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[M] (2) Moonlit Monastery

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2010-09-20 18:09:15
September 20 2010 01:30 GMT
#1
[image loading]
Moonlit Monastery


Version: 1.0
Players: 2
Size (Playable): 180x180
Spawn Positions: 5 & 11

Features:
- Large map with multiple attack paths and flanks
- Wide main ramp made smaller with destructible rocks
- Close third blocked by two destructible rocks
- Xel'Naga Watch Towers give vision of flanks but not center path

Images: (Click for High-Res)
+ Show Spoiler +
Labels: + Show Spoiler +
[image loading]

Side: + Show Spoiler +
[image loading]

Main: + Show Spoiler +
[image loading]

Natural: + Show Spoiler +
[image loading]

Third: + Show Spoiler +
[image loading]

Fourth: + Show Spoiler +
[image loading]

Gold: + Show Spoiler +
[image loading]

Center: + Show Spoiler +
[image loading]

Map Analyzer: + Show Spoiler +

Summary: + Show Spoiler +
[image loading]

Bases: + Show Spoiler +
[image loading]

Influence: + Show Spoiler +
[image loading]

Travel Distances: + Show Spoiler +
[image loading]
[image loading]





Notes:
This is the winner of my recent "Which map should I finish?" Poll. I've added doodads and done some more texture work, but the layout remains mostly the same. Any questions/comments are appreciated.

My Other Maps
Orbital Decay
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
September 29 2010 23:12 GMT
#2
Moonlit Monastery has been released on NA servers. Search "Moonlit".
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
LoLIsh
Profile Joined September 2010
United States81 Posts
September 30 2010 04:58 GMT
#3
Cool, I'll have to check it out.
Obscura.304
Profile Blog Joined September 2010
150 Posts
September 30 2010 05:30 GMT
#4
Haven't played it, but looking at the images you posted, I'm not a fan of the "make the ramp narrower with destructible rocks" thing. Just make it a normal sized ramp.
LoLIsh
Profile Joined September 2010
United States81 Posts
September 30 2010 06:06 GMT
#5
I played the map against a bot, and it was fun. The match was pretty short though, so I didn't expand. Nice map though.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
September 30 2010 08:54 GMT
#6
looks like you can siege the golds from the 4th bases. Is this intentional?
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
September 30 2010 08:58 GMT
#7
I will have to check this out. Can you blink from that 4th to the gold I wonder....=)
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
BoomStevo
Profile Joined August 2010
United States332 Posts
September 30 2010 18:17 GMT
#8
On September 30 2010 14:30 Obscura.304 wrote:
Haven't played it, but looking at the images you posted, I'm not a fan of the "make the ramp narrower with destructible rocks" thing. Just make it a normal sized ramp.

Can you tell me why? I encourage you to play it. I think the wider ramp alleviates the fear of attacking up into someone's main. You get the same choke for building a wall off, but the attacker can get more troops up the ramp.

On September 30 2010 15:06 LoLIsh wrote:
I played the map against a bot, and it was fun. The match was pretty short though, so I didn't expand. Nice map though.

Thanks for playing it!

On September 30 2010 17:54 beef42 wrote:
looks like you can siege the golds from the 4th bases. Is this intentional?

I haven't tested this, but if it were possible I wouldn't really care.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
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