• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:02
CEST 03:02
KST 10:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1463 users

[M] (2) Phalanx

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 08:28 GMT
#1
[image loading]
Phalanx

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Images: + Show Spoiler +
[image loading]
[image loading]
[image loading]


Notes:
Part of my series of attempts to make non-square maps. Mains at 10 & 4. Easy Natural. Third close but blocked by rocks. Aesthetically, it doesn't have pretty trees. Comments, questions, suggestions, etc, appreciated.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 18 2010 10:05 GMT
#2
I love the way this looks in finished form! There's a lot of open space but it doesn't feel too big. The xel'naga caverns pattern works really well with the width and the interesting center.

Really like the grungy atmosphere.

Nice work!
Comprehensive strategic intention: DNE
drlame
Profile Joined February 2010
Sweden574 Posts
Last Edited: 2010-11-18 11:58:39
November 18 2010 11:10 GMT
#3
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 20:10 GMT
#4
On November 18 2010 20:10 drlame wrote:
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?

In order to make a map that doesn't have hard edges and corners that look unnatural, you have to round off the corners of your terrain. This creates space that flying units can use. This wasn't as big of a problem in BW because maps were limited and the borders were easy to see. With the SC2 editor, you can create ground that goes beyond the border and becomes unpathable/unbuildable but without a cliff or doodads, the player wouldn't know the border was there until they walked into it.

Speaking specifically about my map, the border is actually smaller than the image. Just beyond the cliff on the edge of the main behind the minerals is where the border is located. If I extended the cliff any further, you wouldn't be able to path onto it anyway. It's actually a lot easier to see if you look at the distance analyzer images. Look at how there is only one line of red between the green of the main and the black of the border.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
drlame
Profile Joined February 2010
Sweden574 Posts
November 18 2010 21:16 GMT
#5
On November 19 2010 05:10 BoomStevo wrote:
Show nested quote +
On November 18 2010 20:10 drlame wrote:
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?

In order to make a map that doesn't have hard edges and corners that look unnatural, you have to round off the corners of your terrain. This creates space that flying units can use. This wasn't as big of a problem in BW because maps were limited and the borders were easy to see. With the SC2 editor, you can create ground that goes beyond the border and becomes unpathable/unbuildable but without a cliff or doodads, the player wouldn't know the border was there until they walked into it.

Speaking specifically about my map, the border is actually smaller than the image. Just beyond the cliff on the edge of the main behind the minerals is where the border is located. If I extended the cliff any further, you wouldn't be able to path onto it anyway. It's actually a lot easier to see if you look at the distance analyzer images. Look at how there is only one line of red between the green of the main and the black of the border.


Thanks for explaining, as you might have guessed I'm a noob when it comes to mapmaking. I wasn't trying to be rude or anything, just curious.
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 23:55 GMT
#6
On November 19 2010 06:16 drlame wrote:
Thanks for explaining, as you might have guessed I'm a noob when it comes to mapmaking. I wasn't trying to be rude or anything, just curious.

No problem. Thank you for the comments.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
yoplate
Profile Joined August 2010
United States332 Posts
November 19 2010 02:17 GMT
#7
Looks very good. For some reason it reminds me of Xel Naga Caverns (not a bad thing). I think this map looks pretty fun.
BoomStevo
Profile Joined August 2010
United States332 Posts
November 19 2010 03:55 GMT
#8
On November 19 2010 11:17 yoplate wrote:
Looks very good. For some reason it reminds me of Xel Naga Caverns (not a bad thing). I think this map looks pretty fun.

Yeah, the expansion pattern is similar with the third and gold. Of course, Xel'Naga Caverns is one of the best maps in the ladder pool right now, so definitely not a bad thing.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 25 2010 02:09 GMT
#9
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 25 2010 02:32 GMT
#10
This actually makes me think of a 1v1 version of Tarsonis Assault.

I really like the result
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
November 25 2010 03:04 GMT
#11
Looks cool, but its pretty much identical to Xelnaga caverns in terms of natural, 3rd, gold tower set up.

Not that thats a bad thing.
"losers always whine about their best, Winners go home and fuck the prom queen"
BoomStevo
Profile Joined August 2010
United States332 Posts
November 25 2010 08:06 GMT
#12
On November 25 2010 11:09 Barrin wrote:
I personally think this map would be a lot better if it was a few red squares thinner ---> <---

I like everything else about it though ^_^

Red squares?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 25 2010 10:13 GMT
#13
I think he means the map should be smaller and judging by the Analyzer pics you've yet again made a sweet but tall map. Would like to see a tiny one
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Please log in or register to reply.
Live Events Refresh
Next event in 8h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 150
Livibee 87
RuFF_SC2 74
StarCraft: Brood War
Artosis 801
sSak 171
NaDa 26
Dota 2
monkeys_forever791
LuMiX1
League of Legends
JimRising 325
Counter-Strike
fl0m1856
Super Smash Bros
hungrybox359
Other Games
FrodaN2212
C9.Mang0235
Maynarde124
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4538
Other Games
• Scarra1502
• imaqtpie1170
Upcoming Events
Afreeca Starleague
8h 58m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
9h 58m
OSC
22h 58m
Sparkling Tuna Cup
1d 8h
Afreeca Starleague
1d 8h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 22h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.