• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:01
CEST 12:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Recover Your Bitcoin With US Top Hacker - Stormbyt Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1880 users

[D] PvP Stargate play. One base vs. Macro game

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
November 10 2011 00:13 GMT
#1
So This has not been discussed a whole lot, but I want to discuss PvP stargate play. Do People prefer to do a one base timing push with this, or go into a macro game. I have lately been using it to force the opponent into a macro game. I do this by a) using the phoenix's to pick off stray units. b) killing probes on gas (this is big to force the opponent to a macro game if they are depending on a 1 base collosus push. c) harrasing mis-micro'd collosus.

The key for me is to harass the opponent and throw them off their game. All the while you expand, you can throw down some canons if you like or do what you feel most comfortable with.

What do you guys like, and why? One base push or a macro game for this style?
The only way to attack structure is with chaos.
FLiP491
Profile Joined November 2010
United States124 Posts
Last Edited: 2011-11-10 00:30:11
November 10 2011 00:29 GMT
#2
It depends on how he responds... in general I expand behind the phoenix, but if he either screws up and lets me pick off a ton of units/doesnt make enough stalkers/keeps going cols or otherwise makes a big mistake ill just go kill him..

but otherwise i think it's best to expand... that's still not necessarily a 'macro' game tho..

also, I'm not sure if there's a 'timing' to hit except for blink, but that's not really as good defensively (as opposed to anti harass) so i'm not sure if it's super relevant

anyway the most common game arc i see (both of us 3 gates) is him robo=>blink=>attack w archon

and for myself I go stargate => nex => robo =>cols later..
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2011-11-10 00:44:40
November 10 2011 00:43 GMT
#3
I think it's strongest to save your energy and hit a strong timing with it. You can try to harass with phoenixs but you have to be careful to manage your energy well so that you can also hold off any attacks and that really limits the amount of damage your harass can do anyways.
[KGS]Slacker
Profile Joined November 2009
Denmark82 Posts
November 10 2011 02:32 GMT
#4
I agree with Vathus. Been playing around with a 3 gate stargate build with a friend of mine. If you scout your opponent going immortals or teching to collosus (and since you have phoenix you should know 100% what he is doing) I think all in with around 5 phoenix and 3-4 gates to reinforce is really strong.

I haven't tried playing against Blink, so can't really help you there. Check the following guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=193103

I personally don't like holding off a 4 gate by just endlessly FFing my ramp, so I open Geiko's 3 gate build. But the midgame stuff he writes about is pretty useful.
MagickMan
Profile Joined March 2011
Australia498 Posts
November 10 2011 03:07 GMT
#5
Currently i cant decide whether to send the first one in to scout or wait for 3-4, DT builds are scary xD
Dredrick
Profile Joined September 2010
United States32 Posts
Last Edited: 2011-11-10 03:17:58
November 10 2011 03:10 GMT
#6
On November 10 2011 11:32 [KGS]Slacker wrote:
I personally don't like holding off a 4 gate by just endlessly FFing my ramp, so I open Geiko's 3 gate build. But the midgame stuff he writes about is pretty useful.


I understand where your coming from, but you should seriously reconsider. Compare 1gate Stargate, and 3gate Stargate with me for a moment.

Your opponent opens 4gate.
-1Gate: You hold it with a lot of sentries and Forcefields. You are ahead in worker count, you have a lot of sentries for midgame, but only slightly ahead on tech (faster 2nd gas, but a lot of sentries)
-3Gate: You hold the 4gate easily with only 1-2 sentries. You are ahead on worker count, have a similar overall army size to your opponent, but are on even tech.

Your opponent opens expansion.
1Gate: You can counter-expand if you scout quickly enough, or will have a signifigant tech advantage, and can try and do enough economic damage to counterexpand on equal footing, or you can go all-in.
3Gate: Your army is big, but probably NOT big enough to all-in and kill most expansion builds by good players.

