• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:33
CEST 14:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign 25 Years Since Brood War Patch 1.08 Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3322 users

[A][R] SCynergie Project

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 14:53 GMT
#1
Hello folks!

Lately, I have been working on SCynergie, a SC2 mod/expansion which applies the SC1 principles to the SC2 tools in the SC2 environment. I changed the current elements from WoL/HotS and added some SC1 material + LotV touches with a few ideas of my own. I removed the least possible SC2 elements and tried to recombine/adapt what already existed at best. I took the current HotS version as the starting point (for material, not gameplay). LotV beta changes are all considered null and void.

Basically, SCynergie can be considered as “LotV as I would build it”. The philosophy of the mod is pretty much the exact opposite of SC2's one. Unlike SC2 and particularly the LotV beta, SCynergie's turret does track its SC1 target.

I kept the vast majority of SC2 concepts/novelties, but many of them were modified in one way or another. Sometimes a brushstroke was enough, sometimes the burin was necessary; sometimes the hammer fell, sometimes the axe had to sing. Out of the main SC2 novelties, I binned the following:

+ Show Spoiler [Cut Features] +
  • The current SC2 economy
  • Planetary Fortress
  • Sensor Tower
  • Hellbats (replaced)
  • Thor (replaced)
  • Colossus (replaced)
  • Immortal
  • MSC (disassembled)
  • Mothership (disassembled)
  • Swarm hosts


Many other elements were reworked as well (notably the Sentry and Warpgate). Pretty much all units underwent changes, from mere tweaks to deeper changes in roles or “volume” (e. g. a 2 supply unit remade on a 1 supply basis). The SC2 damage system, the interface and the dreadful pathing were conserved; I'll work around it. I apply my own principles below to the challenge!



SCynergie's political program

+ Show Spoiler [In bullet points] +

SCynergie is built for everyone, low level players (99.9% of the population) and the rest.
The main goals are:
  • Deconstructing the extreme relations from SC2. Incremental gameplay instead of all-or-nothing. More control over the course of the game, less volatility. SCynergie will correct SC2's excesses to reinject sense and strategy in the game.
  • Readjusting the different temporalities within the game (slower where it's needed, more intense in some domains). Newbies/low level players in particular should be able to play at their rhythm without being checkmate in 6 minutes to the SC2 economy or losing abruptly after a 2.643 seconds fight. In SCynergie you have time to play.
  • Slowing down development.
  • Toning down the concentration of firepower.
  • Recreating battles instead of semi-automated simulations.
  • Adjusting the completely off effort/effect ratios. With great power must come great effort.
  • No more spoonfeeding, no more “Starcraft for dummies,” no more entitlement. Things have to be earned (expands, attacks, defence, etc.). SCynergie is built against automation, ideal behaviour (“completeness”) and overall instantaneity/laziness. The game gives you the tools, you do the job.
  • Restoring the notions of investment and tradeoff.
  • Rebuilding the early game.
  • Spring is coming in SCynergie, and the tech tree has blossomed anew.
  • Putting the emphasis back on terrain. + Show Spoiler [For map makers] +
    SCynergie should be flexible enough for greater map diversity and thus should avoid the “generic ladder clone” syndrome from mainstream SC2. As such, there should be numerous opportunities for map makers to (re)use their creations. The mod should need several maps, for team games and 1v1.

  • Movement-based, simple micro. Using the terrain as the arena, not abilities. The main model = “mover & shooter”.


+ Show Spoiler [In a picture] +

[image loading]


Loose design = find a way through constraints, solve the game yourself. Game of cubes = a decidated “ready-to-play” tool for every situation (the “completeness mindset”).
Mondragon's trunk = http://i51.tinypic.com/2dglufr.jpg

See Razzia des Blizzsters for detailed explanations.


You get the idea. Overall, SCynergie should feel, hmm… “épuré” as we say in French. You know, when you remove the fluff to keep the essential. Refined or something. The opposite of “obfuscate,” as cave trolls would say. Clarity is the key.

SCynergie will feel like Starcraft. Not Warcraft, not DotA, not a RTT, not a confusing mix between genres. Just Starcraft.



SCynergie needs YOU!

So far so good. Now comes the awkward part. I lack the technical skills to create SCynergie. As an amateur, I made some SC1 maps one century ago (oh, the triggers, the triggers), so I'm not a complete newbie when it comes to map making; but in SC2 I have no practical experience whatsoever.

There are more than ~700 changes to implement. From what I counted, even a complete newbie SC2 editor like me can apply ~85-90% of them. This leaves us with ~90 changes which I can't do myself as of now. Most of them are trivial (and probably quick) for whoever is experienced in melee map making. But they're annoying/complex for a newbie like me, or I'm unsure about the exact manipulations needed.

