• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:53
CEST 12:53
KST 19:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
KCM Race Survival 2026 Season 4 [BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9142 users

[M] (4) Shoreline

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-16 02:19:55
January 12 2011 18:11 GMT
#1
This is yet another four player map that I have made.

Shoreline 1.1
+ Show Spoiler [Overview] +
[image loading]


+ Show Spoiler [Analyzer Images] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


There is a close by natural with a small choke and a nearby third. Rush distances are pretty standard, so rushes are definitely possible. There are nine mineral expansions at the 12 and 6 o'clock positions and high yield expansions on the high ground. XWTs are placed on the low ground in the middle and provide vision into the middle and the high ground above the XWT.

1.1 Changes:
-Larger main.
-Larger ramp to the natural to make fast expanding and defending your natural more difficult.
-Changed the inner ring to man made cliffs for aesthetic reasons.
-Added small high ground areas that are pathable by the golds and nine mineral expansions to promote more drops and good Overlord placement.

~Feedback is greatly appreciated!~

Search "Shoreline" to play (US)!~

My Map Thread
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 12 2011 18:22 GMT
#2
Pretty clever actually, close third but no real fourth.

Tho some people will complain about that

Nice beachtheme!
KCCO!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 12 2011 18:50 GMT
#3
Might look better if the inner ring uses man made cliffs (not those metal ones). You gonna add Analyzer pics? Looks good one the first sight
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Antares777
Profile Joined June 2010
United States1971 Posts
January 12 2011 19:25 GMT
#4
On January 13 2011 03:50 dezi wrote:
Might look better if the inner ring uses man made cliffs (not those metal ones). You gonna add Analyzer pics? Looks good one the first sight


Yeah, I guess it would look better.

Yes, I am going to add analyzer pics after some testing and the next version. That reminds me, I forgot to get analyzer pics for Freerunner. Expect both to be up around the same time.
FlaShFTW
Profile Blog Joined February 2010
United States10579 Posts
January 12 2011 20:16 GMT
#5
It looks if the main is a bit too small. if it is, then i suggest moving the 3rd out a little bit. can a tank from one nat hit the edge of the other natural?? just wondering.

nice though. i love the map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Samro225am
Profile Joined August 2010
Germany982 Posts
January 12 2011 21:28 GMT
#6
move fourth at 12 an 6 a bit closer to centre, some space (>bigger height of map) is wasted here.

right now XNWT are not of too much use. put the two mainpathes above and below XNWT to additional heighground area sothat there is some real need to use them OR make whole centre area that now is lower a heighround sothat towers help to attack up or something similar. right now there only purpose is to defend central are (=control), right?
sushiman
Profile Joined September 2003
Sweden2691 Posts
January 12 2011 21:43 GMT
#7
Looks nice, but it seems far too easy to take three bases. Chaning the placement of the third, or having a second route to it, would probably be better. Seems like you could go for it as your natural when you only have one choke to defend either way.
Not sure how much it will matter, but there's much less space to run on the sand behind the third on the 1 o'clock position than the others, making it safer against drops and such behind the minerals than the other positions. Also less space if you want to use blink there for whatever reason.
Overall it seems like air units will have a field day, bouncing between the main and third, but the bases seems very easy to defend otherwise. Gold expansions seems easy to take as well, as it's so near the choke of the third. Maybe move them to the low ground in the middle and move the paths leading to the 12 and 6 expansions more towards the middle, making the XWT's more crucial to hold?
Just some thoughts.

A side note, does anyone else see the map as a happy old man with a moustasche?
1000 at least.
baskerville
Profile Blog Joined April 2010
541 Posts
Last Edited: 2011-01-12 22:10:53
January 12 2011 22:05 GMT
#8
think homer with a moustache and you'll all see it!

really like the "Nice beachtheme!"
and
that center tile
(not "dark" enough for my taste at 100% opacity in galaxy)
is probably gonna end up being one of my fav, although it really seems impossible to blend the two, you've done real good

iccup stamp material, if it needed to be said
http://www.teamliquid.net/mirror/smilies/random-big.gif
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-01-12 23:32:38
January 12 2011 23:32 GMT
#9
@Flash - You're right, I played this on B.net with some people, and it has been determined that the mains are small.

@Sam - The XWTs look up onto the high ground in between the bases that you said should be moved towards the middle. In spawns for those positions, the XWTs are quite useful at their current location.

@Sushi - The natural right now is way too easy to take, that I am aware of. The third is not as easy to take as it may seem. It can be sieged from the high ground, and is on low ground compared to the area outside. Walls will not work as effectively on low ground.

@Baskerville - Thanks! I'm glad you like it!

To-Do List:
-Enlarge mains/nats.
-Enlarge the natural's ramp.
-Bring the nine mineral expansions closer towards the center.
-Add more space for turrets/cannons/harass behind the natural.
-Inner ring shall be made out of man made cliffs instead of natural ones.

When I play games on this map, the mini map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?

Thanks everyone for the feedback, a new version will be out in a few days, I have a personal event to go to Friday.
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 06:36 GMT
#10
On January 13 2011 08:32 I wrote:
When I play games on this map, the mini-map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?


So... can someone tell me how to fix that? Otherwise I'm going to have to switch title sets, and I really like the beach theme.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
January 13 2011 07:42 GMT
#11
In cross or horizontal positions, a relatively fast double expand looks very tempting.
Perhaps a forge double expand (not really viable in practical terms) or a Zerg 3 hatch play (BW style, somewhat more viable?)
You can type "StarCraft" with just your left hand.
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 11:36 GMT
#12
On January 13 2011 16:42 JerKy wrote:
In cross or horizontal positions, a relatively fast double expand looks very tempting.
Perhaps a forge double expand (not really viable in practical terms) or a Zerg 3 hatch play (BW style, somewhat more viable?)


