• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:48
CET 11:48
KST 19:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced9[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? BW General Discussion A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
The Big Programming Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1560 users

[A][R] SCynergie Project

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 14:53 GMT
#1
Hello folks!

Lately, I have been working on SCynergie, a SC2 mod/expansion which applies the SC1 principles to the SC2 tools in the SC2 environment. I changed the current elements from WoL/HotS and added some SC1 material + LotV touches with a few ideas of my own. I removed the least possible SC2 elements and tried to recombine/adapt what already existed at best. I took the current HotS version as the starting point (for material, not gameplay). LotV beta changes are all considered null and void.

Basically, SCynergie can be considered as “LotV as I would build it”. The philosophy of the mod is pretty much the exact opposite of SC2's one. Unlike SC2 and particularly the LotV beta, SCynergie's turret does track its SC1 target.

I kept the vast majority of SC2 concepts/novelties, but many of them were modified in one way or another. Sometimes a brushstroke was enough, sometimes the burin was necessary; sometimes the hammer fell, sometimes the axe had to sing. Out of the main SC2 novelties, I binned the following:

+ Show Spoiler [Cut Features] +
  • The current SC2 economy
  • Planetary Fortress
  • Sensor Tower
  • Hellbats (replaced)
  • Thor (replaced)
  • Colossus (replaced)
  • Immortal
  • MSC (disassembled)
  • Mothership (disassembled)
  • Swarm hosts


Many other elements were reworked as well (notably the Sentry and Warpgate). Pretty much all units underwent changes, from mere tweaks to deeper changes in roles or “volume” (e. g. a 2 supply unit remade on a 1 supply basis). The SC2 damage system, the interface and the dreadful pathing were conserved; I'll work around it. I apply my own principles below to the challenge!



SCynergie's political program

+ Show Spoiler [In bullet points] +

SCynergie is built for everyone, low level players (99.9% of the population) and the rest.
The main goals are:
  • Deconstructing the extreme relations from SC2. Incremental gameplay instead of all-or-nothing. More control over the course of the game, less volatility. SCynergie will correct SC2's excesses to reinject sense and strategy in the game.
  • Readjusting the different temporalities within the game (slower where it's needed, more intense in some domains). Newbies/low level players in particular should be able to play at their rhythm without being checkmate in 6 minutes to the SC2 economy or losing abruptly after a 2.643 seconds fight. In SCynergie you have time to play.
  • Slowing down development.
  • Toning down the concentration of firepower.
  • Recreating battles instead of semi-automated simulations.
  • Adjusting the completely off effort/effect ratios. With great power must come great effort.
  • No more spoonfeeding, no more “Starcraft for dummies,” no more entitlement. Things have to be earned (expands, attacks, defence, etc.). SCynergie is built against automation, ideal behaviour (“completeness”) and overall instantaneity/laziness. The game gives you the tools, you do the job.
  • Restoring the notions of investment and tradeoff.
  • Rebuilding the early game.
  • Spring is coming in SCynergie, and the tech tree has blossomed anew.
  • Putting the emphasis back on terrain. + Show Spoiler [For map makers] +
    SCynergie should be flexible enough for greater map diversity and thus should avoid the “generic ladder clone” syndrome from mainstream SC2. As such, there should be numerous opportunities for map makers to (re)use their creations. The mod should need several maps, for team games and 1v1.

  • Movement-based, simple micro. Using the terrain as the arena, not abilities. The main model = “mover & shooter”.


+ Show Spoiler [In a picture] +

[image loading]


Loose design = find a way through constraints, solve the game yourself. Game of cubes = a decidated “ready-to-play” tool for every situation (the “completeness mindset”).
Mondragon's trunk = http://i51.tinypic.com/2dglufr.jpg

See Razzia des Blizzsters for detailed explanations.


You get the idea. Overall, SCynergie should feel, hmm… “épuré” as we say in French. You know, when you remove the fluff to keep the essential. Refined or something. The opposite of “obfuscate,” as cave trolls would say. Clarity is the key.

SCynergie will feel like Starcraft. Not Warcraft, not DotA, not a RTT, not a confusing mix between genres. Just Starcraft.



SCynergie needs YOU!

So far so good. Now comes the awkward part. I lack the technical skills to create SCynergie. As an amateur, I made some SC1 maps one century ago (oh, the triggers, the triggers), so I'm not a complete newbie when it comes to map making; but in SC2 I have no practical experience whatsoever.

There are more than ~700 changes to implement. From what I counted, even a complete newbie SC2 editor like me can apply ~85-90% of them. This leaves us with ~90 changes which I can't do myself as of now. Most of them are trivial (and probably quick) for whoever is experienced in melee map making. But they're annoying/complex for a newbie like me, or I'm unsure about the exact manipulations needed.

