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Infestors, effective? - Page 5

Forum Index > StarCraft 2 Strategy
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tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
February 24 2010 18:22 GMT
#81
I'd like some more info about Siphon Life, because http://www.sc2armory.com/game/zerg/units/infestor doesn't really say much. Only "stats, energy and range".

Siphon Life gives +4 hp/s, so does that mean the target loses 4 hp/s?(an obvious 'yes', I guess but it seems so low that I have to ask)
Is the spell channeled?
How long does it last?
It also says the spell costs 50 energy and "Half the siphoned life is turned into energy.", so you get 2 energy per second? You would have to siphon life for 25 sec to break even -_-

ps obviously I don't have a key so I can't try this myself :[
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
February 24 2010 18:57 GMT
#82
On February 25 2010 03:22 tre2ettsexsju wrote:
I'd like some more info about Siphon Life, because http://www.sc2armory.com/game/zerg/units/infestor doesn't really say much. Only "stats, energy and range".

Siphon Life gives +4 hp/s, so does that mean the target loses 4 hp/s?(an obvious 'yes', I guess but it seems so low that I have to ask)
Is the spell channeled?
How long does it last?
It also says the spell costs 50 energy and "Half the siphoned life is turned into energy.", so you get 2 energy per second? You would have to siphon life for 25 sec to break even -_-

ps obviously I don't have a key so I can't try this myself :[


it doesn't cost energy, it just essentially gives the infestor an attack for 4 damage every second.
They gain 2 energy/second while it's happening, unsure if they gain any hp
brn4meplz
Profile Joined February 2010
Canada98 Posts
February 24 2010 19:28 GMT
#83
It should just be their basic attack at that rate. I'm sure you might see some in ZvZ with banelings or something. I suppose if someone got Ultralisks in a ZvZ you could at least turn that on them for 10 seconds. I couldn't see you wanting to do anything but fungal growth though in that matchup. at least Lings would almost die to it and Hydras would take a beating. I don't see any other use though. (obviously getting a HT in ZvP would be valuable -not sure what you'd want to control Bio wise from Terran though)

Does Siphon life bypass shields? Like kill an Archon in 3 seconds?
Give a man a fire keep him warm for a while. Light a man on fire, keep him warm for life.
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
February 24 2010 22:25 GMT
#84
On February 25 2010 04:28 brn4meplz wrote:
Does Siphon life bypass shields? Like kill an Archon in 3 seconds?


Curious about this too. Highly doubt it though :<
Xirt
Profile Joined April 2009
Scotland52 Posts
February 25 2010 01:32 GMT
#85
On February 25 2010 07:25 tre2ettsexsju wrote:
Show nested quote +
On February 25 2010 04:28 brn4meplz wrote:
Does Siphon life bypass shields? Like kill an Archon in 3 seconds?


Curious about this too. Highly doubt it though :<


Would be interesting to know but the range is so small that its unlikely the infester would last 3 seconds against a protoss ball featureing Archons. They also cost way too much to be practical in the front lines.
Pillz
Profile Joined February 2010
United States8 Posts
Last Edited: 2010-02-25 02:59:41
February 25 2010 02:40 GMT
#86
Siphon life does damage to shield 1st just like everything else.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 25 2010 02:48 GMT
#87

a suggestion to blizzard to also think of would be to allow the siphon life to target your own units/buildings, so you can charge them up before going into battle, this would make them in combo with some roaches a very effective tier 2 caster.


Please do not make suggestions to game designers. Your job is to look for bugs and imbalances. Not to make suggestions on how to correct said imbalances. Game designers hate it when you give them suggestions. They ignore them. That's why people who get paid to test games only test things out for bugs. That's kind of what you're supposed to do.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
February 25 2010 02:55 GMT
#88
On February 25 2010 11:48 obesechicken13 wrote:
Show nested quote +

a suggestion to blizzard to also think of would be to allow the siphon life to target your own units/buildings, so you can charge them up before going into battle, this would make them in combo with some roaches a very effective tier 2 caster.