Your opponent opens Tech (blink/obs, collosus, immortals, or phoenix)
1Gate: You are equal or ahead.
3Gate: You are behind.


This is just my opinion of course, but it comes from experience.


Edit: For clarification sake, I'm not suggesting that you stay 1 gateway vs a 4gate every game, but I don't think that you are in any particular hurry to get your 2nd gate (which is enough to hold a 4gate), and I don't feel a 3rd is needed unless you are just absolutely not confident in your control, or forcefields.
42
Pesto
Profile Joined February 2011
United States121 Posts
November 10 2011 03:37 GMT
#7
Nobody has mentioned 2 stargate transition on 2 base.

I like playing robo to get a safe expo out, ezmode defend 4gate etc. Then transition to phoenix after scouting collo on 2 base.
Because immortals are basically as good as collo now without thermal lance, you can defend any timings and have time for mass phoenix before thermal lance is done (+1 air attack when possible). After a certain point you have unlimited graviton beam; enough for insane probe harass, enough to pick off all the AA in a collosus army and kite the collo with your ground army until ready to engage. I find it really fun to play.

So effective in my experience that I am curious what the proper reaction to it from a collo teching toss would be. (Archons probably awesome).
dainbramage
Profile Joined August 2011
Australia1442 Posts
November 10 2011 03:40 GMT
#8
I've always found harassing and expanding to be more effective. Almost entirely due to how much map control phoenixes give you. On appropriate maps (well... metalopolis) I'll sometimes just expand straight to a gold base. Phoenixes are strong enough in a straight up fight that expansions are usually safe, but I've had less success pushing with them than just getting up 2 bases. I do however like to push before my opponent can get too many colossi out. Phoenixes are great against 1-2 colossi, but against more they can't kill them quickly enough.


Also games where both players go for fast phoenixes can become really silly.
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
November 10 2011 03:44 GMT
#9
Use phoenix if you see 3 gate robo, and you have a small timing window between first immortal and first colosi, so its a good two minutes to kill him.

Don't do a macro game with stargate, you get straight up owned since you have only pesky phoenixes and no real dmg dealer like colosi, a 2 colosi no range all in can straight up kill you.

Oh, and don't ever do a blind stargate dts ruin your day if he manages to get them and blink stalkers deny your chances at harassing.

Masters toss here hope that helps.
Dredrick
Profile Joined September 2010
United States32 Posts
November 10 2011 03:53 GMT
#10
On November 10 2011 12:44 LanTAs wrote:
Use phoenix if you see 3 gate robo, and you have a small timing window between first immortal and first colosi, so its a good two minutes to kill him.

Don't do a macro game with stargate, you get straight up owned since you have only pesky phoenixes and no real dmg dealer like colosi, a 2 colosi no range all in can straight up kill you.

Oh, and don't ever do a blind stargate dts ruin your day if he manages to get them and blink stalkers deny your chances at harassing.

Masters toss here hope that helps.


I'm sorry, but I disagree with literally everything you said here.

1) You cant react to robo with stargate, it's way too late. You need them early to build up energy and get a good number out.

2) Pheonix do tons of damage lol, especially to zealots. They have the same DPS vs armored units as stalkers do, so even though they aren't as cost effective there, they still work fine. There's no reason you don't open phoenix and then transition chargelot archon, or collosus later. It works fine.

And the insinuation that 2 collosus all-in beats phoenix play is frankly laughable. This does not work ever unless the phoenix player gives the game away by suiciding units or forgetting to make probes after 16 maybe.....

3) Blind stargate is 100% safe Dark Templar. If you scout wtih your phoenix when they come out, and you don't see an expo, you build a robo. You're usually starting the robo when the Dark Shrine is about half done, and if you don't think that's fast enough then your wrong. You might have to block the ramp with units, or forcefields to stop him from killing a single probe, but even if he gets in your still going to be ahead.