Long story short, it would be a blessing if someone could make those changes in the editor for me. It would simply buy me weeks if I didn't have to read lots of tutorials/ask dozens of questions to competent people, try, fail, experiment, fail better and finally succeed late. It would also allow me to focus on all other aspects of the project in the meantime—and most importantly, the alpha tests could begin as soon as possible.

So, here are my two requests:
  • On the short-term: are there some good samaritans out there willing to help me and perform the magic I cannot do myself? (= Building/contributing to the first skeleton of the mod with the ~90 changes discussed above; after that, I can complete the draft.)
  • On the long-term, SCynergie will need some editors as well for finetuning.

Are there volunteers interested in this?


Of course, I have the details/specifics of those changes ready.

As closing words, many thanks to decemberscalm for answering my initial questions regarding Galaxy.

Oh, and naturally: any post with the “BW 2.0” or “nostalgia” usual blabla will be ignored.
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 14:54 GMT
#2
Reserved
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 14:54 GMT
#3
Reserved bis
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2015-06-19 17:25:09
June 19 2015 17:13 GMT
#4
I'm willing to get behind any project that ends up moving SC2 in the right direction that the community rallies behind. The inability of Blizzard to manage the game is apparent, but the community has to rally behind one, we can't have 20 different projects.

And whatever said project does, it shouldn't try to make SC2 into BW. We already have Starbow and BW, and we can do better. It isn't that I disagree with the application of SC1 principles (which I consider good RTS principles) to SC2, it is that BW was not perfect.

Finally, I really hate the Viper and everything it does to positional play, so I hope there are changes to it. Spells that completely negate things (like Vortex, FF, Blinding Cloud, Abduct, that Arbiter spells in BW ect) are bad.
Espers
Profile Joined August 2009
United Kingdom606 Posts
June 19 2015 20:24 GMT
#5
pm me your skype i can help out a bit
TheDwf
Profile Joined November 2011
France19747 Posts
June 19 2015 22:08 GMT
#6
On June 20 2015 02:13 BronzeKnee wrote:
Finally, I really hate the Viper and everything it does to positional play, so I hope there are changes to it. Spells that completely negate things (like Vortex, FF, Blinding Cloud, Abduct, that Arbiter spells in BW ect) are bad.

Abduct is gone and Blinding Cloud no longer nullifies Siege Tanks. Don't worry about spells, they are tamed.

For now, the main goal is to get a playable mod so that I can further showcase how SCynergie will be with concrete examples of games. It's too long/vague to properly explain otherwise. That way you can judge for yourself.

On June 20 2015 05:24 Espers wrote:
pm me your skype i can help out a bit

Thanks! Doing that.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 19 2015 22:10 GMT
#7
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2015 00:26 GMT
#8
On June 20 2015 07:10 OtherWorld wrote:
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.

There's little trigger-related stuff so it's OK. My sentence was ambiguous, basically I meant that if you've already created a map with different buildings/units/upgrades/etc. most of the changes should be child's play. Anyway if you know how to add a building or move an upgrade you're already as sexy as Commander ByuL to me.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2015-06-20 04:20:59
June 20 2015 04:20 GMT
#9
I consider myself an expert on triggers for Wc3 and SC2, so I can handle those.

If you need some fancy spell, upgrade, armor, attack, whatever that doesn't exist, let me know.
Ej_
Profile Blog Joined January 2013
47656 Posts
June 20 2015 08:02 GMT
#10
out of curiosity, why ditch the PF instead of replacing it with a planetary that needs to be activated and has a cooldown (like in Starbow)?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 20 2015 08:10 GMT
#11
On June 20 2015 09:26 TheDwf wrote:
Show nested quote +
On June 20 2015 07:10 OtherWorld wrote:
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.

There's little trigger-related stuff so it's OK. My sentence was ambiguous, basically I meant that if you've already created a map with different buildings/units/upgrades/etc. most of the changes should be child's play. Anyway if you know how to add a building or move an upgrade you're already as sexy as Commander ByuL to me.

I'm in then !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
TheDwf
Profile Joined November 2011
France19747 Posts
June 20 2015 13:06 GMT
#12
On June 20 2015 17:02 Ej_ wrote:
out of curiosity, why ditch the PF instead of replacing it with a planetary that needs to be activated and has a cooldown (like in Starbow)?

There are various reasons. To be quick, in SCynergie the defender's advantage matters more, so you should be able to leave units behind for defence. OC vs PF is also a non-choice most of the time, and it would be even more so in SCynergie with the MULE nerf. I prefer Terrans to put some thought in unit movement and placement rather than building a dedicated defensive tool.

On June 20 2015 13:20 BronzeKnee wrote:
I consider myself an expert on triggers for Wc3 and SC2, so I can handle those.

If you need some fancy spell, upgrade, armor, attack, whatever that doesn't exist, let me know.

