• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:35
CET 20:35
KST 04:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C [ASL21] Ro24 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1147 users

[D] Using Unit Composition Goals

Forum Index > StarCraft 2 Strategy
Post a Reply
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 24 2011 07:06 GMT
#1
To overcome imbalance, a player should look for unit compositions that can beat the imbalance, then look for unorthodox ways to reach those unit compositions. A build order, or branch of a build order should be focused on both reaching a unit composition and forcing the enemy into a weaker unit composition.

An amazing example of this is the 3 stalker rush vs 4 gate. The 3 gate robo unit composition was the goal. The problem? 4 gate came too early to get the unit composition to beat it. With a goal in mind, IMYongHwa no doubt pondered about what allowed the 4 gate to reach his base so quickly. The result was a completely new build that changed the pvp metagame hugely.

One might say that this "unit composition goal" only works well with protoss; they have units that Day[9] likes to call "power units". Every protoss is thinking of ways to get a death ball. Do zergs have the same though process? The answer is no.

Potential for zerg can be seen. Goal: to have a unit composition superior to colossus void ray. What unit composition is that? Double upgraded muta corruptor, the corruptor to muta ratio determined by the protoss' ratio of phoenix, void rays and stalkers. This is comparable to the zergling roach mix.

Phoenixes have two attacks of 5. A corruptor has 4 armor with two armor upgrades, reducing phoenix damage to only 2. Mutalisks have three glaive wurm bounces: 9 (+1.000), 3 (+0.333), 1 (+0.111) for a total of 1.444 damage per upgrade. Two attack upgrades massively boost their damage. Void rays do 6(+1) damage to mutas, making muta armor very effective.

Corruptors can chase the pheonix while mutas attack the void rays, which want to stay still to keep their charge and due to their slow move speed.

I have tested, and the muta corruptor composition with upgrades works versus void ray colossus. Now, with that composition in mind, how can a zerg reach it in reaction to signs of voidray colo? There are thousands of ways, and quite a few of them would be valid, reactive build orders. The hundreds of high level players would undoubtedly be able to find these build orders.

Zergs can control a game is many ways:
Putting expansions across the map.
Double expanding.
High aggression with banelings.
Muta harass.
Burrow harass.

All these force a terran or protoss to play differently and can be used as a stepping stone on the way to a situation with unorthodox unit compositions triumphing over forced or delayed enemy builds. JulyZerg used lower econ banelings in reaction to IMmvp's build and, if they didn't kill him, they could have made the game lead into a situation where a certain unit composition would be 'overpowered'. This is similar to when a protoss cannon rushes into an unstoppable 4 gate, or when a protoss forces hydras then goes colossus.

So, my message is this: Find popular protoss/terran armies and think of compositions that are good verses them. How can that composition be reached in time to not die? Does the enemy's build have a vulnerability that can be exploited on the way to your unit composition? Can the enemy push be delayed? Can the enemy always be forced to change their composition? All of these questions I find are not being thought of nearly enough. Even in brood war new builds are being found and these questions being answered. In SC2, a much newer game, it is even easier to answer these questions and completely change the metagame. Feel free to use this thread in a manner that I did with the corruptor mutalisk composition, but potentially with actual results.
http://grooveshark.com/#/deltrus/music
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 24 2011 07:14 GMT
#2
Great post. Little light on any sort of details, but that wasn't the intent of it, so well done.

Sadly, those who would most benefit from this post aren't likely to take the time to read it because its much easier just to shout imbalance.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 24 2011 07:16 GMT
#3
This seems like a disguised XvZ is imba thread.

For Protoss armies, (if possible) deny scouting. That means overseers/queens/spores, and speedlings.

I just lost like 3 games vs Z because I've been practicing this build that I saw on a stream with sentry fast-expand into colossi, but everytime, the Zerg went muta. I had no idea what the Zerg was up to, and taking the opposite tech tree "counters" sentry/stalker/colossi deathball.
if happy ever afters did exist <3 @watamizu_
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 24 2011 07:19 GMT
#4
As a zerg player myself, I felt that my zerg examples would have the most truth in them. The philosophy can be applied to anyone's play.
http://grooveshark.com/#/deltrus/music
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 24 2011 07:29 GMT
#5
On February 24 2011 16:16 mizU wrote:
This seems like a disguised XvZ is imba thread.