I'm not just talking here, I've tested every one of these situations multiple times. If you still disagree, then go actually try to do it yourself before you misinform other players.
42
Easytouch1500
Profile Joined July 2011
United States66 Posts
November 10 2011 04:13 GMT
#11
I completely agree with Dredrick. EG.Axslav opens 1 gate phoenix all the time and doesn't scout until his second phoenix. However, he still easily gets lots of probe kills vs blink builds (though of course it is more difficult and more risky), kills 1 base colossi, gets obs in time for DTS and is able to defend both 4gate and blink all ins.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
BoondockVeritas
Profile Joined August 2010
United States191 Posts
November 10 2011 04:52 GMT
#12
When I'm feeling rather bold I like to open 2 gate stargate if I don't think he's 4gating and then change it up depending on what i see. If he's chilling on one base I get phoenix/zealot/few sentries to defend while harassing and obs if I suspect dt (scout whole map so he can't proxy a shrine somewhere, phoenix are pretty quick). If I see him expo i make 4-5 phoenix and then just stalkers constantly from 2-3 gates and shove after trying to snipe sentries. I'm terrible though and not even masters so
NA server Veritas.414, KR server Bullet.382. 지지요!
Dredrick
Profile Joined September 2010
United States32 Posts
November 10 2011 04:58 GMT
#13
On November 10 2011 13:52 BoondockVeritas wrote:
When I'm feeling rather bold I like to open 2 gate stargate if I don't think he's 4gating and then change it up depending on what i see. If he's chilling on one base I get phoenix/zealot/few sentries to defend while harassing and obs if I suspect dt (scout whole map so he can't proxy a shrine somewhere, phoenix are pretty quick). If I see him expo i make 4-5 phoenix and then just stalkers constantly from 2-3 gates and shove after trying to snipe sentries. I'm terrible though and not even masters so


The thing about scouting the Dark Shrine is that it doesn't really matter exactly what tech he's doing, you should get the robo after stargate.

The only two things that you don't want the robo vs are a Greedy Expansion, that your going to go all-in vs instead of counterexpanding (since you want to be able to reinforce on site, not wait for the immortals to walk to your enemy's base) and collosus (because he's just going to have so many zealots that the immortal isn't going to be able to target his stalkers or collosus).

Basically what it means is that if you scout, and it's not an expansion, then you probably need to build the robo just to be safe, since you won't lose to a collosus push BECAUSE you built a robo, and it will keep you safe vs blink or DT or other shenanigans.
42
FLiP491
Profile Joined November 2010
United States124 Posts
November 10 2011 09:45 GMT
#14
On November 10 2011 12:53 Dredrick wrote:
Show nested quote +
On November 10 2011 12:44 LanTAs wrote:
Use phoenix if you see 3 gate robo, and you have a small timing window between first immortal and first colosi, so its a good two minutes to kill him.

Don't do a macro game with stargate, you get straight up owned since you have only pesky phoenixes and no real dmg dealer like colosi, a 2 colosi no range all in can straight up kill you.

Oh, and don't ever do a blind stargate dts ruin your day if he manages to get them and blink stalkers deny your chances at harassing.

Masters toss here hope that helps.


I'm sorry, but I disagree with literally everything you said here.

1) You cant react to robo with stargate, it's way too late. You need them early to build up energy and get a good number out.

2) Pheonix do tons of damage lol, especially to zealots. They have the same DPS vs armored units as stalkers do, so even though they aren't as cost effective there, they still work fine. There's no reason you don't open phoenix and then transition chargelot archon, or collosus later. It works fine.

And the insinuation that 2 collosus all-in beats phoenix play is frankly laughable. This does not work ever unless the phoenix player gives the game away by suiciding units or forgetting to make probes after 16 maybe.....

3) Blind stargate is 100% safe Dark Templar. If you scout wtih your phoenix when they come out, and you don't see an expo, you build a robo. You're usually starting the robo when the Dark Shrine is about half done, and if you don't think that's fast enough then your wrong. You might have to block the ramp with units, or forcefields to stop him from killing a single probe, but even if he gets in your still going to be ahead.


