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[M] (2) Mar Sara's Canyon - Page 2

Forum Index > SC2 Maps & Custom Games
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ConCentrate405
Profile Joined November 2013
Brazil71 Posts
February 22 2014 13:59 GMT
#21
[image loading]
Small ramps. Archon, Ultras, Thors and Tanks can't pass. Other units will have to go on single line.
Distance from main to main is now 60s. Early scout and pushes are possible, late game deathball armies don't.

Updated on all servers.
I look like someone's uncle after a hard life
MidnightZL
Profile Joined August 2012
Sweden203 Posts
February 22 2014 17:34 GMT
#22
Actually a very beautyful map and a bit unique, i love the texturework and overall design too, the balance i dont know much about but the baselayout seems good to me. Good Work! And for being a first map it's supergood even. Ok first "finished map" but still ;D
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 22 2014 21:17 GMT
#23
I played a couple games with a friend, it was fun. There are some little things you need to fix.

Make sure you check the CC placement and minerals at each base. The highground bases have a mineral patch out of place that is blocked behind the others. This is at another base too I think. The base furthest out above the end of the canyon has a mineral patch forcing the CC to be placed 1 square too far away.

The ramps in the middle do not properly block large units; you can see this in the replay where an archon goes through. I recommend you turn off doodad footprints on those rocks and use the painted no-path to make them exactly 1 square wide.

Replay

This game isn't indicative of much but it lasts for a while (maybe too long haha) and has some fun parts.

I'll definitely say playing around the canyon feels really interesting. On the one hand you might be out of position and too far to recover but on the other hand if you are scouting properly you can cover everything really well. If anyone wants to play on NA let me know.
Comprehensive strategic intention: DNE
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
February 23 2014 13:35 GMT
#24
Thx EatThePath gg. I enjoyed watching, hope it wasn't a pain to play it.

Symmetry tool fails again. Mineral patches are copied from Yeonsu and Heavy Rain so they should be right now. The ramps were fixed, now you can block them with just one unit and archons shouldn't be able to pass.
I look like someone's uncle after a hard life
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