It's not as viable as it may seem.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-01-13 12:07:50
January 13 2011 12:07 GMT
#13
On January 13 2011 15:36 Antares777 wrote:
Show nested quote +
On January 13 2011 08:32 I wrote:
When I play games on this map, the mini-map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?


So... can someone tell me how to fix that? Otherwise I'm going to have to switch title sets, and I really like the beach theme.


it is difficult to guess what is wrong, but did you try to just create the tileset again and let the texture tool just switch textures accordingly?

i do not really remember everything, but i had a blacl-texture, too and just recreated my set...
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 12:17 GMT
#14
On January 13 2011 21:07 Samro225am wrote:
Show nested quote +
On January 13 2011 15:36 Antares777 wrote:
On January 13 2011 08:32 I wrote:
When I play games on this map, the mini-map doesn't show any terrain. I am using a custom title set and must not have set something up correctly, can someone help me with that?


So... can someone tell me how to fix that? Otherwise I'm going to have to switch title sets, and I really like the beach theme.


it is difficult to guess what is wrong, but did you try to just create the tileset again and let the texture tool just switch textures accordingly?

i do not really remember everything, but i had a blacl-texture, too and just recreated my set...


Hmm, I'll try that, and if it doesn't work, expect the map to look more like a jungle and less like a beach.
EunByuL
Profile Joined September 2010
Vietnam77 Posts
January 13 2011 12:47 GMT
#15
Fixed it a little: ^_^
To-Do List:
-Enlarge mains/nats.
-Enlarge the natural's ramp.
-Bring the nine mineral expansions closer towards the center.
-Add more space for turrets/cannons/harass behind the natural + Mains.
-Inner ring shall be made out of man made cliffs instead of natural ones.
-Remove green textures around the inner ring
Tôi không
Antares777
Profile Joined June 2010
United States1971 Posts
January 13 2011 13:46 GMT
#16
On January 13 2011 21:47 EunByuL wrote:
Fixed it a little: ^_^
Show nested quote +
To-Do List:
-Enlarge mains/nats.
-Enlarge the natural's ramp.
-Bring the nine mineral expansions closer towards the center.
-Add more space for turrets/cannons/harass behind the natural + Mains.
-Inner ring shall be made out of man made cliffs instead of natural ones.
-Remove green textures around the inner ring


I kind of wanted an "overgrown" kind of feel to the inner ring, so I think I am going to keep the grass.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 13 2011 14:00 GMT
#17
on texturin of ring:
if cliff is a natural cliff, than metal texture is unlikely. might look better to have earth/dirt towards edge and a number of smaller clusters of metal-stuff.
if cliff is a man-made cliff that is overgrown later, than use the tech-cliff

i like the direction of mixin textures
Antares777
Profile Joined June 2010
United States1971 Posts
January 15 2011 21:09 GMT
#18
V1.1 is now on B.net and the images have been updated.
Antares777
Profile Joined June 2010
United States1971 Posts
January 16 2011 02:22 GMT
#19
Analyzer images are up, thanks to Johanaz.

None of them resized, thanks to TL. I have an idea on how I am going to resize them without using anything like photoshop, it should work. Bad news is I have so many things that I have to resize lol
funcmode
Profile Joined June 2010
Australia720 Posts
January 16 2011 02:35 GMT
#20
The Bel Shir man-made cliffs look kind of strange with the dark grey tiles, it's just an idea but you might want to experiment with other man-made cliff sets around the middle of the map. You can use up to 4 cliff sets per map so you can still use the Bel Shir one for the bits nearer the outside of the map if you desire. Either the Ulaan or Ulnar (I always confuse the two, but the one used in XNC) man-made is the same style as the Bel Shir but is dark grey in colour, might look nice
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko293
Rex 44
Classic 17
StarCraft: Brood War
Britney 45397
Shuttle 1294
Bisu 786
firebathero 669
EffOrt 478
actioN 326
Mini 279
Stork 210
Soma 190
Light 145
[ Show more ]
Snow 138
Soulkey 123
Last 114
Dewaltoss 108
Leta 103
ZerO 94
Killer 83
Rush 74
Pusan 69
Hyun 66
Barracks 62
hero 59
Mong 59
910 52
Sharp 31
NotJumperer 28
Hm[arnc] 24
Sacsri 20
sorry 19
Shinee 17
HiyA 15
Terrorterran 15
Bishop 10
Free 10
Noble 9
soO 8
ajuk12(nOOB) 7
Dota 2
Gorgc5339
XaKoH 557
XcaliburYe210
League of Legends
JimRising 367
Counter-Strike
x6flipin320
allub289
gobbtv117
Heroes of the Storm
Trikslyr52
Other Games
singsing1573
dupreeh288
crisheroes274
B2W.Neo126
DeMusliM61
RotterdaM23
ZerO(Twitch)8
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1061
Other Games
gamesdonequick434
StarCraft: Brood War
UltimateBattle 52
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH282
• StrangeGG 35
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix3
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1338
• Stunt395
Upcoming Events
IntoTheTV X SOOP
7m
Reynor vs Zoun
Neeb vs Rogue
IntoTheiNu 86
Rex44
WardiTV36
CranKy Ducklings8
OSC
12h 7m
FEL
1d 22h
Patches Events
2 days
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.