I'm not just talking here, I've tested every one of these situations multiple times. If you still disagree, then go actually try to do it yourself before you misinform other players.


Dredrick is right here.... Literally everything the other guy wrote is totally wrong..I almost wonder if this was put here to intentionally win some pvps lol...

I have issues with number 3 because I'd rather wait to reveal my phoenix to maximize damage, putting them on attack paths to my base until I get 3, and put a blind forge while cutting units/expanding..

Also, I stick with 3gate because there's a window where you can't really get accurate scouting information on your opponent and it is much safer while still preserving the phoenix advantage... However noone says you have to use all your gates all the time, youre playing protoss, not terrran...

That being said sniping sentries and getting up the ramp is super easy with 5 phx, or even less really, but 5 1shots...
[KGS]Slacker
Profile Joined November 2009
Denmark82 Posts
November 10 2011 10:03 GMT
#15
On November 10 2011 12:10 Dredrick wrote:
Show nested quote +
On November 10 2011 11:32 [KGS]Slacker wrote:
I personally don't like holding off a 4 gate by just endlessly FFing my ramp, so I open Geiko's 3 gate build. But the midgame stuff he writes about is pretty useful.


I understand where your coming from, but you should seriously reconsider. Compare 1gate Stargate, and 3gate Stargate with me for a moment.

Your opponent opens 4gate.
-1Gate: You hold it with a lot of sentries and Forcefields. You are ahead in worker count, you have a lot of sentries for midgame, but only slightly ahead on tech (faster 2nd gas, but a lot of sentries)
-3Gate: You hold the 4gate easily with only 1-2 sentries. You are ahead on worker count, have a similar overall army size to your opponent, but are on even tech.

Your opponent opens expansion.
1Gate: You can counter-expand if you scout quickly enough, or will have a signifigant tech advantage, and can try and do enough economic damage to counterexpand on equal footing, or you can go all-in.
3Gate: Your army is big, but probably NOT big enough to all-in and kill most expansion builds by good players.

Your opponent opens Tech (blink/obs, collosus, immortals, or phoenix)
1Gate: You are equal or ahead.
3Gate: You are behind.


This is just my opinion of course, but it comes from experience.


Edit: For clarification sake, I'm not suggesting that you stay 1 gateway vs a 4gate every game, but I don't think that you are in any particular hurry to get your 2nd gate (which is enough to hold a 4gate), and I don't feel a 3rd is needed unless you are just absolutely not confident in your control, or forcefields.


I agree, I try to scout with my probe until his stalker is out and if I see a 2nd gas or something suggesting a 4 gate is not coming, I'll take my 2nd gas asap and throw down the stargate with my next 150 gas.

When going 1 gate stargate, when do you get a 2nd gate? Do you scout with your first phoenix and react to his build? I'd love to see some replays/VODs against different builds if you have any. I'll try and look through the VODs on Axslavs stream to see if I can find any games where he goes 1 gate stargate.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 10 2011 10:54 GMT
#16
Dredricks points are pretty valid, robo after stargate is pretty safe. It is however also the least aggresive and throws away some timings to abuse somethings.
Robo will make you safe against dt and give you a better edge against blink but getting it early throws away some of your advantage against robo (normally you can just do a timing push and straight out win). It's also pretty bad if it's stargate against stargate.
In pvp I feel that some of strategies where you take two techs quickly are the safest overall but pay for being too generic against certain strats with just 1 tech. For example 1 gate robo into twilight for quick blink stalker with obs is very safe. Robo tech is good against anything except stargate and by going quick twilight you get options to counter stargate play quite well, the twilight makes you weaker against pure robo or pure blink though because they can just expand before you do.
Stargate + robo is generic in safe in that same way, you got game against anything but you'll always be only slightly behind or slightly ahead.

