• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:54
CET 04:54
KST 12:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice3Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2651 users

[D] PvT -- What gateway units vs marauder? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-25 21:34:13
April 25 2010 21:32 GMT
#21
Zealots are the key to beating Marauders. Zealots cause the Marauders to either

A) kite and shoot down the Zealots, making them do literally no damage to your Immortals/Stalkers/Sentries in the meantime

B) Try to gun down Immortals, Stalkers and Sentries sitting at max range while getting battered in by Zealots.

Try any unit composition you want out of GW units and Immortals. The ones that have a handful of Zealot tanks are going to be the most successful.

Zealots alone aren't going to do shit. Neither is a blob of Sentries, Stalkers and Immortals. Zealot tanks with some ranged backup are the proper way to beat Marauders.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 25 2010 21:50 GMT
#22
On April 26 2010 06:32 Bibdy wrote:
Zealots are the key to beating Marauders. Zealots cause the Marauders to either

A) kite and shoot down the Zealots, making them do literally no damage to your Immortals/Stalkers/Sentries in the meantime

B) Try to gun down Immortals, Stalkers and Sentries sitting at max range while getting battered in by Zealots.

Try any unit composition you want out of GW units and Immortals. The ones that have a handful of Zealot tanks are going to be the most successful.

Zealots alone aren't going to do shit. Neither is a blob of Sentries, Stalkers and Immortals. Zealot tanks with some ranged backup are the proper way to beat Marauders.


Yep. It takes a keen balance of all these units to do the trick against mass marauders. Don't over-produce anything from the gateway and don't sink too many resources into immortals either. Massing immortals won't work at all when stim is researched. The best you can do is force them to kite zealots which buys you time for a relatively low price (at least they don't cost any gas =/) while you tech up to something scary like colossi or HT (not quite as scary, but i'd get them if he's adding ghosts to the mix).
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
h4rvey
Profile Joined December 2008
Canada249 Posts
April 26 2010 15:02 GMT
#23
I also keep getting run over by Mass Marauders.

I usually get a couple immortal mixed with Sentry / Zealots (with speed)

By the time i have these units ready the terran has so many marauders he over takes me.

Im trying to learn the best timing to push out or to find out when Terran are the weakest.
Back 2 SC2. Working my way back up again!
puril
Profile Joined April 2010
United States43 Posts
April 26 2010 15:22 GMT
#24
against pure mass marauder, mix zealot/sentry/immortal early/mid-game with soft tech to collosus (with range upgrade) late-game. stalkers help too, but you never want them to get in the way of your immortal firing. you got to be at least decent with FF and collosus micro, fyi.

i dont see too many terrans go marauder all-in anymore though...this is an old post.
Bibdy
Profile Joined March 2010
United States3481 Posts
April 26 2010 15:45 GMT
#25
I don't see what's so great about Collossus vs Terrans, to be honest. I much prefer getting Psi Storm, with DT harassment first, then Void Rays. Collossi only seem worth it if they have a ton of Marines, and let's be honest, what Terrans do you see getting Marines these days?
Stropheum
Profile Joined January 2010
United States1124 Posts
April 26 2010 15:58 GMT
#26
Sentry/Zealot. I think it's already been established by now though. You can use stalkers but it's too risky cause they're expensive and marauders blow em up somethin' fierce
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 26 2010 16:04 GMT
#27
On April 27 2010 00:45 Bibdy wrote:
I don't see what's so great about Collossus vs Terrans, to be honest. I much prefer getting Psi Storm, with DT harassment first, then Void Rays. Collossi only seem worth it if they have a ton of Marines, and let's be honest, what Terrans do you see getting Marines these days?


Storm doesn't really dent marauders that much either. Honestly if the went really marauder heavy, to the exclusion of marines, colossi with a zealot/ff wall is one of the best ways to deal with the pile, using range to just constantly whittle down the marauders. That being said, they're both semi-effective means of skinning the marauder mass cat. I think colossi come up more often because terran need an excuse for loosing to P, and colossi is the most infamous of our aoe units post storm nerf.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
April 26 2010 16:04 GMT
#28
You really do need robo or templar tech in order to really decimate them
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-26 16:30:32
April 26 2010 16:19 GMT
#29
On April 27 2010 01:04 WorkersOfTheWorld wrote:
Show nested quote +
On April 27 2010 00:45 Bibdy wrote:
I don't see what's so great about Collossus vs Terrans, to be honest. I much prefer getting Psi Storm, with DT harassment first, then Void Rays. Collossi only seem worth it if they have a ton of Marines, and let's be honest, what Terrans do you see getting Marines these days?


