• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:42
CEST 18:42
KST 01:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8882 users

[M] (2) Pyroplasm (HotS)

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 26 2012 09:01 GMT
#1
Pyroplasm - Version 1.0
Published - HotS beta
[image loading]


Map Data:
136x136 Playable
10 Expansions
2 Xel'Naga Towers
Tileset: Zerus
Lighting: modified Starship

----------------------------------------------------------------------------------------------------------

2 main points about the map: 1 is the large, wide open natural with a rock tower at the front. Knock the rocks down and the entrance becomes as narrow as the main's. 2 is the configuration of the Xel'Naga Towers, which borrow the idea from Eternal Scar(seen here - http://day9.tv/d/Day9/heart-of-the-swarm-terran-vs-protoss-battle-report/). It's possible, using the towers, to seal a unit or group of units next to the tower, to gain some semi-permanent vision over the main rush path.

Pretty Pictures!
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


This is my second map published to HotS so far, and I'm sure as hell not done yet.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 26 2012 15:37 GMT
#2
Cool map. Very beatiful assets. Havn't got much to critique.

I got a question since you are a HOTS map maker. How does rock tower react to landing on minerals? Does it create a testbug-ish mineral rock blockade or does it just bug out.

I have been toying with the idea of having expansions with an overshadowing rock tower. If this works the tower would pose an extreme risk as if the rocks were taken down by enemy harras not only would the minerals be blocked off but all unfortunate workers would be crushed in the process. And unlike normal harras attacking these rocks would not alert your opponent through the minimap or alarms.

This could work with High yields for those players that just wanna take their greedy builds one step futher. While also adding much more risk to it.
The basic key to beating a priest is playing a deck that is terrible.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
November 26 2012 16:58 GMT
#3
On November 27 2012 00:37 Sumadin wrote:
Cool map. Very beatiful assets. Havn't got much to critique.

I got a question since you are a HOTS map maker. How does rock tower react to landing on minerals? Does it create a testbug-ish mineral rock blockade or does it just bug out.

I have been toying with the idea of having expansions with an overshadowing rock tower. If this works the tower would pose an extreme risk as if the rocks were taken down by enemy harras not only would the minerals be blocked off but all unfortunate workers would be crushed in the process. And unlike normal harras attacking these rocks would not alert your opponent through the minimap or alarms.

This could work with High yields for those players that just wanna take their greedy builds one step futher. While also adding much more risk to it.



I actually played with this very concept already Sumadin. The destructible debris that is created cause 500 damage to structurers below it and than dissapears if it is a permanent unit (such as minerals--which are invincible to damage). Thus, in essence -- it does nothing for the particular effect you are asking about. I was able to force it to bug such that it would kill the workers but than I changed my layout and it no longer bugged it. I might try it in a test environment again. You can see my original musing's and responses about the issue here: http://us.battle.net/sc2/en/forum/topic/7178927983

As for the map -- LOVING IT! Will play a few games on it tonight of course!
https://johnemerson.artstation.com/
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-11-26 17:15:42
November 26 2012 17:14 GMT
#4
Pretty cool overall.

If this was a WOL map I'd say that Protoss (and Terran to some extent) will complain that the path from the nat to the third is incredibly exposed and you might want to do something there, but maybe in HOTS this won't be as big of an issue.

I'm also not a huge fan of maps where there is a direct path from nat to nat which also happens to be the widest + best path. But I like most everything else. The new rocks should be fun to play with.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 26 2012 20:00 GMT
#5
On November 27 2012 01:58 SigmaFiE wrote:
Show nested quote +
On November 27 2012 00:37 Sumadin wrote:
Cool map. Very beatiful assets. Havn't got much to critique.

I got a question since you are a HOTS map maker. How does rock tower react to landing on minerals? Does it create a testbug-ish mineral rock blockade or does it just bug out.