As far as the original question goes, i think you are best off being aggresive with a phoenix opening whenever possible. Phoenix are best at abusing a timing where the other thought he was safe because of sentries. Harassing does very minimal damage usually, first of all he can remake probes really easily (he was usually not making them at that time anymore) and secondly you can't kill too many probes because your energy runs out. Killing a few probes and then dying on the counterattack for lack of energy is a always a risk.
When macroing with phoenix you throw away their timing too much imo, in huge fights they are simply not that good and the fact they don't benefit from upgrades also makes them a bit worse in long games.

For what build to go for stargate I just go gate - stargate - gate. I skip sentries entirely. I only do stargate play anyway when I'm fairly certain there won't be a 4 gate. It's the worst tech by far against 3 or 4 gate pressure because you need a critical amount of phoenix before you can do anything. Multiple gateways into expand is also quite decent against stargate so even if you invest in lots of sentries to hold it off and he backs off he can simply go expo and be ahead, therefore i only recommend stargate when you've seen at least 3 chrono on the nexus, a normal to late cybercore (from a 13 or 14 gate) and a quick 2nd gas.
Ada
Profile Joined October 2004
Germany150 Posts
November 10 2011 11:10 GMT
#17
Imo the best response to phoenix play is to counter attack soon after you spoted the phoenix. Get a obs out of your robo and maybe one immortal. If you can snipe a phoenix that's good, but best is to let him "waste" his energy on probes, than put down 2 more gates and move out. With many phoenix in the air without energy you should be able to push him really hard, and a obs over his choke helps pushing even more vs limited forcefields.

Well that's the experience I made when playing stargate myself or facing it. Thoughts?
EpicFail83
Profile Joined October 2011
8 Posts
November 10 2011 14:11 GMT
#18
Here are two replay of mine playing with phoenix vs robo...is a diamond level...i do some mistake heeheh but i win.

http://drop.sc/55964

http://drop.sc/55963
Dredrick
Profile Joined September 2010
United States32 Posts
Last Edited: 2011-11-10 15:18:01
November 10 2011 15:12 GMT
#19
On November 10 2011 19:03 [KGS]Slacker wrote:
Show nested quote +
On November 10 2011 12:10 Dredrick wrote:
On November 10 2011 11:32 [KGS]Slacker wrote:
I personally don't like holding off a 4 gate by just endlessly FFing my ramp, so I open Geiko's 3 gate build. But the midgame stuff he writes about is pretty useful.


I understand where your coming from, but you should seriously reconsider. Compare 1gate Stargate, and 3gate Stargate with me for a moment.

Your opponent opens 4gate.
-1Gate: You hold it with a lot of sentries and Forcefields. You are ahead in worker count, you have a lot of sentries for midgame, but only slightly ahead on tech (faster 2nd gas, but a lot of sentries)
-3Gate: You hold the 4gate easily with only 1-2 sentries. You are ahead on worker count, have a similar overall army size to your opponent, but are on even tech.

Your opponent opens expansion.
1Gate: You can counter-expand if you scout quickly enough, or will have a signifigant tech advantage, and can try and do enough economic damage to counterexpand on equal footing, or you can go all-in.
3Gate: Your army is big, but probably NOT big enough to all-in and kill most expansion builds by good players.

Your opponent opens Tech (blink/obs, collosus, immortals, or phoenix)
1Gate: You are equal or ahead.
3Gate: You are behind.


This is just my opinion of course, but it comes from experience.


Edit: For clarification sake, I'm not suggesting that you stay 1 gateway vs a 4gate every game, but I don't think that you are in any particular hurry to get your 2nd gate (which is enough to hold a 4gate), and I don't feel a 3rd is needed unless you are just absolutely not confident in your control, or forcefields.


I agree, I try to scout with my probe until his stalker is out and if I see a 2nd gas or something suggesting a 4 gate is not coming, I'll take my 2nd gas asap and throw down the stargate with my next 150 gas.

When going 1 gate stargate, when do you get a 2nd gate? Do you scout with your first phoenix and react to his build? I'd love to see some replays/VODs against different builds if you have any. I'll try and look through the VODs on Axslavs stream to see if I can find any games where he goes 1 gate stargate.