For Protoss armies, (if possible) deny scouting. That means overseers/queens/spores, and speedlings.

I just lost like 3 games vs Z because I've been practicing this build that I saw on a stream with sentry fast-expand into colossi, but everytime, the Zerg went muta. I had no idea what the Zerg was up to, and taking the opposite tech tree "counters" sentry/stalker/colossi deathball.


Usually I get hallucinate soon after a 3gate expo. Hallucinate finishes around the 7:40-8:00 mark where you can hallucinate a phoenix and decide where to go from there. A spire going up means get up to 6 gates, pull guys off expo gas, and go roll him, massing roach hydra off 2 base means get some tech up in a hurry, possibly throw down a few cannons, etc. Really 2 forcefields' of energy is completely worth the knowledge of what the zerg is doing. You really don't want to play a guessing game most of the time.
Porouscloud - NA LoL
morimacil
Profile Joined March 2010
France921 Posts
February 24 2011 10:15 GMT
#6
To overcome imbalance, a player should look for unit compositions that can beat the imbalance, then look for unorthodox ways to reach those unit compositions.

???

If you can beat something by simply using a different unit composition, then there is no "imbalance" that you are overcoming.
And why would you be looking for unorthodox ways to reach a unit composition? You should just be looking to reach it, if you can reach it by playing standard, no reason to go for something unorthodox.

And unit composition isnt everything, in fact, its almost nothing in the grand scheme of things.
In your example of the 3 stalker rush, its not some kind of "unit composition" that makes it work. Omg, stalkers, how did come no one ever thought about making stalkers vs a 4gate??
Its not the unit composition, the stalkers. Its when the stalkers are made, and what they do, agressively moving out and denying pylons.

How you get to a unit composition, and how you use your units, is most of the time way more important than the actual units you are getting.

Does the enemy's build have a vulnerability that can be exploited on the way to your unit composition? Can the enemy push be delayed? Can the enemy always be forced to change their composition?

Those are the absolutely correct questions.
Not something like "hes making unit X, let me check the in-game unit counter list and find something to counter it, and then mass that!"
valheru
Profile Joined January 2011
Australia966 Posts
February 24 2011 10:27 GMT
#7
I thought Day[9] called them ''meat units''?
And it's great to see someone take a logical approach such a thing.
Note on the Mutas attack ups it is always rounded down so with 2 attack ups you will only get a +2 damage to the first attack not the bounces.
I reject your reality and substitute my own
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:30
FSL s10 FINALS! PTB vs POG
Freeedom117
Liquipedia
Platinum Heroes Events
15:00
PHSC2 Tour S26 Cup #2
SteadfastSC144
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 177
SteadfastSC 144
PiGStarcraft136
JuggernautJason67
Vindicta 44
SC2Nice 23
PattyMac 4
StarCraft: Brood War
Britney 21627
Mini 940
EffOrt 602
Shuttle 326
Soulkey 125
firebathero 110
hero 90
IntoTheRainbow 10
Dota 2
Gorgc8179
Counter-Strike
fl0m4753
byalli1054
Super Smash Bros
hungrybox291
Heroes of the Storm
Khaldor529
Liquid`Hasu477
MindelVK24
Other Games
summit1g4420
Grubby2388
ArmadaUGS705
Beastyqt621
Trikslyr45
Organizations
Other Games
gamesdonequick1869
StarCraft 2
angryscii 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 25
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• AfreecaTV YouTube
• intothetv
StarCraft: Brood War
• Airneanach66
• HerbMon 22
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota271
League of Legends
• Jankos1792
Other Games
• imaqtpie1016
• Shiphtur135
Upcoming Events
BSL
26m
RSL Revival
14h 26m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
16h 26m
BSL
23h 26m
Replay Cast
1d 4h
Replay Cast
1d 13h
Afreeca Starleague
1d 14h
Light vs Calm
Royal vs Mind
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
OSC
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.