Long story short, it would be a blessing if someone could make those changes in the editor for me. It would simply buy me weeks if I didn't have to read lots of tutorials/ask dozens of questions to competent people, try, fail, experiment, fail better and finally succeed late. It would also allow me to focus on all other aspects of the project in the meantime—and most importantly, the alpha tests could begin as soon as possible.

So, here are my two requests:
  • On the short-term: are there some good samaritans out there willing to help me and perform the magic I cannot do myself? (= Building/contributing to the first skeleton of the mod with the ~90 changes discussed above; after that, I can complete the draft.)
  • On the long-term, SCynergie will need some editors as well for finetuning.

Are there volunteers interested in this?


Of course, I have the details/specifics of those changes ready.

As closing words, many thanks to decemberscalm for answering my initial questions regarding Galaxy.

Oh, and naturally: any post with the “BW 2.0” or “nostalgia” usual blabla will be ignored.
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 14:54 GMT
#2
Reserved
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 14:54 GMT
#3
Reserved bis
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-06-19 17:25:09
June 19 2015 17:13 GMT
#4
I'm willing to get behind any project that ends up moving SC2 in the right direction that the community rallies behind. The inability of Blizzard to manage the game is apparent, but the community has to rally behind one, we can't have 20 different projects.

And whatever said project does, it shouldn't try to make SC2 into BW. We already have Starbow and BW, and we can do better. It isn't that I disagree with the application of SC1 principles (which I consider good RTS principles) to SC2, it is that BW was not perfect.

Finally, I really hate the Viper and everything it does to positional play, so I hope there are changes to it. Spells that completely negate things (like Vortex, FF, Blinding Cloud, Abduct, that Arbiter spells in BW ect) are bad.
Espers
Profile Joined August 2009
United Kingdom606 Posts
June 19 2015 20:24 GMT
#5
pm me your skype i can help out a bit
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 22:08 GMT
#6
On June 20 2015 02:13 BronzeKnee wrote:
Finally, I really hate the Viper and everything it does to positional play, so I hope there are changes to it. Spells that completely negate things (like Vortex, FF, Blinding Cloud, Abduct, that Arbiter spells in BW ect) are bad.

Abduct is gone and Blinding Cloud no longer nullifies Siege Tanks. Don't worry about spells, they are tamed.

For now, the main goal is to get a playable mod so that I can further showcase how SCynergie will be with concrete examples of games. It's too long/vague to properly explain otherwise. That way you can judge for yourself.

On June 20 2015 05:24 Espers wrote:
pm me your skype i can help out a bit

Thanks! Doing that.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 19 2015 22:10 GMT
#7
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2015 00:26 GMT
#8
On June 20 2015 07:10 OtherWorld wrote:
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.

There's little trigger-related stuff so it's OK. My sentence was ambiguous, basically I meant that if you've already created a map with different buildings/units/upgrades/etc. most of the changes should be child's play. Anyway if you know how to add a building or move an upgrade you're already as sexy as Commander ByuL to me.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-06-20 04:20:59
June 20 2015 04:20 GMT
#9
I consider myself an expert on triggers for Wc3 and SC2, so I can handle those.

If you need some fancy spell, upgrade, armor, attack, whatever that doesn't exist, let me know.
Ej_
Profile Blog Joined January 2013
47656 Posts
June 20 2015 08:02 GMT
#10
out of curiosity, why ditch the PF instead of replacing it with a planetary that needs to be activated and has a cooldown (like in Starbow)?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 20 2015 08:10 GMT
#11
On June 20 2015 09:26 TheDwf wrote:
Show nested quote +
On June 20 2015 07:10 OtherWorld wrote:
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.

There's little trigger-related stuff so it's OK. My sentence was ambiguous, basically I meant that if you've already created a map with different buildings/units/upgrades/etc. most of the changes should be child's play. Anyway if you know how to add a building or move an upgrade you're already as sexy as Commander ByuL to me.

I'm in then !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2015 13:06 GMT
#12
On June 20 2015 17:02 Ej_ wrote:
out of curiosity, why ditch the PF instead of replacing it with a planetary that needs to be activated and has a cooldown (like in Starbow)?

There are various reasons. To be quick, in SCynergie the defender's advantage matters more, so you should be able to leave units behind for defence. OC vs PF is also a non-choice most of the time, and it would be even more so in SCynergie with the MULE nerf. I prefer Terrans to put some thought in unit movement and placement rather than building a dedicated defensive tool.

On June 20 2015 13:20 BronzeKnee wrote:
I consider myself an expert on triggers for Wc3 and SC2, so I can handle those.

If you need some fancy spell, upgrade, armor, attack, whatever that doesn't exist, let me know.

