• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:45
CEST 11:45
KST 18:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!19Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)87Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile General RTS Discussion Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3917 users

[G/D] Camera Rolling - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2012-02-24 05:36:52
December 08 2011 03:12 GMT
#21
Hey, michaelhasanalias:

EDIT: Old post is below, but I wrote it a long time ago and have a much better idea of what I am doing now.

Previously, I had thought that the best setup for camera rolling was one that the OP had designed, failing to realize that putting it into effect would be too difficult. I wanted to play SCII, and I found that I was not willing to learn grid in order to learn the camera key setup when the going got tough. So I took some ideas from n6378056 and remapped my hotkeys as he suggested, but made a few changes.

A digression: n6378056's hotkey suggestion is very intuitive, and it allows one to layer camera keys onto a standard layout with little to no difficulty. It was quite easy for me to adapt to my modified layout and after a couple hundred games do it effortlessly and without thinking.

I chose to move the camera keys from the QWERTY row, as the T and Y keys are uncomfortable to reach when mapping with ALT or CTRL, and are difficult to reach even with shift. It is far more intuitive for the 3rd-6th hatches to be mapped to the keys ASD below QWE, as it allows for my middle three fingers to effortlessly roll between all six bases without tapping any one key with my index finger.

Secondly, I observed that I would need an alternative way to set camera keys before I had placed hatcheries at expansion locations, as ALT was already layered as [Center on Current Selection] and each camera key binding. n6378056 chose to use each secondary as f1 - f6, but that defeats the purpose of creating this camera layout, which is to make camera keys more accessible for the hand and to make rolling the fingers possible. I remapped a secondary option for setting camera locations without ALT as CTRL + Q, W, E, A, S, D. Much more simple, and certainly more effective.

I kept the OP's camera anchor idea intact by using n6378056's suggestion (placing the anchor on SHIFT-TAB, and the recall on SHIFT-SPACE), and feel that nothing needs to be changed there. If I do have to go to a previous subgroup, I can simply press TAB two more times. No biggie.

Finally, the biggest change that I have made is in regards to queens. I had previously hotkeyed my queens under 6, and used the base camera method (with base camera changed to space) in order to inject. As the OP has stated, base camera is quite ineffective when queens are out of position (resulting in retard walk). While the base camera inject method is certainly fast, with my modified camera key setup you can be just as fast, as well as more selective.

As I stated, I had previously hotkeyed my queens to 6. This is a matter of personal preference, but for this method I find it much more effective to hotkey all queens to TILDE (`~), with CTRL-TILDE and SHIFT-TILDE as my respective add/make control group modifiers. I remapped TILDE as the key to select [Control Group 0] which allows me to keep my hotkey row free of clutter.

It is also highly intuitive to select TILDE when performing a typical macro cycle with this camera rolling method, as listed below:

You are busy microing your mutas, when an alert tells you that larva have just spawned. You need to inject as quickly as possible and get back to micro. So...

1. Press SHIFT-TAB to set your anchor on your mutalisks while they are momentarily out of the fight and away from danger.

2. Select your queens by pressing TILDE, and then press SHIFT + V once. This will allow you to que up injects (it only need be pressed once before continuing).

3. Cycle through each camera location that is saved (hatcheries) by pressing SHIFT - Q,W,E,A,S,D and injecting at each hatchery. Skip hatcheries that do not have a queen present.

4. Press SHIFT-SPACE to return to your mutalisks.

Ideally, you will be able to perform this cycle in under two seconds, as I am able to do at the present.

If you wish to inject single hatcheries without using all queens on one hotkey, you may either head to an individual camera key and then select the queen and inject (make sure to release shift before pressing your inject key, or you will accidently select your hatchery with your queen when you click on it. Takes some practice, but you can quickly inject individual hatcheries with precision after practicing. Besides, selecting both hatchery and queen has no consequence besides delay - merely select the queen again and then inject).

Alternatively, you may also use the individual queen method (putting all queens on [Control Group 0] frees up 6,7 and 8 as hotkeys to use for queens).

There are many other applications for camera hotkeys, such as jumping to a base to place tech, moving drones to or from a base (if a base is being harassed), etc. They allow a player to be extremely flexible and mobile without sacrificing speed.

Finally, I recommend placing your main hatchery on 4/5 and all hatcheries on the key following that (I place main on 5 and all hatcheries on 6). This will allow you to check your inject timer without moving from battle or your macro cycle.

I did away with a suggestion to set creep tumors on their own anchor - I find that I have many tumors going in many different directions and that it is a waste of time to place one camera key over one particular row of tumors. It is much speedier for me to simply mini-map click on tumors and spread them.

