• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:13
CET 03:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1190 users

[D] PvZ super sentry heavy early composition? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 10 2010 09:31 GMT
#21
On November 10 2010 16:38 douglashv wrote:
It's not about gettting a shit load of sentrys, just enough of them to make the expo, then you should build stalkers or immortals if you see the zerg going mass roaches. After 2-3 warp cycles you should make 3 more gateways and push.


Exactly this, about 6 sentries (good number!), few zealots and go heavily for stalkers afterwards. The sentries are really to be able to get early two gas for tech later while allowing a pretty safe expansion early.
I'd say 3 gate zealot/sentry-expand is pretty much the safest opening right now vs zerg. If you one-base too long you are "doomed" to do damage with some sort of immortal+gateway-push otherwise zerg will be way too far ahead economicly. 3 gate expand allows you to keep up pretty nicely if zerg didn't do 15 hatch and produced "just" drones (but this you should scout anyways and punish him by moving out and infinitely force-fielding his own ramp while killing natural-expo-drones).
"You see....YOU SEE..." © 2010 Sen
cameronkrazie86
Profile Blog Joined September 2010
United States296 Posts
Last Edited: 2010-12-09 21:02:42
December 09 2010 21:02 GMT
#22
I'm just a crappy gold player (rank 3) so take this for what it's worth:

I love going 2gate robo into 4gate robo, pushing out with 2-3 immortals, several zealots, stalkers and a few sentries and attacking around 60 food. I get +1 weapon and move out when I've got +1 armor halfway done. As long as I attack before Mutas are out, I have around an 80% win rate.

The immortals just demolish queens, roaches, and spine crawlers so I think they're necessary regardless of the opposition's army composition. If I can worst case kill off his expo, I feel like I'm in terrific shape because I'm setting up my expo while attacking and I've got 4 gates and a robo to regroup if my push fails. Depending on the map (especially like shakuras plateau), I like to expand around 40 food but if it's a map that I don't feel I can protect my expo then I'll wait to expand while attacking.

Like I said, I'm just a crappy gold player so take it for what it's worth.
"You come at the King, you best not miss." - Omar Little
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 09 2010 21:04 GMT
#23
You get so many sentries so quickly so that they have more energy by the time you need to use them for their abilities.

I get about a half dozen sentries while expanding, and then add in other units, usually stalkers. It works well because if the Z pushes, I can cut their army in half and kill off some of it with my sentry/stalker mix.
yeti
Profile Blog Joined January 2010
United States259 Posts
December 09 2010 21:26 GMT
#24
1800 diamond here:
I always use the 3 gate sentry opening, esp. after patch 1.1.2
You worry about roaches but really this build is a great way to counter early roaches.
When you make you're first push after warp gates have finished, the zerg will likely be doing one of two things:
FE with Speedlings with Roach den mutating
7 Roach Rush.
If he 7 RR then you can FF your ramp, wait for warpgate -> stalkers. You'll should be able to counter pressure + expo into -> gg.
If he FEs, then a 3 gate: 1 zealot, 5 sentry, 2 stalker push should hit him right before his roaches spawn. You should be able to FF his main ramp and at the very least snipe a Queen / workers even without "without supurb FF micro". Of course you'll be expanding, so don't commit. The early pressure will make the Zerg cautious allowing you to even up economy and dedicate all you gas toward tech. (1+ colossi is my personal standard).
Just to clarify, this strat turned PvZ from my worst to best matchup, and I have always considered myself more of a micro player who lacks "supurb FF micro."
the absurd is sin without god
Jayrod
Profile Joined August 2010
1820 Posts
December 09 2010 22:25 GMT
#25
Allow me to pimp this build out a bit.

The framework of this build is viable against every zerg opener out there. The delay in tech that you describe is not necessarily a bad thing because in addition to the safety this build brings, it also brings more options to be aggressive than most of the other protoss openings. Sentries are the key to safe aggression against the zerg because you can always just retreat with force fields. The unit combination is safe against roaches, forcefields pending, and can rape lings. The excess minerals you get from building all zeals and sentries (both cheaper minerals than stalkers, duh) leads to a fast +1 and cannons as well, which can deter muta harass for quite a long time while you choose the best response.

Zeals are one of the highest DPS units in the game so with proper forcefielding you can really do some heavy damage... even if you dont, you wont lose your army unless you blew all your forcefields in bad places or overlapped them alot.

Artosis, annoying as he may be at times, said for a zerg player, the best build you can learn is in a ZvZ baneling opener. He claims mastering that build will make you a better zerg player. PvZ 3 gate sentry expanding really allows you to improve upon your entire game while you practice it. You can pressure in any timing window you want and learn from it, you can transition and respond or even use forcing methods like adding double stargate when youve got enough sentries. The framework of this basic build will make you a better play and will do just fine against any zerg player of any style... it takes some mastery, but its easier than it looks. Building layout is important, but if you dont make the same mistakes twice you'll get it down in no time. Its very powerful and versatile. If you are super far positions you can 15 nexus safely if they get a pool after 14, but even then 3 gate sentry expand is fine and wont put you much behind the 15 nexus build in econmy.
ryc
Profile Joined November 2010
Canada29 Posts
December 09 2010 22:33 GMT
#26
mass sentry/zealot is extremely hard for zerg to counter. The obvious mid game counter is mass burrow move roach, and late game counter is ultras. The problem, however, is in the early game when you have to rely on zerglings.

Fighting in the choke is a bad idea, so always engage in OPEN ground for best surrounds. I would say morph a roach warren anyway, because roaches are simply too valuable to discard vs. protoss. If you see he is going heavy zealot, throw in a dash of roaches, but not too many since they can be easily cut off using force fields.

Make sure your creep spread is good because you cannot afford to fight close to your hatchery, where there are usually narrow chokes. Also, they can block off your ramp.
7 pooled my way into masters
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 186
ProTech135
CosmosSc2 73
Nathanias 61
StarCraft: Brood War
Artosis 768
Shuttle 110
NaDa 16
Hm[arnc] 13
Noble 9
Dota 2
monkeys_forever238
NeuroSwarm87
LuMiX1
Counter-Strike
summit1g10724
minikerr29
Heroes of the Storm
Khaldor241
Other Games
JimRising 421
XaKoH 169
Maynarde161
ViBE35
Guitarcheese13
Organizations
Other Games
gamesdonequick1138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 97
• Mapu10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22544
League of Legends
• Doublelift5697
Other Games
• Scarra1827
Upcoming Events
Replay Cast
6h 47m
Wardi Open
9h 47m
Monday Night Weeklies
14h 47m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.