On June 20 2015 17:10 OtherWorld wrote:
Show nested quote +
On June 20 2015 09:26 TheDwf wrote:
On June 20 2015 07:10 OtherWorld wrote:
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.

There's little trigger-related stuff so it's OK. My sentence was ambiguous, basically I meant that if you've already created a map with different buildings/units/upgrades/etc. most of the changes should be child's play. Anyway if you know how to add a building or move an upgrade you're already as sexy as Commander ByuL to me.

I'm in then !

Thanks to you both!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 20 2015 13:31 GMT
#13
I am quite curious as what you have planned. Maybe you will succeed more in expressing your ideas to general public using this mod than youd did using words. Maybe the mod will show that you had a point all the time - or it will just flop, who knows?

However I don't think there is any chance this will become anything more than Starbow is - it may be somehow well known and have a dedicated playerbase, but that's about what can happen while Blizzard is still around with their version of LoTV.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
RoomOfMush
Profile Joined March 2015
1296 Posts
June 29 2015 10:15 GMT
#14
I am also interested in working together on a solution to the "SC2 balance problem".
I am the maker of SC2 CustomCraft, I have some experience with the SC2 editor and are capable of making basic and advanced changes to the games data and scripts.

I think its bad to compete against each other when making these balance mods, we all want the same goal, we should join hand in hand to make it happen.
If you are interested in a collaboration, I would gladly help.
TheDwf
Profile Joined November 2011
France19747 Posts
June 29 2015 11:25 GMT
#15
On June 29 2015 19:15 RoomOfMush wrote:
I am also interested in working together on a solution to the "SC2 balance problem".
I am the maker of SC2 CustomCraft, I have some experience with the SC2 editor and are capable of making basic and advanced changes to the games data and scripts.

I think its bad to compete against each other when making these balance mods, we all want the same goal, we should join hand in hand to make it happen.
If you are interested in a collaboration, I would gladly help.

I'll gladly take any help you're willing to offer, as Galaxy is simply maddening. I'll try to PM you today.

Be aware that SCynergie is more than a “balance mod” though, it changes a lot some dynamics. You had probably done that too in CustomCraft, but I just precise so there's no misunderstanding.
Disarmed
Profile Joined April 2012
Austria721 Posts
July 01 2015 13:51 GMT
#16
couldn't you just give us just a little taste of some of your ideas? what happens to mech? what happens to warp gate?
TheDwf
Profile Joined November 2011
France19747 Posts
July 01 2015 20:01 GMT
#17
On July 01 2015 22:51 Disarmed wrote:
couldn't you just give us just a little taste of some of your ideas? what happens to mech? what happens to warp gate?

You shall see soon enough.
Heartland
Profile Blog Joined May 2012
Sweden24592 Posts
July 02 2015 14:25 GMT
#18
Oh, I'll check it out at least
Heartland
Profile Blog Joined May 2012
Sweden24592 Posts
Last Edited: 2015-07-02 14:27:54
July 02 2015 14:27 GMT
#19
edit: wrong thread
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 02 2015 14:53 GMT
#20
Always cool to see projects like this with someone dedicated behind them!

I do wish it were more something that did minor tweaks instead of sweeping changes (one of the things that kept me from jumping the SB train). Either way wish you the best and look forward to checking it out!
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
2025 KFC Monthly #3 - Day 3
CranKy Ducklings164
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 184
MindelVK 30
StarCraft: Brood War
Britney 45980
zelot 1496
Horang2 1289
Rain 1175
Larva 490
BeSt 381
Stork 303
firebathero 284
Mini 240
Zeus 143
[ Show more ]
Last 140
Rush 125
Pusan 123
ZerO 112
sorry 100
Bale 79
Hyun 75
Shine 44
Mong 37
Backho 32
Sharp 31
hero 18
Barracks 16
Noble 14
ggaemo 12
IntoTheRainbow 9
Dota 2
XcaliburYe970
qojqva757
NeuroSwarm105
League of Legends
JimRising 468
Counter-Strike
byalli6883
PGG 126
oskar103
edward42
Heroes of the Storm
Khaldor198
Other Games
summit1g13925
Happy528
Fuzer 251
Mew2King229
nookyyy 39
ArmadaUGS23
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream473
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2179
League of Legends
• Lourlo1768
Upcoming Events
WardiTV Korean Royale
1h 12m
ByuN vs Cure
TBD vs NightMare
TBD vs Classic
TBD vs Solar
Zoun vs Creator
OSC
6h 12m
Sparkling Tuna Cup
23h 12m
WardiTV Korean Royale
1d 1h
TBD vs SHIN
TBD vs Reynor
TBD vs herO
Replay Cast
1d 13h
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
Wardi Open
3 days
[ Show More ]
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.