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[H] What am I doing wrong? Losing streak. - Page 2

Forum Index > StarCraft 2 Strategy
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spamhead
Profile Joined August 2010
9 Posts
August 11 2010 19:51 GMT
#21
Well since practicing a build order a bit and watching some of day9's videos, I have ended my losing streak! (til next time!)

I didn't play as well as I would have liked to however. I tried to take day9's advice about using production building control groups and things like that, but I found myself fumbling over using them efficiently. Kind of got me confused, but I assume as I become more accustomed to them things will improve.

I was also trying to make an effort to keep my resources low, but when our armies clashed I was distracted and my resources skyrocketed. I need to work on that still.

Unfortunately the build order I was practicing didn't go exactly as planned since my opponent came at me with some early zerglings so I tried to adapt. As a result, this made everything get a little sloppy.
He dropped in on my mineral line while I was getting my expo saturated, fortunately I still had an income from the expo after I cleaned up his army. Having not scouting an expansion, I figured he was low on units and minerals at that point so I pushed and ultimately won from there.

Anyway, here's the link to the replay: http://www.mediafire.com/?8d8la1ygg4udrs1
Ignore the ending. I really wanted to kill everything.

If anyone could give me some feedback on where I was doing well and where I could improve that would be awesome.
Thanks for everyone's input!
Calidus
Profile Joined April 2010
150 Posts
August 11 2010 20:02 GMT
#22
Until you have atleast 25 up to 50 games played, expect to go on winning and loosing streaks, because the matchmaking system does not know how good or bad you are till you have played a number of games.
Note:1100 Diamond take everything with a grain of salt.
Aeroz135
Profile Joined August 2010
48 Posts
August 11 2010 20:49 GMT
#23
spamhead your latest game was pretty decent, the zerg was pretty bad though. one mistake was at your ramp the zerglings got a surround on your blocking zealot, them getting the surround defeats the purpose of blocking it properly. i know the space is a little tricky because theres a giant damn tree at the ramp on the top base so i suppose its hard to see how big the gap in your defense really is. also you may want to put a pylon near your backdoor, both bases have destructable rocks. he couldve just as easily broken that door as opposed to doing such a poor doom drop. youll notice higher level players usually place pylons/supplydepots/OL in a few key places around there base so they arent caught off guard by these types of plays. other than that just need to work on some micro, i notice zealots goings around his goofy sim city wall placement of building to hit the spinecrawlers in the back, while your sentry/immortals are just attacking whatever pops up near em.
spamhead
Profile Joined August 2010
9 Posts
August 11 2010 21:45 GMT
#24
Aeroz135, thank you again for checking out my replays. I appreciate it.

I suppose another building at the ramp would have blocked it better, but I panicked when I saw all those zerglings and I only had one zealot. I threw down another gateway as soon as I could and it was faster to build it near the Nexus.

In previous games I built a pylon near the rocks on that map. I will try to make it a habit. I guess it just slipped my mind this time.

On August 12 2010 05:49 Aeroz135 wrote:
other than that just need to work on some micro, i notice zealots goings around his goofy sim city wall placement of building to hit the spinecrawlers in the back, while your sentry/immortals are just attacking whatever pops up near em.

When you say this, what is the ideal thing to do in this situation? Should I be focus firing on certain things?
As you can probably tell, this was just an A-Move attack. I'm not sure what I should be doing to improve in the micro aspect.
Aeroz135
Profile Joined August 2010
48 Posts
August 11 2010 22:24 GMT
#25
im gonna assume you can still block that hole with 1 zealot possibly, sort of putting him in a "sweet spot" that technically has small gaps but not enough for zerglings to get through. for the zealots perhaps on the final attack id suggest using them against that force of enemy units that your immortal/sentries cleaned up while also being mindful of the spinecrawlers.

you had the game in the bag so no worries, but against a stronger zerg opponent he will make you pay for losing units like that in his base, especially if you just A-move, also by the time the game was won you actually did had a pretty low amount of units(i think maybe 3 sentries and 2 immortals?) so if he had the larva he couldve just q'd lings and taken care of that force assuming he couldve made maybe 12+ lings.
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