• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:04
CET 14:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
[Alpha Pro Series] Nice vs Cure Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2008 users

[D] PvZ super sentry heavy early composition? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 10 2010 09:31 GMT
#21
On November 10 2010 16:38 douglashv wrote:
It's not about gettting a shit load of sentrys, just enough of them to make the expo, then you should build stalkers or immortals if you see the zerg going mass roaches. After 2-3 warp cycles you should make 3 more gateways and push.


Exactly this, about 6 sentries (good number!), few zealots and go heavily for stalkers afterwards. The sentries are really to be able to get early two gas for tech later while allowing a pretty safe expansion early.
I'd say 3 gate zealot/sentry-expand is pretty much the safest opening right now vs zerg. If you one-base too long you are "doomed" to do damage with some sort of immortal+gateway-push otherwise zerg will be way too far ahead economicly. 3 gate expand allows you to keep up pretty nicely if zerg didn't do 15 hatch and produced "just" drones (but this you should scout anyways and punish him by moving out and infinitely force-fielding his own ramp while killing natural-expo-drones).
"You see....YOU SEE..." © 2010 Sen
cameronkrazie86
Profile Blog Joined September 2010
United States296 Posts
Last Edited: 2010-12-09 21:02:42
December 09 2010 21:02 GMT
#22
I'm just a crappy gold player (rank 3) so take this for what it's worth:

I love going 2gate robo into 4gate robo, pushing out with 2-3 immortals, several zealots, stalkers and a few sentries and attacking around 60 food. I get +1 weapon and move out when I've got +1 armor halfway done. As long as I attack before Mutas are out, I have around an 80% win rate.

The immortals just demolish queens, roaches, and spine crawlers so I think they're necessary regardless of the opposition's army composition. If I can worst case kill off his expo, I feel like I'm in terrific shape because I'm setting up my expo while attacking and I've got 4 gates and a robo to regroup if my push fails. Depending on the map (especially like shakuras plateau), I like to expand around 40 food but if it's a map that I don't feel I can protect my expo then I'll wait to expand while attacking.

Like I said, I'm just a crappy gold player so take it for what it's worth.
"You come at the King, you best not miss." - Omar Little
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 09 2010 21:04 GMT
#23
You get so many sentries so quickly so that they have more energy by the time you need to use them for their abilities.

I get about a half dozen sentries while expanding, and then add in other units, usually stalkers. It works well because if the Z pushes, I can cut their army in half and kill off some of it with my sentry/stalker mix.
yeti
Profile Blog Joined January 2010
United States259 Posts
December 09 2010 21:26 GMT
#24
1800 diamond here:
I always use the 3 gate sentry opening, esp. after patch 1.1.2
You worry about roaches but really this build is a great way to counter early roaches.
When you make you're first push after warp gates have finished, the zerg will likely be doing one of two things:
FE with Speedlings with Roach den mutating
7 Roach Rush.
If he 7 RR then you can FF your ramp, wait for warpgate -> stalkers. You'll should be able to counter pressure + expo into -> gg.
If he FEs, then a 3 gate: 1 zealot, 5 sentry, 2 stalker push should hit him right before his roaches spawn. You should be able to FF his main ramp and at the very least snipe a Queen / workers even without "without supurb FF micro". Of course you'll be expanding, so don't commit. The early pressure will make the Zerg cautious allowing you to even up economy and dedicate all you gas toward tech. (1+ colossi is my personal standard).
Just to clarify, this strat turned PvZ from my worst to best matchup, and I have always considered myself more of a micro player who lacks "supurb FF micro."
the absurd is sin without god
Jayrod
Profile Joined August 2010
1820 Posts
December 09 2010 22:25 GMT
#25
Allow me to pimp this build out a bit.

