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[M] (2) Backwater Lake

Forum Index > SC2 Maps & Custom Games
Post a Reply
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-05-09 19:46:54
April 24 2013 04:36 GMT
#1
Backwater Lake
Uploaded to [NA]
Made by FlyingBeer

[image loading]


60 degree (click on it for the big view version)
+ Show Spoiler +
[image loading]


Stats
Spawns: 2
Full Bounds: 160 x 192
Playable Bounds: 142 x 168
Bases: 14
Xel'naga Towers: 2
Nat-to-Nat: 49
Main-to-Main: 60

Tileset
+ Show Spoiler +
Mar Sara Dirt
Mar Sara Sand
Mar Sara Rocky
Mar Sara Dirt Cracked
Meinhoff White Sand
Zerus Dirt Dark
Xil Sand
Xil Sand Cracked
KingCorwin
Profile Joined February 2013
United States134 Posts
April 24 2013 05:58 GMT
#2
This map is a little too big for a 1v1 in my opinion. I was going to comment on the rush distance since its a straight line, but the map is so huge I dont even know. Overall layout is pretty cool though. Maybe put rocks completely walling that ramp right out of the nat? And the mains look a lttle small, but there is plenty of room to expand their size. Also the placement of the minerals in the mains should adhere to a wall a little more
I love Mar Sara but those rocks around the border look too... manmade
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
April 24 2013 18:56 GMT
#3
You've made a couple maps that were bigger than that if I recall correctly, KingCorwin. The Nat-to-Nat distance is 41, which is roughly average for ladder maps. I think I agree about the border rocks along the right and left edges, so I'll remove them. I feel like most mains being made right now are too big. I think the main is big enough if there's room for 9 production facilities with add-ons, 2 engineering bays, and a 3rd under construction with room to spare for units to move around, turrets and supply depots. This main easily qualifies, but I'm going to expand it to the left slightly just to increase the rush distance from the main base to the main ramp.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 24 2013 20:19 GMT
#4
the only map ive made thats actually bigger is a 2v2 map and its not bigger by much xD i still think you should increase the width of the mains just to be a little more fair towards Terrans. that airspace just wreaks of drop play especially if a person decides to take the horizontal base as a third. i mean there's also quit a bit of airspace between the other choice of third too, but maybe just enough for an overlord really.

as for the rocks, dont need to delete them, just litter the map with them so it looks more organic!
Corwin#12780
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