• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:05
CET 23:05
KST 07:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BW General Discussion Cwal.gg not working
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9743 users

[Map] Three New Maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
Last Edited: 2010-06-12 12:30:58
June 12 2010 01:50 GMT
#1
While beta is down ive been fiddling with the map editor and have made a few maps.

For map #2 "Char Ribs" Please leave suggestions for a new map name, in a day or two il make a poll and let the public pick the name for the map!

Map # 1

Map Name: World's Edge

Players: 1v1

[image loading]
version 1.0
[image loading]
version 1.1 (ballenced starting bases)



Map #2

Map Name: Char Ribs (please suggest a new name for this map)

Players: 1v1

Ok heres My brand new map finished its a 1v1 map and starting possition are in the 2 corners diagonal on the high ground



As you can see there is the main path through the middle but there alre also pasages to both left and right if the middle is blocked by an army.

[image loading]
Version 1.0
[image loading]
version 1.1

Map # 3

Map Name: Hunters of Death

Players: 4v4 or 5v5

[image loading]



So thats my maps currently. All suggestions welcome and feel free to comment what you like or dislike about any map



www.izhere.webs.com Starcraft 2 Clan Website
PineappleSage
Profile Joined April 2010
Canada109 Posts
June 12 2010 01:56 GMT
#2
these look sweet cant wait for the down time to be over so i can play these 8>
zerglings ^^
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
June 12 2010 01:58 GMT
#3
Although I like the overall concepts of these maps, they need to be made symmetrical to be balanced. Work on the symmetry a bit, and update us!
On my way...
Punic
Profile Blog Joined April 2010
United States152 Posts
June 12 2010 02:03 GMT
#4
On June 12 2010 10:58 ryanAnger wrote:
Although I like the overall concepts of these maps, they need to be made symmetrical to be balanced. Work on the symmetry a bit, and update us!


ya maps dont look to be balanced correctly and the concepts are nice, but putting more work into the balance may help the over all feel all together

sometimes less is more
"Where is the chapstick?" - Stephano
RodrigoX
Profile Joined November 2009
United States645 Posts
Last Edited: 2010-06-12 02:05:01
June 12 2010 02:04 GMT
#5
@first map

I like everything. It might be alittle tight in the middle, and siege tank defenses maybe super hard to break, and it wouldnt be okay because there are just to few expansions. Reminds to be an easier third better defendable Incineration zone (makes it 10x better already)

@second map

I dont like this one so much. Just because there is only one very narrow push path. I mean no one is going to want to push across that ever, so its just going to be a very long stale game. Maybe open up the sides, and expand the middle abit.

@third map

3v3 4v4 maps dont need to be balanced. Game is already unbalanced anyway doesnt matter.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 12 2010 02:09 GMT
#6
I really like the concept of those maps. Just as RodrigoX says everything looks a bit narrow and #2 with only 1 path.. I think it would be good if you added one on either side next to the cliffs or something like that. Also I think that #2 looks really sterile and empty. You might wanna add some doodads or what ever^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ETHANOL
Profile Joined May 2010
Canada68 Posts
June 12 2010 02:32 GMT
#7
Map 1, top player can wall off his natural way more easily than bottom player
Map 2, looks like you can blink or proxy a pylon on the left side but the right side, you have to go through high ground

So, yeah, good maps overall but like it has been said already, work on the symmetry and keep up the good work
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 12 2010 02:48 GMT
#8
1st map..isnt the tops main like ALOT? smaller than the bottom ones?
Artillery spawned from the forges of Hell
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-12 02:52:02
June 12 2010 02:51 GMT
#9
map #3 looks like it has a teeny tiny space for your base, but that may just be me. Also, I'm not too sure about the starting positions in that map, could you put a colored circle at starting positions or a nexus or something? Also, typo in OP. You have 2 #2 maps.

edit: as in there is no "Map #3"
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 12 2010 02:58 GMT
#10
On June 12 2010 10:58 ryanAnger wrote:
Although I like the overall concepts of these maps, they need to be made symmetrical to be balanced. Work on the symmetry a bit, and update us!