The framework of this build is viable against every zerg opener out there. The delay in tech that you describe is not necessarily a bad thing because in addition to the safety this build brings, it also brings more options to be aggressive than most of the other protoss openings. Sentries are the key to safe aggression against the zerg because you can always just retreat with force fields. The unit combination is safe against roaches, forcefields pending, and can rape lings. The excess minerals you get from building all zeals and sentries (both cheaper minerals than stalkers, duh) leads to a fast +1 and cannons as well, which can deter muta harass for quite a long time while you choose the best response.

Zeals are one of the highest DPS units in the game so with proper forcefielding you can really do some heavy damage... even if you dont, you wont lose your army unless you blew all your forcefields in bad places or overlapped them alot.

Artosis, annoying as he may be at times, said for a zerg player, the best build you can learn is in a ZvZ baneling opener. He claims mastering that build will make you a better zerg player. PvZ 3 gate sentry expanding really allows you to improve upon your entire game while you practice it. You can pressure in any timing window you want and learn from it, you can transition and respond or even use forcing methods like adding double stargate when youve got enough sentries. The framework of this basic build will make you a better play and will do just fine against any zerg player of any style... it takes some mastery, but its easier than it looks. Building layout is important, but if you dont make the same mistakes twice you'll get it down in no time. Its very powerful and versatile. If you are super far positions you can 15 nexus safely if they get a pool after 14, but even then 3 gate sentry expand is fine and wont put you much behind the 15 nexus build in econmy.
ryc
Profile Joined November 2010
Canada29 Posts
December 09 2010 22:33 GMT
#26
mass sentry/zealot is extremely hard for zerg to counter. The obvious mid game counter is mass burrow move roach, and late game counter is ultras. The problem, however, is in the early game when you have to rely on zerglings.

Fighting in the choke is a bad idea, so always engage in OPEN ground for best surrounds. I would say morph a roach warren anyway, because roaches are simply too valuable to discard vs. protoss. If you see he is going heavy zealot, throw in a dash of roaches, but not too many since they can be easily cut off using force fields.

Make sure your creep spread is good because you cannot afford to fight close to your hatchery, where there are usually narrow chokes. Also, they can block off your ramp.
7 pooled my way into masters
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #232
Liquipedia
Wardi Open
12:00
Qualifier #2
WardiTV639
LiquipediaDiscussion
Replay Cast
09:00
WardiTV Mondays #61
CranKy Ducklings25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 114
ProTech110
Rex 89
trigger 82
MindelVK 24
SteadfastSC 0
StarCraft: Brood War
Calm 5032
Horang2 3483
Bisu 2113
Flash 1411
Shuttle 738
Stork 591
Light 452
Mini 371
Soma 343
BeSt 338
[ Show more ]
Barracks 302
Snow 275
Last 225
ZerO 218
Rush 196
soO 162
Hyun 140
hero 116
Pusan 105
Backho 80
Soulkey 53
ToSsGirL 51
Mind 48
NotJumperer 44
ajuk12(nOOB) 36
SilentControl 29
Icarus 27
zelot 24
sorry 24
Aegong 18
scan(afreeca) 16
Terrorterran 15
Noble 13
Hm[arnc] 9
ivOry 6
Dota 2
singsing2690
Gorgc1133
qojqva341
BananaSlamJamma12
League of Legends
Reynor69
Counter-Strike
olofmeister2397
x6flipin702
oskar111
Other Games
B2W.Neo1440
Fuzer 376
crisheroes313
QueenE58
Trikslyr9
ZerO(Twitch)7
Organizations
Dota 2
PGL Dota 2 - Main Stream181
Other Games
BasetradeTV67
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 7909
• WagamamaTV187
League of Legends
• Jankos2364
Upcoming Events
Tenacious Turtle Tussle
10h 56m
The PondCast
20h 56m
Replay Cast
1d 9h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
2 days
WardiTV Korean Royale
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
[ Show More ]
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
StarCraft2.fi
5 days
Replay Cast
5 days
Wardi Open
5 days
StarCraft2.fi
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.