Please do not make suggestions to game designers. Your job is to look for bugs and imbalances. Not to make suggestions on how to correct said imbalances. Game designers hate it when you give them suggestions. They ignore them. That's why people who get paid to test games only test things out for bugs. That's kind of what you're supposed to do.



LOL

i dont even know what to say
Free Palestine
yariza
Profile Joined February 2010
United States28 Posts
February 25 2010 03:26 GMT
#89
I think the infestors need a change unless blizzard wants them to be completely useless as a unit and it's such a waste for the zerg's main spellcaster. Needs a buff imo.
You can never do too much of anything expect everything...
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 25 2010 07:28 GMT
#90
On February 25 2010 11:55 Ideas wrote:
LOL

i dont even know what to say


+1
Bankai - Correlation does not imply causation
Bubbadub
Profile Joined November 2009
United States156 Posts
Last Edited: 2010-02-25 08:08:53
February 25 2010 07:57 GMT
#91
I just played a game today using infestor / hydra vs a bio build (marauder / marine) terran. Two infestors turned the game from an "almost even" army size, to a position where I easily won the game... pretty amazing to see it in action. I think infestors are difficult to use effectively, easy to avoid, and are slightly underpowered in terms of their other two abilities (they can't even siphon life from behind hydras, they have to be in front of them)... but so far I have liked the results of fungal growth.

In SC BW terrans are very used to pushing against a zerg to put "pressure" without actually doing anything, having infestors pretty much can sweep the game in your direction very quickly if the terran moves his army up just to see how much you have, and if you're being too greedy with drones. This does not mean that I think fungal regrowth is as amazing as protoss spellcasters (mothership / psi storm) but it atleast can be used strategically .
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-02-25 08:29:39
February 25 2010 08:29 GMT
#92
On February 25 2010 11:48 obesechicken13 wrote:
Show nested quote +

a suggestion to blizzard to also think of would be to allow the siphon life to target your own units/buildings, so you can charge them up before going into battle, this would make them in combo with some roaches a very effective tier 2 caster.


Please do not make suggestions to game designers. Your job is to look for bugs and imbalances. Not to make suggestions on how to correct said imbalances. Game designers hate it when you give them suggestions. They ignore them. That's why people who get paid to test games only test things out for bugs. That's kind of what you're supposed to do.


lol, get out
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2010-02-25 15:03:11
February 25 2010 15:02 GMT
#93
On February 25 2010 11:48 obesechicken13 wrote:
Show nested quote +

a suggestion to blizzard to also think of would be to allow the siphon life to target your own units/buildings, so you can charge them up before going into battle, this would make them in combo with some roaches a very effective tier 2 caster.


Please do not make suggestions to game designers. Your job is to look for bugs and imbalances. Not to make suggestions on how to correct said imbalances. Game designers hate it when you give them suggestions. They ignore them. That's why people who get paid to test games only test things out for bugs. That's kind of what you're supposed to do.

READ THIS and stop being asshole (who additionally is wrong).
bountyface
Profile Joined February 2010
United States95 Posts
February 25 2010 18:14 GMT
#94
Infestors+Banelings! AOE stun+explosions.
Eben
Profile Blog Joined September 2008
United States769 Posts
Last Edited: 2010-02-26 01:06:27
February 26 2010 01:02 GMT
#95
EDIT: Changes might be bogus, waiting for an official update on this patch.
littlesmitty
Profile Joined December 2009
United States2 Posts
February 26 2010 09:38 GMT
#96
Fungal growth on escaping drones + a few zerglings = dead drones. Now that neutral parasite needs to be used above ground, it doesnt seem very effective since the infestor is so fragile.
Quote
omninmo
Profile Blog Joined April 2008
2349 Posts
February 26 2010 10:32 GMT
#97
the fungal growth AOE is about half the size of the storm AOE. it can be effective to mix one or two into your push zvt or zvz.
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