Axslav does Phoenix in almost every single PvP he plays on his stream (except Tal Darim) so it really won't be hard to find. I've taken a lot of aspects from his Phoenix play and added them to mine own since watching his stream so I play the opening near identical to how he does now. I could try and explain it all, but it's probably better to just learn from the man himself.

To be somewhat helpful though, when you have the money after your stargate is down, you can pretty much just drop your 2nd gateway. All your trying to build at this point (assuming 4gate) is Zealot->Stalker->Stalker->Sentry until you have 5-6, and Probes, and Pheonix once the stargate is done, so you should have the minerals for that 2nd gateway fairly easily without cutting anything else.



On November 10 2011 20:10 Ada wrote:
Imo the best response to phoenix play is to counter attack soon after you spoted the phoenix. Get a obs out of your robo and maybe one immortal. If you can snipe a phoenix that's good, but best is to let him "waste" his energy on probes, than put down 2 more gates and move out. With many phoenix in the air without energy you should be able to push him really hard, and a obs over his choke helps pushing even more vs limited forcefields.

Well that's the experience I made when playing stargate myself or facing it. Thoughts?



Hmm, I don't know. You're going to take an economic hit from the initial phoenix harass, and if you move out like this, there are two problems.

1) Every phoenix after the initial 2 will probably not blow their energy on the lift, because he WILL know exactly when you move out. They're flying 4.25 movespeed units, anyone with 40+ apm will be able to keep perfect scouting on your army. I'll just keep chronoboosting out Phoenix vs this attack, and by the time you show up I'll definitly have at least 4 phoenix, two with energy, and the two from the start will have been out so long that they probably almost have energy for a lift again.

2) You have no way up his ramp at all... This is why pushes are really not viable in PvP, your opponent is just going to be able to forcefield you outside his ramp all day long, because when you move out if he doesn't have enough sentries, he can just warp in more off of 3 gateways.

If you really want to take the fight too him, your only option is to try and set up a sentry contain outside his base while you expand yourself, but even that I don't recommend, since once he gets up a count of about 6-8 phoenix (not as hard as it might sound, and it will happen before your expansion gets anywhere near paying dividends) then he can just blitz you and lift all your sentries to pick them off, and prevent you from dropping your force fields, letting him move out and bust your contain. That's what I would do at least.
42
Chronald
Profile Joined December 2009
United States619 Posts
November 10 2011 18:56 GMT
#20
Does anyone have a recommendation of a good game(s) from Axslav's stream that I can watch to figure out the BO?

I feel like his opening is different each time, but I can't get a grip of what he is scouting to change the BO.

Thanks!
Got that.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5 Korea Qualifier
CranKy Ducklings35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 130
SortOf 115
StarCraft: Brood War
Horang2 2013
Hyuk 1204
Jaedong 769
Leta 419
BeSt 377
actioN 233
Stork 169
Rush 153
Soma 150
Killer 99
[ Show more ]
Mini 91
JYJ 71
Dewaltoss 67
Larva 56
ZerO 50
sSak 42
Backho 41
Sharp 41
ToSsGirL 38
sorry 28
Sacsri 20
soO 20
Bale 17
yabsab 16
NotJumperer 15
Hm[arnc] 12
HiyA 11
Dota 2
XaKoH 443
XcaliburYe174
Counter-Strike
shoxiejesuss1397
Super Smash Bros
Mew2King167
Other Games
singsing1222
ceh9672
Pyrionflax151
Trikslyr28
RotterdaM17
ZerO(Twitch)5
Organizations
Dota 2
PGL Dota 2 - Main Stream8421
Other Games
gamesdonequick661
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1147
• Jankos841
Upcoming Events
Replay Cast
13h 59m
The PondCast
23h 59m
KCM Race Survival
23h 59m
WardiTV Map Contest Tou…
1d
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 4h
CranKy Ducklings
1d 13h
Escore
1d 23h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.