• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:46
CET 18:46
KST 02:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1876 users

[M] (2) Phalanx

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 08:28 GMT
#1
[image loading]
Phalanx

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Images: + Show Spoiler +
[image loading]
[image loading]
[image loading]


Notes:
Part of my series of attempts to make non-square maps. Mains at 10 & 4. Easy Natural. Third close but blocked by rocks. Aesthetically, it doesn't have pretty trees. Comments, questions, suggestions, etc, appreciated.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 18 2010 10:05 GMT
#2
I love the way this looks in finished form! There's a lot of open space but it doesn't feel too big. The xel'naga caverns pattern works really well with the width and the interesting center.

Really like the grungy atmosphere.

Nice work!
Comprehensive strategic intention: DNE
drlame
Profile Joined February 2010
Sweden574 Posts
Last Edited: 2010-11-18 11:58:39
November 18 2010 11:10 GMT
#3
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 20:10 GMT
#4
On November 18 2010 20:10 drlame wrote:
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?

In order to make a map that doesn't have hard edges and corners that look unnatural, you have to round off the corners of your terrain. This creates space that flying units can use. This wasn't as big of a problem in BW because maps were limited and the borders were easy to see. With the SC2 editor, you can create ground that goes beyond the border and becomes unpathable/unbuildable but without a cliff or doodads, the player wouldn't know the border was there until they walked into it.

Speaking specifically about my map, the border is actually smaller than the image. Just beyond the cliff on the edge of the main behind the minerals is where the border is located. If I extended the cliff any further, you wouldn't be able to path onto it anyway. It's actually a lot easier to see if you look at the distance analyzer images. Look at how there is only one line of red between the green of the main and the black of the border.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
drlame
Profile Joined February 2010
Sweden574 Posts
November 18 2010 21:16 GMT
#5
On November 19 2010 05:10 BoomStevo wrote:
Show nested quote +
On November 18 2010 20:10 drlame wrote:
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?

In order to make a map that doesn't have hard edges and corners that look unnatural, you have to round off the corners of your terrain. This creates space that flying units can use. This wasn't as big of a problem in BW because maps were limited and the borders were easy to see. With the SC2 editor, you can create ground that goes beyond the border and becomes unpathable/unbuildable but without a cliff or doodads, the player wouldn't know the border was there until they walked into it.

Speaking specifically about my map, the border is actually smaller than the image. Just beyond the cliff on the edge of the main behind the minerals is where the border is located. If I extended the cliff any further, you wouldn't be able to path onto it anyway. It's actually a lot easier to see if you look at the distance analyzer images. Look at how there is only one line of red between the green of the main and the black of the border.


Thanks for explaining, as you might have guessed I'm a noob when it comes to mapmaking. I wasn't trying to be rude or anything, just curious.
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 23:55 GMT
#6
On November 19 2010 06:16 drlame wrote:
Thanks for explaining, as you might have guessed I'm a noob when it comes to mapmaking. I wasn't trying to be rude or anything, just curious.

No problem. Thank you for the comments.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
yoplate
Profile Joined August 2010
United States332 Posts
November 19 2010 02:17 GMT
#7
Looks very good. For some reason it reminds me of Xel Naga Caverns (not a bad thing). I think this map looks pretty fun.
BoomStevo
Profile Joined August 2010
United States332 Posts
November 19 2010 03:55 GMT
#8
On November 19 2010 11:17 yoplate wrote:
Looks very good. For some reason it reminds me of Xel Naga Caverns (not a bad thing). I think this map looks pretty fun.

Yeah, the expansion pattern is similar with the third and gold. Of course, Xel'Naga Caverns is one of the best maps in the ladder pool right now, so definitely not a bad thing.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 25 2010 02:09 GMT
#9
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 25 2010 02:32 GMT
#10
This actually makes me think of a 1v1 version of Tarsonis Assault.

I really like the result
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
November 25 2010 03:04 GMT
#11
Looks cool, but its pretty much identical to Xelnaga caverns in terms of natural, 3rd, gold tower set up.

Not that thats a bad thing.
"losers always whine about their best, Winners go home and fuck the prom queen"
BoomStevo
Profile Joined August 2010
United States332 Posts
November 25 2010 08:06 GMT
#12
On November 25 2010 11:09 Barrin wrote:
I personally think this map would be a lot better if it was a few red squares thinner ---> <---

I like everything else about it though ^_^

Red squares?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 25 2010 10:13 GMT
#13
I think he means the map should be smaller and judging by the Analyzer pics you've yet again made a sweet but tall map. Would like to see a tiny one
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Please log in or register to reply.
Live Events Refresh
Next event in 9h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko560
Harstem 221
BRAT_OK 82
MindelVK 31
RushiSC 27
SC2Nice 24
JuggernautJason15
trigger 10
StarCraft: Brood War
Horang2 1226
Jaedong 803
Larva 343
Mini 216
Shuttle 201
actioN 192
Hyuk 159
Sharp 110
firebathero 108
Dewaltoss 97
[ Show more ]
Hyun 93
Killer 34
Rock 31
PianO 22
JYJ 20
Mong 19
Sacsri 12
soO 11
HiyA 9
Shine 9
ajuk12(nOOB) 8
yabsab 8
Barracks 0
Dota 2
qojqva4486
singsing2621
Fuzer 254
League of Legends
C9.Mang0171
Counter-Strike
pashabiceps967
Other Games
Grubby4826
Gorgc2517
FrodaN1844
hiko668
RotterdaM617
Beastyqt501
B2W.Neo367
crisheroes307
ArmadaUGS151
DeMusliM128
KnowMe100
QueenE84
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 47
• poizon28 40
• naamasc236
• LUISG 17
• LaughNgamezSOOP
• mYiSmile10
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV752
• lizZardDota2103
Other Games
• imaqtpie605
• Shiphtur227
• tFFMrPink 19
Upcoming Events
Korean StarCraft League
9h 14m
OSC
18h 14m
IPSL
20h 14m
Dewalt vs Bonyth
OSC
1d
OSC
1d 18h
uThermal 2v2 Circuit
1d 20h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.