This was a long post, but it summarizes what I have discovered about my modified camera hotkey version after 300 or so games.

GL HF!

***

HOTKEY PROFILE:

+ Show Spoiler +
[Settings]

[Hotkeys]
Sound=Shift+BracketClose
PTT=
AlertRecall=
CameraCenter=Alt
ControlGroupAppend0=Shift+Grave
ControlGroupAssign0=Control+Grave
ControlGroupRecall0=Grave
GameTooltipsOn=Shift+BackSlash
MinimapColors=Shift+Equals
QuickSave=Shift+Minus
StatusAll=Shift+Backspace
SubgroupPrev=
CameraSave0=Alt+Q,Control+Q
CameraSave1=Alt+W,Control+W
CameraSave2=Alt+E,Control+E
CameraSave3=Alt+A,Control+A
CameraSave4=Alt+S,Control+S
CameraSave5=Alt+D,Control+D
CameraSave6=Shift+Tab
CameraSave7=
CameraView0=Shift+Q
CameraView1=Shift+W
CameraView2=Shift+E
CameraView3=Shift+A
CameraView4=Shift+S
CameraView5=Shift+D
CameraView6=Shift+Space
CameraView7=

[Commands]



OLD POST:

+ Show Spoiler +
This setup is amazing. Does anyone here REALIZE the potential that this has? I have never used the grid format before, and I have to say, with the addition of camera hotkeys I am already as fast as I was before even with having to learn a new hotkey setup. I KNOW that I will only get faster after I master the grid.

My changes and additions:

Grid has been reformatted and the ASDFG row has been moved.

Each keyboard value in accordance with grid and keyboard position. Number symbolizes command card slot, letter position on keyboard:

1(Q) 2(W) 3(E) 4(R) 5(T) 6(Y)
7(G) 8(H) 14(N) 15(M)
9(Z) 10(X) 11(C) 12(V) 13(B)

This leaves A,S,D,F, free on the middle row. My keyboard setup is now this:

1(Hatcheries) 2(Queens) 3(Army 1) 4(Army 2) 5(Army3) etc, giving me 8 DIFFERENT possible army hotkeys.

In addition, I set the create camera location hotkey to Cntrl+A,S,D,F in order to prevent possible shift issues.

In order to inject, I select Queens(2), Shift(X), and then A, click, S, click, D, click, F, click. Checking inject timings will be simple: while in battle or anywhere else on the map I can simply press A (main hatch) to check for larva periodically and then space to return to current selection. I can also check the larva timer by selecting a single hatch from (1).

If a queen is missing from a particular hatch, I simply take note and move on. Amazing.

Absolutely. Amazing.

I cannot thank you enough for this. I have been wanting to switch my play over to a camera key centric style for so long. Camera keys shave those extra seconds off of everything that you do, and make it possible to be even more efficient and click less.

Thanks again!

P.S. For any of you that play Z, I recommend performing the baneling fix mentioned when working with any form of the grid hotkey setup, found HERE. I set mine to V.

Would you mind if I posted my own alterated guide of this hotkey setup after I play around 500 or so games with it and refine my play, as part of a bigger guide that I have planned? I will definitely credit you as the inspiration for it.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1250
firebathero 767
Mini 281
Stork 221
Mind 203
Larva 186
Soulkey 160
actioN 143
Light 141
Mong 139
[ Show more ]
Zeus 131
Killer 76
Sexy 72
sorry 56
Sharp 39
Dewaltoss 37
hero 35
Aegong 34
Movie 31
yabsab 24
Bale 22
JulyZerg 18
Sacsri 16
Shine 13
Yoon 12
ajuk12(nOOB) 11
Barracks 9
League of Legends
JimRising 508
Other Games
gofns11906
FrodaN1708
singsing1354
ceh9911
WinterStarcraft673
crisheroes168
Trikslyr15
CosmosSc2 14
Organizations
Other Games
gamesdonequick1318
StarCraft: Brood War
UltimateBattle 54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH324
• StrangeGG 72
• LUISG 20
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2140
League of Legends
• Jankos1503
• Stunt752
• HappyZerGling131
Upcoming Events
KCM Race Survival
15m
CrankTV Team League
1h 15m
WardiTV Summer Champion…
2h 15m
Replay Cast
14h 15m
Escore
1d
CrankTV Team League
1d 1h
Big Brain Bouts
1d 6h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
1d 17h
Afreeca Starleague
1d 18h
RSL Revival
1d 23h
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
2 days
Replay Cast
2 days
RSL Revival
2 days
Clem vs ByuN
Rogue vs Lambo
OSC
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
INu's Battles
5 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Patches Events
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.