Can someone PLEASE do this combo and report how it goes? This entire thread is full of whining, and nobody has tested the most OBVIOUS use for Fungal Growth: to help Banelings and Zerglings.
Infestors, effective? - Page 4
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madcow305
United States152 Posts
Can someone PLEASE do this combo and report how it goes? This entire thread is full of whining, and nobody has tested the most OBVIOUS use for Fungal Growth: to help Banelings and Zerglings. | ||
nodule
Canada931 Posts
So, if this is correct, they aren't just tier 2, but later on in tier 2. There shouldn't be pure zealot or M&M armies running around at this point. Strategically, the infestor feels a lot like the dark archon, with a crappy version of maelstrom and mind control. There are situations that you can imagine it will be useful, even clutch, but in 90% of situations it just won't help that much. Spellcasters that were actually used in SC1 were the ones that had a pretty significant impact on whatever battle they participated in. does it matter whether the science vessel, high temp, or defiler were present at a battle? hell yes. DA, ghost, queen? not so much. infestors should gain dark swarm, researchable only after hive is built ![]() | ||
brn4meplz
Canada98 Posts
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7mk
Germany10157 Posts
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NeoLearner
Belgium1847 Posts
On February 23 2010 19:12 7mk wrote: I don't think dark swarm is useful anyways without consume Probably true. Although if Siphon Life would also be able to target your own units, it would be like a "fixed" consume. Although Siphon Life + roach = free "slow" energy. I see some potential for Fungal Growth if they tweak the numbers a bit. Would a "increased attack cooldown" added feature be OP? Neural parasite seems way too situational as it is now. I was really liking it as a Colossus counter before, can't really see it being used now. Then again, what do I know ![]() | ||
7mk
Germany10157 Posts
Maybe they should make it that you can cast siphon life burrowed, that way you have an easier time gathering a good amount of mana and having just 1/2 infestors will be more useful. | ||
NeoLearner
Belgium1847 Posts
Siphon Life: Slowly drains health from the target enemy. Half the siphoned life is turned into energy. | ||
7mk
Germany10157 Posts
so yeah if you can cast that while burrowed that would be pretty cool. Could also be a tense moment when ur opponent sees his units life getting drained going like "oh shit, where is that bastard". Otherwise it seems like a really useless spell because wtf if hes on the ground the opponents army will just destroy it (its not like they send you single units just to feed you) , if you have an army vs army battle than a spellcaster should do much much much more damage than just drain the life out of one freaking unit. In warcraft 3 it's a different story but this isnt warcraft | ||
Kletus
Canada580 Posts
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Pillz
United States8 Posts
Edit: on a side note the tool tip for siphon life seem to be incorrect. It does damage and boosts energy regen ever so slightly, but it does not heal the infester. | ||
anch
United States5457 Posts
trailer was big lie ![]() | ||
def0
China13 Posts
Units in the area of effect (including friendly units) are immobilized and suffer 20 damage over 8 seconds. Cloaked and burrowed units are revealed. Looks like it can counter observer and dark templar | ||
starcraft911
Korea (South)1263 Posts
Of all my games I've played the most as Z (i'm a sc1 z player normally) and I think the mechanics of the game as far as the timings due to spawn larva and the strength of the zerg unit as compared to SC1 being buffed significantly makes Z extremely strong. With that said, I've used them in zvz for fun because every one of them you have is a potential 8 unit swap during a fight. You steal up to 4 units per infestor for 10 seconds which puts you up 4 and them down 4 which can win a fight you would have otherwise lost. I think it has potential but right now it's too easy to mass units and sauron them to death. I've never had anyone try to nuke me, but I thought it would be cool to steal a ghost and nuke them with it, but I'm not sure if that's possible. I'm sure Jaedong will pull it off one day~ | ||
UdderChaos
United Kingdom707 Posts
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Loverman
Romania266 Posts
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def0
China13 Posts
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nodule
Canada931 Posts
On February 24 2010 07:28 Loverman wrote: Haven't used them personally but i've seen them used in 2v2 quite often especially in defend>expand>get200food games. Great, maybe they'll be useful in compstomps too? | ||
BlasiuS
United States2405 Posts
It's just an idea at this point, I haven't tried it. | ||
kxr1der
United States213 Posts
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Bubbadub
United States156 Posts
On February 23 2010 02:21 Floophead_III wrote: I could see neural parasite being extremely useful in all the matchups. ZvT: take control of ghosts and emp their ravens/other ghosts and snipe what you can. ZvP: take control of HTs and storm the protoss units; take control of DTs and... well you know =P ZvZ: take control of power units lategame, queens, or other infestors =D I think the infestor is potentially the most bogus caster of all, in these tiny 1 base vs 1 base chz games it doesn't have a place, but we'll see it more when the metagame evolves. If you can really mind control a high templar and storm, it might be viable in ZvP. I personally have used infestors in all my ZvT games ever since i lost a mass marine / medic vs mass hydra game, and i haven't lost a single ZvT since. Even though I use these units, I still think they are very underpowered, because the radius of the fungal growth is about 2 and their mind control ability got nerfed into the dirt. They are very good against drop play terrans, because they CAN infest air units (medivacs etc), however they really have no meaningful use in ZvZ or ZvP that I can think of. If zerg could evolve into a mutalisk vs hydralisk match it could be useful, however mutalisks get absolutely destroyed by hydralisks, so high level gamers would not make mutalisks en-masse to attack their opponents. | ||
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