• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:43
CEST 19:43
KST 02:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.161Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion BSL23 Confirmations Starts on New BSL Portal ASL FINALS HYPE VIDEO 2X ASL22 General Discussion Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12631 users

[G]How to make a results/BO hider map

Forum Index > SC2 Maps & Custom Games
Post a Reply
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-06-13 10:25:00
March 11 2011 14:51 GMT
#1
Warning: This method has too many flaws, you shouldn't use it.

As you might saw in the "TSL Casters and map pool" news, i edited the maps to have results and build orders hidden and i want to share my method with you. You can't do a results hider map without hiding the score screen aka "BO hider". I also fixed the BO hider to get the replays working. I'll first show you how to make the fixed BO hider map and then i'll show my results hider method.

I'll use iCCup Testbug as an example.

The BO hider method is based on Teddyman's one and i modified severals things.
Go to Map > Game variants. Untick "Use default variants" and "Add" a new one, the name doesn't matter, it's just for your own understanding.
+ Show Spoiler +
[image loading]


Go to Data and select "Score results" next to "Terran objects"
+ Show Spoiler +
[image loading]


Click on "BuildOrder" in the left column and tick "ResultsFlagHidden", repeat it for every line in the left column.
+ Show Spoiler +
[image loading]


Click on "Standard" in the left column and search for "CScoreResultsRoot HeaderTable" in the right column and delete everything there (Score summary, economy breakdown, etc...)
+ Show Spoiler +
[image loading]

To test if the BO hider map works well, you have to upload it on Battle.net
You can of course just make a BO hider map and not use the results hider.


Now let's do the results hider version. I didn't use triggers, i tried at first but i couldn't manage to get something working and the way i use now was my last idea and fortunatly it was succesful.
Firstly, enlarge the bottom part on your map using "Modify Map Bounds". Why the bottom part? Because players won't have any chance to see the computer.
+ Show Spoiler +
[image loading]


This is the most akward part of the method. I'll name the terrain levels "Level0" the unpathable terrain(space, water, etc...), "Level1" the low ground, "Level2" the midground, "Level3" the highground.
You have to place the computer's start location in the outside of the map and not in the same level of ground as the closest pathable terrain inside the map. On the screenshot below, you can see the "space" third which is on the level2, that mean you have to put the start location on level1 or level3 otherwise the scvs will spawn on that third and possibly disturb the game.
+ Show Spoiler +
[image loading]

Paint the area near the start location with "ground" pathing (the green one) to let the scvs spawn near the start location.
+ Show Spoiler +
[image loading]


Now go to Map > Player properties. Select an unused slot (slot #4 in the example), name it "Results Hider", select Terran or Protoss race to avoid any creep inside the map. Put the control to the computer and not to hostile, and select the start location according to the one you put outside the map.
+ Show Spoiler +
[image loading]


Now go to Map > Game Variants, select the previously made variant, go to Game Type, select the Melee category, FFA mode and Max Team Size: 1. Why FFA? It allows the computer to not be in any team otherwise it would be with one of the two players and if the one who has the computer as ally will have the win if the opponent leaves.
+ Show Spoiler +
[image loading]

Now go to Attributes, click on (Game) Teams, and select FFA, do the same for (Game) Teams [Premade].
Click on (Player) Team [Free For All], click on the first player, give him Value: Team 1 [1], the second player and give him Value: Team 2 [1] and so on with all players.
+ Show Spoiler +
[image loading]

Now go to Modules > Triggers. Delete "Melee - Start the melee AI for all computer players" otherwise the scvs or probes of the computer would float other level0 terrain, start collecting the closest minerals and get stuck there because they can't go back into level0.
+ Show Spoiler +
[image loading]


To test if there are no scvs on the map, put some air units for you and test the map directly from the editor.


Enjoy!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
Last Edited: 2011-03-11 15:20:47
March 11 2011 15:05 GMT
#2
*hides bug abuse method*
[image loading]
Live Fast Die Young :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 11 2011 15:14 GMT
#3
There is probably a lot of methods to hide the results but i just thought about this one.
Players are too much used to just leave the game and if they would think to pause, there is still the possibility that someone will ragequit and bam, you can see the result.
In my method, players don't have to think about other stuff than their games.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 11 2011 15:22 GMT
#4
i'ld edit just incase som1 else reads the method lol,
could you screenshot and show the other methods, people like me are stupid and to see it phyically what you mean, but thank you, appieate it alot.

xox
Live Fast Die Young :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 11 2011 15:28 GMT
#5
I said "probably", i dont know other method other than the one i wrote. I think it's possible to do with triggers but i don't understand them. T_T
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-11 16:21:31
March 11 2011 16:20 GMT
#6
You can also go to data editor (F7) -> score results -> click the 'hide' flag on each of them.

Either way its no longer a melee map. Greetings from blizzard.

cheers-
madsquare.
I do not obey any norms. I redefine standard with every thought I make.
adso
Profile Joined March 2011
718 Posts
March 11 2011 16:31 GMT
#7
cheers
and thank you for formidable post!
Serejai
Profile Blog Joined September 2010
6007 Posts
March 11 2011 16:37 GMT
#8
On March 12 2011 01:20 Madsquare wrote:
You can also go to data editor (F7) -> score results -> click the 'hide' flag on each of them.

Either way its no longer a melee map. Greetings from blizzard.

cheers-
madsquare.


As far as I'm aware, the only difference between a Melee map and a Custom map is what category it shows up under in the map browser. This is irrelevant for practice games.
I HAVE 5 TOAST POINTS
adso
Profile Joined March 2011
718 Posts
March 11 2011 17:33 GMT
#9
very relevant for tourneys / competitions
Dhy
Profile Joined May 2008
16 Posts
March 12 2011 21:01 GMT
#10
very useful post, thank you so much superouman !
Please log in or register to reply.
Live Events Refresh
Next event in 6h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech178
UpATreeSC 45
StarCraft: Brood War
Britney 26759
actioN 339
firebathero 152
Zeus 87
Trap 50
Mong 47
Light 36
sSak 33
Rock 22
PianO 22
[ Show more ]
Sexy 22
scan(afreeca) 15
HiyA 13
Sharp 10
zelot 10
Sacsri 7
ajuk12(nOOB) 6
Djem5 1
Dota 2
420jenkins374
League of Legends
Grubby2128
Counter-Strike
pashabiceps1398
fl0m1326
ceh9467
x6flipin303
Heroes of the Storm
MindelVK13
Other Games
FrodaN820
Beastyqt679
KnowMe127
RotterdaM124
QueenE77
Organizations
Other Games
WardiTV372
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 73
• niya90s 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 31
• Michael_bg 11
• FirePhoenix10
• blackmanpl 6
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1958
League of Legends
• Nemesis2581
Other Games
• Shiphtur863
• imaqtpie608
• WagamamaTV425
Upcoming Events
PiGosaur Cup
6h 17m
Kung Fu Cup
17h 17m
The PondCast
1d 16h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
4 days
IPSL
4 days
[ Show More ]
BSL Open Qualifier
5 days
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.