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Changeling Ramp Block

Forum Index > StarCraft 2 Strategy
Post a Reply
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 07 2010 19:01 GMT
#1
I was playing a zvp and I spotted my opponent going for dt. I had an overseer at my main and an expo, when he saw the one at the main next to a bunch of hydras he sent all six dark templar to my expo were I only had a sunken and queen to defend. In a spur of the moment move I dropped four changelings and another four when my other overseer got there and the time it took him to figure out what was happening and to kill most of the changelings the sunken colony and queen had widdled his forces down enough that he had to run away.
I'm wondering if anyone else has used changelings to block ramps or any other non recon purposes?
My other car is a battlecruiser.
LJYLJ
Profile Joined August 2010
Norway25 Posts
September 07 2010 19:11 GMT
#2
in non-serious games were i had like 10 overseers towards then end and just needed to delay some harass i just drop out like 40changling and hold position in ramp, maybe even patrol like 1mm forward so its hard to click then... save some precious time if nothing else
Once u go black, u go deaf
DoomSpirit
Profile Joined August 2010
France46 Posts
September 07 2010 23:40 GMT
#3
I use changelings to hold Xel naga towers.
Especially good on metalopolis where you can hold both xel naga with 1 overseer.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 08 2010 01:42 GMT
#4
I've had that done to me, but I find, it's not extremely game breaking, unless those 5-10 seconds (more if your not looking) is when the game is being decided.
morimacil
Profile Joined March 2010
France921 Posts
September 08 2010 01:59 GMT
#5
Well the thing is, in a lot of situations, if you had the overseers, the changelings would be awesome.
For example, if you were playing against protoss, and using a ranged combination, such as for example roach-hydra, having a bunch of changelings at the front would be really great to mitigate damage from the zealots. Even if your opponent does micro, and one-shot them to move into melee range, he is wasting precious micro, apm, and unit attacks.
But in most situations, 1 or 2 overseers are all you will build, not more. So then its really hard to have enough changelings to do anything useful with them, other than scouting.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
September 08 2010 02:00 GMT
#6
My ramp block is a Spine Crawler and two Evolution Chambers. I suppose it would work, but it would be pointless in my opinion. Why couldn't you just have moved your Hydralisks over... it's not like they are slow on creep.
There is no one like you in the universe.
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