon rush (so many pylons and cannons) was fine. Granted the protoss likely didnt need to make so many pylons so early and delay his gas or choose immortal sentry on this map but thats a seperate issue. The fact is protoss invested a lot, and blade didnt lose enough to justify the damage toss did to himself in this game.


It is exactly because I watched the video that I suggested a better option. The protoss opponent over invested so much it's not even funny and still came out way ahead economy wise. He made 3 cannon and 2 pylon at the hatch when he could have made one of each. If he did made one, he could have started the gateway and assimilators much earlier. He also skimped on a sentry. With a sentry to delay, the roaches would never have made it in.

Notice that the cannon was started when the pool finished up. If lings are immediately built they will spawn when the cannons are only half done, and with the wall taken down by drones, and weakened cannons, the protoss will be forced to cancel them. No reasons why any drones should be lost anyway, because the cannons never get up

Show nested quote +
On November 12 2013 13:14 weikor wrote:
This is definitely not the ideal response to it.

The ONLY time this is a decent response is if you went for Hatch first, and THEN he walls off your base. With your pool halfway done there is no reason not to shut this down with a drone pull.

If you dont scout it in time, or go hatch first, I can see the reasoning, but why would you not pull 4 drones - kill a pylon, forcing the protoss to either abandon this strat, or to throw down even more cannons.

No offense Blade, and thanks for making videos but : How can you call this a guide "How to..." when your response hasn't even been thought through all the way by yourself.

I should have taken gas
floating 500 minerals
and you end up behind after his rush




I think you guys aren't getting it. Blade specifically states that this response is the best response against someone who goes balls to the wall cannons (more than 2); in the video, he says you don't need roaches to clear one or two cannons. HOWEVER, when your opponent does try to do a bunch of cannon junk, roach play is definitely optimal. Even if your opponent cancels a couple of cannons or doesn't go as heavy as the guy in the video, you break out faster and force more cannons at your opponent's natural. After a cannon rush, there's nothing your opponent can do to stop you from going 3 hatch. Granted, the guy in the video was metagaming super hard, but that doesn't mean both players sucked and this isn't a good representation. I don't think it's smart to argue that you know better than the KR masters player.

It's POSSIBLE to pull drones and get the perfect surround on the first pylon and make sure that your first lings get there to finish off the first cannon just before it completes, etc., etc., but it's a lot more complicated than "just go double gas, get enough for roaches, then double expand" which puts you in a fairly equal spot.

Show nested quote +
On November 12 2013 22:22 Teoita wrote:
Fuck yeah bladey blade

Added to recommended threads.


And why the hell would you let people access this? We need to keep this a secret so we can keep beating 1-base nydus!



When playing on a ladder, you never really know what your opponent is going to do next. When you see the 3 pylons above the ramp, you have no information to know whether he is going to continue to overcommit to cannons, or just put up 2 below the ramp. My point here is what if the protoss did not make the mistake of building an extra (2 cannons+ 1 pylon) 400 minerals worth of units, you will be as delayed, while he would have had all his tech brought forward.

This type of cannon rush reminds me of the 3 pylon under the ramp before the neutral supply depot was introduced. It was impossible to come back unless there was a big error by protoss then, and remains so now. The only difference between then and now is that the initial building pylon has much more surface area now, and our response should capitalize on that.

On another note, it is NOT more complicated to pull drones, rather i would think it is the simplest answer. How hard is it to box 6-7 drones and click on the pylon? Granted you have to notice the pylons early, and also split up your drones to attack the building cannons, but i believe any diamond player and above should be able to do so. If you hold off this cannon rush the way i suggested, not only are you not behind, you would be massively ahead as you can double expand at the same time as his nexus.

[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 12 2013 16:09 GMT
#19
Okay. Can I play 15h15p and still defend versus cannon rush? Or do I need 15p to have the roaches in time?
You don't choose to play zerg. The zerg choose you.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 13 2013 06:42 GMT
#20
written version if anyone wants it http://wiki.teamliquid.net/starcraft2/ZvP:_Reacting_to_Cannon_Rushes
Thanks for the guide blade.
Moderatorlickypiddy
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