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[M] (2) Sacred - Page 3

Forum Index > SC2 Maps & Custom Games
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Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-02-02 00:15:25
February 01 2012 23:36 GMT
#41
Ive made 2 more versions of the map.

No Towers Version
Overview:
[image loading]

Analyser:
+ Show Spoiler +
[image loading]


Towers moved + Rocks Version
Overview:
+ Show Spoiler +
[image loading]


[image loading]

Analyser:
+ Show Spoiler +
[image loading]


Which do you prefer and why?
http://mentalbalans.se/aggedesign
Gfire
Profile Joined March 2011
United States1699 Posts
February 02 2012 00:43 GMT
#42
I like the first one, with no tower, for a few reasons. It seems like with two watchtowers, you would end up splitting the map more easily. I also like the idea of maps with no watchtowers or where the main battlefields are not covered by towers, just because it's a bit unusual. Furthermore, I like it being a little more open, as I tend to like to find the battles in more open areas more interesting, with more micro though maybe less advantageous positioning. A good map needs both, I think, but I personally like the center areas to be on the more open side. Also having losb which isn't in watchtower vision is something I really want to see more of.
all's fair in love and melodies
RumbleBadger
Profile Joined July 2011
322 Posts
February 02 2012 01:50 GMT
#43
I much prefer the first one. I don't particularly like the towers since the map is generally pretty tight, and I also don't like the rocks. They kind of remove a fairly dynamic pathway. Essentially on the second map it's just waaaaaay too easy to turtle up. The first one is nice though. Very clean.
Games before dames.
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-02-03 22:05:45
February 03 2012 21:21 GMT
#44
The first one is the current version and is published on EU and NA.

I added some close-ups shots to the OP.
http://mentalbalans.se/aggedesign
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