Storm doesn't really dent marauders that much either. Honestly if the went really marauder heavy, to the exclusion of marines, colossi with a zealot/ff wall is one of the best ways to deal with the pile, using range to just constantly whittle down the marauders. That being said, they're both semi-effective means of skinning the marauder mass cat. I think colossi come up more often because terran need an excuse for loosing to P, and colossi is the most infamous of our aoe units post storm nerf.


Well what I mean is, why would you get Collossi against Marauders? Just mass Stalkers, Sentries and Immortals to deal with them, plus the Zealot wall. You get Collossi or Psi Storm to deal with everything else. And HTs are a lot more versatile than Collossi, I find. Its anti-Banshee, Viking, Ghost, Medivac, Marine and makes the Marauders have to move a lot. Getting Collossi just means you end up fighting Vikings, which gives him a good harassment tool and now you have to mass more Stalkers to get rid of them in the big fight, which is very dangerous when that fight involves massed Marauders.

Plus, its a lot easier to get your ass-kicked and come back with a giant gateway army, than it is a big Robo army.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
April 26 2010 16:36 GMT
#30
psi storm is more micro intensive, easily dodgable, is in limited quantity, and emp completely nullifies it. Plus, you need robo anyways, so its just easier to go immortal then transition into colossus because it is great against bio AND mech.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 26 2010 16:42 GMT
#31
I dont get why toss sometimes forgo robo tech. The robotics bay may be costly but extra gateways are so too so why not get the robo bay. Immortals produce relatively quickly still so the robo bay can really be counted as more then a extra gateway anyway.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-04-26 16:49:35
April 26 2010 16:47 GMT
#32
On April 27 2010 01:36 DragonDefonce wrote:
psi storm is more micro intensive, easily dodgable, is in limited quantity, and emp completely nullifies it. Plus, you need robo anyways, so its just easier to go immortal then transition into colossus because it is great against bio AND mech.


That's a skill issue, dodging means you're hitting him and he's not hitting you, you don't need many shots to get the desired effect and you can Feedback Ghosts dead before the start of the fight (admittedly Feedback has a range of 9 vs EMP having a range of 10, but I haven't been totally screwed by it, yet).

I find Collossi to be a bigger penalty than a boon. Trying to keep my Collossi safe from Vikings without Psi Storm (they're insanely slow, so they get torn to bits by PS), when there's a gigantic ball of Marauders there is incredibly hard and takes even more micro than Psi Storm. Keep Collossi out of Viking range, but still firing and having your Stalkers shooting Vikings instead of the Marauder ball before they kill all the Stalkers...urgh. Rather just Feedback the Ghosts, and cast Psi Storms all over the place. If I combine Collossi and HTs (very long game), then I'd put a little Psi Storm focus on the Viking blob.

Plus, it lets you add Void Rays. Their choice of counter to that is either Marines or Vikings, which Psi Storm can handle quite well, too.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 26 2010 17:39 GMT
#33
On April 27 2010 01:47 Bibdy wrote:
I find Collossi to be a bigger penalty than a boon. Trying to keep my Collossi safe from Vikings without Psi Storm (they're insanely slow, so they get torn to bits by PS), when there's a gigantic ball of Marauders there is incredibly hard and takes even more micro than Psi Storm. Keep Collossi out of Viking range, but still firing and having your Stalkers shooting Vikings instead of the Marauder ball before they kill all the Stalkers...urgh. Rather just Feedback the Ghosts, and cast Psi Storms all over the place. If I combine Collossi and HTs (very long game), then I'd put a little Psi Storm focus on the Viking blob.

Plus, it lets you add Void Rays. Their choice of counter to that is either Marines or Vikings, which Psi Storm can handle quite well, too.


I think the biggest penalty of colossi is how predictable they are. As you can tell from reading "AND THEN HE WILL GET COLOSSUS..." in almost every TvP thread, they pretty much assume they're going to show up eventually.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#71
PiGStarcraft703
CranKy Ducklings121
davetesta13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft703
RuFF_SC2 195
SortOf 86
mcanning 75
StarCraft: Brood War
Sea 5208
GuemChi 1427
Artosis 600
Shuttle 400
Shine 119
Noble 91
Leta 82
Icarus 5
Dota 2
monkeys_forever831
LuMiX1
League of Legends
Nathanias12
Counter-Strike
taco 874
Super Smash Bros
hungrybox582
Other Games
summit1g12095
C9.Mang0446
Maynarde117
ViBE57
ZombieGrub42
Mew2King31
Organizations
Other Games
gamesdonequick1171
Counter-Strike
PGL92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH393
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki19
• RayReign 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1338
• Lourlo350
• Rush308
• Stunt284
Upcoming Events
Replay Cast
5h 6m
Replay Cast
20h 6m
The PondCast
1d 6h
KCM Race Survival
1d 6h
WardiTV Winter Champion…
1d 8h
Replay Cast
1d 20h
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
2 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.