On June 20 2015 17:10 OtherWorld wrote:
Show nested quote +
On June 20 2015 09:26 TheDwf wrote:
On June 20 2015 07:10 OtherWorld wrote:
So that's what you were doing lately, I'm excited :DD
I volunteer to help you in any way you'll feel I can be helpful. As far as my skills with the editor goes I can make decent melee maps, I can edit some data, however I (almost) never touched anything related to the triggers.

There's little trigger-related stuff so it's OK. My sentence was ambiguous, basically I meant that if you've already created a map with different buildings/units/upgrades/etc. most of the changes should be child's play. Anyway if you know how to add a building or move an upgrade you're already as sexy as Commander ByuL to me.

I'm in then !

Thanks to you both!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
June 20 2015 13:31 GMT
#13
I am quite curious as what you have planned. Maybe you will succeed more in expressing your ideas to general public using this mod than youd did using words. Maybe the mod will show that you had a point all the time - or it will just flop, who knows?

However I don't think there is any chance this will become anything more than Starbow is - it may be somehow well known and have a dedicated playerbase, but that's about what can happen while Blizzard is still around with their version of LoTV.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
RoomOfMush
Profile Joined March 2015
1296 Posts
June 29 2015 10:15 GMT
#14
I am also interested in working together on a solution to the "SC2 balance problem".
I am the maker of SC2 CustomCraft, I have some experience with the SC2 editor and are capable of making basic and advanced changes to the games data and scripts.

I think its bad to compete against each other when making these balance mods, we all want the same goal, we should join hand in hand to make it happen.
If you are interested in a collaboration, I would gladly help.
TheDwf
Profile Joined November 2011
France19747 Posts
June 29 2015 11:25 GMT
#15
On June 29 2015 19:15 RoomOfMush wrote:
I am also interested in working together on a solution to the "SC2 balance problem".
I am the maker of SC2 CustomCraft, I have some experience with the SC2 editor and are capable of making basic and advanced changes to the games data and scripts.

I think its bad to compete against each other when making these balance mods, we all want the same goal, we should join hand in hand to make it happen.
If you are interested in a collaboration, I would gladly help.

I'll gladly take any help you're willing to offer, as Galaxy is simply maddening. I'll try to PM you today.

Be aware that SCynergie is more than a “balance mod” though, it changes a lot some dynamics. You had probably done that too in CustomCraft, but I just precise so there's no misunderstanding.
Disarmed
Profile Joined April 2012
Austria721 Posts
July 01 2015 13:51 GMT
#16
couldn't you just give us just a little taste of some of your ideas? what happens to mech? what happens to warp gate?
TheDwf
Profile Joined November 2011
France19747 Posts
July 01 2015 20:01 GMT
#17
On July 01 2015 22:51 Disarmed wrote:
couldn't you just give us just a little taste of some of your ideas? what happens to mech? what happens to warp gate?

You shall see soon enough.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
July 02 2015 14:25 GMT
#18
Oh, I'll check it out at least
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
Last Edited: 2015-07-02 14:27:54
July 02 2015 14:27 GMT
#19
edit: wrong thread
y0su
Profile Blog Joined September 2011
Finland7871 Posts
July 02 2015 14:53 GMT
#20
Always cool to see projects like this with someone dedicated behind them!

I do wish it were more something that did minor tweaks instead of sweeping changes (one of the things that kept me from jumping the SB train). Either way wish you the best and look forward to checking it out!
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pop-Up Cup #1
Classic vs SHINLIVE!
herO vs TBD
WardiTV761
IntoTheiNu 643
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 24
StarCraft: Brood War
Britney 44315
Soulkey 3709
Bisu 3051
Shuttle 1367
Horang2 1351
BeSt 695
Killer 593
Hyuk 370
Larva 252
Stork 229
[ Show more ]
Pusan 186
Snow 162
Soma 151
Last 128
Dewaltoss 118
Rush 109
Hm[arnc] 101
Mind 95
ToSsGirL 70
Hyun 69
hero 62
Aegong 48
Yoon 38
JYJ 33
soO 27
zelot 21
Icarus 21
Free 16
SilentControl 8
firebathero 0
Dota 2
Gorgc1829
Dendi1436
qojqva1168
syndereN190
Counter-Strike
fl0m3101
byalli797
olofmeister732
Other Games
B2W.Neo439
crisheroes405
Lowko370
hiko322
Liquid`LucifroN153
KnowMe130
Mew2King104
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV546
League of Legends
• Jankos1482
• Nemesis1038
• TFBlade186
Upcoming Events
Patches Events
3h 27m
Replay Cast
11h 27m
The PondCast
21h 27m
Replay Cast
1d 11h
Escore
1d 21h
IntoTheTV X SOOP
1d 22h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.