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[M] (2) Varuna - Page 2

Forum Index > SC2 Maps & Custom Games
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Ongweldt
Profile Joined August 2010
Sweden54 Posts
November 09 2010 16:15 GMT
#21
On November 09 2010 04:31 Johanaz wrote:
I heard that the search function on EU server is bugged hope it will be fixed soon.


It bugs at times, I can't even find my own published maps :S

Anyways, this looks like a nice map! And Asgard. Let's hope b.net let's us find the maps soon
I aim to misbehave - www.dazonic.com
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 09 2010 17:45 GMT
#22
Idk about the high ground by the natural, it just seems like terran can drop tanks there and harass while Zerg would have no good use for it, and protoss would maybe be able to use it as a proxy spot but not much more. Also if your going to have that large of a main ramp then I suggest making the natural a bit easier to defend.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
slith
Profile Joined October 2010
Germany165 Posts
November 09 2010 18:04 GMT
#23
Larger main ramp should be standard IMO. Don't cry over building a bunker/extra pylon to wall in. Zerg can't.
When in doubt, empty your magazine.
Johanaz
Profile Joined September 2010
Denmark363 Posts
November 10 2010 01:16 GMT
#24
On November 10 2010 02:45 Whiplash wrote:
Idk about the high ground by the natural, it just seems like terran can drop tanks there and harass while Zerg would have no good use for it, and protoss would maybe be able to use it as a proxy spot but not much more. Also if your going to have that large of a main ramp then I suggest making the natural a bit easier to defend.


As a Zerg player (albeit very low-level) I like those high grounds to put an overlord, but I guess youre right that it may give some advantage to terran, but I was hoping the wider entrance could compensate for that. Tank range from there only covers the one gas an 2-3 mineral patches.
On Lost Temple the high ground outside the natural enables tanks to completely annihilate both natural and gold expos.
The natural should be easier to defend than the ones on Xel´Naga caverns or Metalopolis.
TPW Map Maker - theplanetaryworkshop.com
superezekiel
Profile Joined November 2010
United States35 Posts
April 07 2011 22:17 GMT
#25
I think this map looks fantastic and I'd love to play it all of the time. Once my friend gets his computer working, I'd play him at this and send you a replay if you wanted.
Victory Goes To The Winner!
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 07 2011 22:30 GMT
#26
Wow, really cool map. Can't believe it's from November
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Johanaz
Profile Joined September 2010
Denmark363 Posts
April 07 2011 22:41 GMT
#27
Now that you´re doing a 5 months bump I might as well post a banshee rush tutorial done on this map.
It´s from the final in a custom map cup. Caster is LokiStarcraft. Sorry about the aspect ratio.

TPW Map Maker - theplanetaryworkshop.com
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