Yeah, you're really going to need symmetry or else the maps will never be balanced.

Really good concepts, though, and creative names as well!
Commentatorhttp://twitter.com/proxywolf
TL+ Member
BlackDraft
Profile Joined May 2010
United States64 Posts
June 12 2010 03:23 GMT
#11
For Char Ribs I think you should rotate the mins on the nats cause as it is imo its way too easy to get drones off the line from down below.
15 hatch 15 pool
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-12 04:12:18
June 12 2010 04:05 GMT
#12
When did you say you made the first map?

The first map is stolen... I played quite a few games on this before the latest patch. Unless you made a typo and you didn't actually make this in the beta downtime.

Edit: the first map used to be called Lost Python
vileEchoic -- clanvile.com
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 12 2010 04:12 GMT
#13
The first map looks interesting. The biggest issue is (like a few people have already said) the need for symmetry. A difference in the two sides of the map right away means they can have a totally different feel for certain races. Not a good thing.

And for the 2nd map, the mineral placement is confusing me. Not the expansion points, just the way you've chosen to lay out the mineral patches/geysers. The 3, 6, 9, and 12 position expansions would be WAY too easy to harrass. I don't like the feel of your expansion's back being to your opponent. An enemy unit should need to either move around your nexus/cc/whatever, or get dropped, to get an attack on your workers. Being able to just walk right up to the mineral line will give a huge advantage to quick range units like Reapers and Hellions.
If the quarter was in your right hand, that would've been micro
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
June 12 2010 05:09 GMT
#14
On June 12 2010 13:05 iEchoic wrote:
When did you say you made the first map?

The first map is stolen... I played quite a few games on this before the latest patch. Unless you made a typo and you didn't actually make this in the beta downtime.

Edit: the first map used to be called Lost Python



rofl iechoic its me Miz. you never wondered why i kept playing on that map
www.izhere.webs.com Starcraft 2 Clan Website
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
June 12 2010 06:14 GMT
#15
Changes to MAP #1
ballanced starting bases

Keep it comming and il continue to change things if need be

once again i would like to clarify the on map #2 there is the main path through the middle plus two side paths, which are hard to see on the screen shot to the left and right of the main path.
www.izhere.webs.com Starcraft 2 Clan Website
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 12 2010 06:18 GMT
#16
There is place to build your base in the third map..the bases seem so narrow..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 12 2010 06:43 GMT
#17
1st map: Nat doesn't cover main? Is there enough room for large armies? Very prone to reaper/ collo.
2nd map: Turtle terrans > all. Expansions are tankable, exposed minerals. Small choke in the middle = terran > all...
3rd map: Way too tight...
133 221 333 123 111
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 12 2010 07:00 GMT
#18
Well in that case I can attest that map 1 is pretty cool
vileEchoic -- clanvile.com
ataryens
Profile Joined June 2010
Iran213 Posts
June 12 2010 12:20 GMT
#19
How do you get the pictures of the map? When i export the image its a .tga file and all the conventors i find on google, give a very low quality image.
Megaphone
Profile Joined April 2010
United States64 Posts
June 12 2010 12:26 GMT
#20
Just take a picture of your screen using print screen and paste it into paint - extract what you want and save it - horray!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 586
Nathanias 34
EmSc Tv 28
StarCraft: Brood War
ProTech112
910 22
Dota 2
syndereN411
League of Legends
Doublelift4962
Counter-Strike
Fnx 120
Other Games
Grubby3572
shahzam294
B2W.Neo209
ToD175
ZombieGrub163
C9.Mang0143
summit1g143
NeuroSwarm64
Organizations
Counter-Strike
PGL70
StarCraft 2
EmSc Tv 28
EmSc2Tv 28
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1393
• Shiphtur761
Upcoming Events
Replay Cast
55m
Sparkling Tuna Cup
11h 55m
WardiTV Invitational
13h 55m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 2h
INu's Battles
1d 13h
ByuN vs Classic
3D!Clan Event
1d 18h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
[ Show More ]
Ultimate Battle
3 days
CranKy Ducklings
4 days
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.