I have been toying with the idea of having expansions with an overshadowing rock tower. If this works the tower would pose an extreme risk as if the rocks were taken down by enemy harras not only would the minerals be blocked off but all unfortunate workers would be crushed in the process. And unlike normal harras attacking these rocks would not alert your opponent through the minimap or alarms.

This could work with High yields for those players that just wanna take their greedy builds one step futher. While also adding much more risk to it.



I actually played with this very concept already Sumadin. The destructible debris that is created cause 500 damage to structurers below it and than dissapears if it is a permanent unit (such as minerals--which are invincible to damage). Thus, in essence -- it does nothing for the particular effect you are asking about. I was able to force it to bug such that it would kill the workers but than I changed my layout and it no longer bugged it. I might try it in a test environment again. You can see my original musing's and responses about the issue here: http://us.battle.net/sc2/en/forum/topic/7178927983

As for the map -- LOVING IT! Will play a few games on it tonight of course!


Well i am glad to see i am not the only one that had the idea. Sad it doesn't work. We need to get Blizzard on that, this is beta afterall. Those rock towers could potentially cause 4 player maps with 4 high yield expansions(and thus no position based imbalances) and all that without people bitching endlessly. Thus a great increase in map devolopment variety. Ill make the suggestion on the EU, well once Blizzards blue gets more active they have been rather silent since the BWC.
The basic key to beating a priest is playing a deck that is terrible.
Quakecomm
Profile Joined April 2012
United States344 Posts
November 27 2012 00:43 GMT
#6
I like the fact that destroying the rocks at your natural ramp creates a nice choke, but doesn't wall you in.
Also I like the texture work.
I like the choice of thirds but it seems like they're both far away.
Overall, good work.
gorkey island is the only good map
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 27 2012 02:07 GMT
#7
I could see gateway expands making a comeback in this environment :-)

Both choices for 3rd base seem kind of exposed against 2 pronged attacks and drop/warp prism play. Lots of LOS blockers! Seems like the map could make for some fun and interesting games.
~ ~ <°)))><~ ~ ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 27 2012 03:21 GMT
#8
On November 27 2012 11:07 TheFish7 wrote:
Lots of LOS blockers!

Well, they were new, and kinda cool lookin', sooo...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Blind Io
Profile Joined October 2012
United Kingdom56 Posts
December 28 2012 17:46 GMT
#9
I have to say there is so much to love about this map you obviously put a lot of time and talent into it
TaeJa GOAT
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
RotterdaM641
TKL 265
TaKeTV 227
IndyStarCraft 110
SteadfastSC82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 641
TKL 265
ByuN 262
IndyStarCraft 110
SteadfastSC 82
ProTech71
UpATreeSC 41
RushiSC 25
StarCraft: Brood War
Calm 4705
Shuttle 1392
BeSt 728
Mini 538
Soma 359
Stork 293
Soulkey 277
Larva 247
ggaemo 160
Mong 156
[ Show more ]
Dewaltoss 102
sSak 51
Hyun 51
sorry 27
Bale 22
Terrorterran 20
yabsab 13
ajuk12(nOOB) 11
Dota 2
qojqva4225
Counter-Strike
x6flipin1019
pashabiceps805
ceh9454
Super Smash Bros
C9.Mang0104
Other Games
singsing1699
Liquid`RaSZi1609
FrodaN811
Beastyqt706
B2W.Neo679
Hui .160
ToD118
ArmadaUGS106
Livibee96
QueenE78
Mew2King55
KnowMe54
Trikslyr36
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 50
• mYiSmile126
• Reevou 1
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 24
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1331
League of Legends
• Jankos2623
• TFBlade953
Other Games
• Shiphtur298
Upcoming Events
Afreeca Starleague
17h 18m
Sharp vs Shinee
Action vs Shine
GSL
18h 18m
PiGosaur Cup
1d 7h
Replay Cast
1d 16h
Afreeca Starleague
1d 17h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 18h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.