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Active: 1143 users

(2) Fantasia II

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
ATTx
Profile Joined February 2012
Korea (South)178 Posts
Last Edited: 2015-09-19 19:37:41
September 18 2015 06:24 GMT
#1
-Original-
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

Hello I'm ATTx!

size : 144 x 144

this is my last map maybe


-Neo Version-
+ Show Spoiler +
[image loading]

[image loading]


- AdddDoodads
- Changed nat - 3rd layout
- Add bases

i hope this version be better than before



FINAL VERSION - thx for everyone!

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

playable : 144 x 144

In KRsever 'Fantasia II'
5one2heal@gmail.com
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 18 2015 06:37 GMT
#2
Woah this is a crazy concept.

- Creep spread is going to be very interesting for Z players.
- Terran would have the best time parade pushing up the left hand channel? Though this completely changes when the right hand side of the map is opened up.
- I love that the map boundaries are tight and there's not a lot of abusable airspace. Makes it easier for the other races to react to drops.
- Texturing is nice and simple and easy to read. Two different styles for what amount to two different "half-maps."
- Close quarters early and mid-game. Terran are going to have a field day drilling on the left side of this map? It's really hard to say how it'll play out.
- The natural progression to the bottom left feels very Match Point'esque.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-09-18 07:12:22
September 18 2015 07:11 GMT
#3
On September 18 2015 15:24 ATTx wrote:
this is my last map maybe

nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

DON'T DO THIS TO US Q_Q
vibeo gane,
CuTroll
Profile Joined September 2014
Korea (South)16 Posts
September 18 2015 07:28 GMT
#4
마지막맵이라니.. 무슨일있으신건가요? ㅠㅠ
ATTx
Profile Joined February 2012
Korea (South)178 Posts
September 18 2015 07:34 GMT
#5
입대요 ㅋㅋ
5one2heal@gmail.com
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 18 2015 08:22 GMT
#6
What a strange and interesting map. I'm not an absolute fan of the "two extremely different textures" thing, but the layout is crazy and original. Maybe it will be hard to hold a 4 bases setup though.
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 18 2015 10:32 GMT
#7
wow...



nice!
Retired Mapmaker™
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 18 2015 12:50 GMT
#8
I think the concept is genius
10%
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 18 2015 13:00 GMT
#9
map would be much better if you put the rocks in the other choke of the natural so you have a longer and more intuitive attack path. atm you will only use the lower side of the map
Author of Coda and Eastwatch.
Ej_
Profile Blog Joined January 2013
47656 Posts
September 18 2015 13:44 GMT
#10
TBH I don't see Zerg taking a 3rd vs Terran here
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Magmire
Profile Joined August 2015
16 Posts
September 18 2015 15:53 GMT
#11
Fast thirds are impossible because of the short rush distance. Games will be very quick on this map, so not expecting to see all that much of the yellow-part being used. Also, there needs to be a connection between yellow and gray in the middle of the map somewhere!

Blink and parade-pushes seem very strong, almost impossible to deal with.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-09-18 20:35:08
September 18 2015 20:34 GMT
#12
hots or lotv map? forcefielding the 1 FF ramp towards the 3rd seems too easy vs. Z. I guess they have to kill the rocks and take a later 3rd at the other location. Even without forcefields it's probably a problem bc of the rush distance as others have said.

Still interesting concept
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 18 2015 21:00 GMT
#13
I don't want you to stop making maps.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SwedenTheKid
Profile Joined July 2014
567 Posts
September 18 2015 23:25 GMT
#14
If the rocks near the forward 3rd covered the entire lower path, it would be easier to take that base while also making the nat-to-nat longer. Just a thought.
Casual Mapmaker
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 19 2015 02:39 GMT
#15
Looks like hell for zerg... but I love the concept!
Administrator~ Spirit will set you free ~
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 19 2015 02:51 GMT
#16
Get us an analyzer?
10%
ATTx
Profile Joined February 2012
Korea (South)178 Posts
September 19 2015 17:08 GMT
#17
neo version update.
5one2heal@gmail.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 19 2015 17:32 GMT
#18
On September 20 2015 02:08 ATTx wrote:
neo version update.



much better ,but now middle is too many clumped bases. here's what i would do [image loading]
Author of Coda and Eastwatch.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 19 2015 19:00 GMT
#19
Nice update, I like leZael´s suggestions you should apply them, also now you have a potential problem with the nat, forge fast expo is an issue (You need 2 think of something 2 fix that or make it better).
And an analyzer would still be good.
10%
ATTx
Profile Joined February 2012
Korea (South)178 Posts
September 19 2015 19:08 GMT
#20
final version update.

Agree need some safety bases

thx!
5one2heal@gmail.com
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