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Guess I'll have some reading to do now.
Forum Index > TL Mafia |
Mandalor
Germany2362 Posts
![]() Guess I'll have some reading to do now. | ||
rredtooth
5459 Posts
On March 01 2009 01:28 ahswtini wrote: I think the most solid lead we have today is inertinept, detectives follow up on other clues (such as the sharp reference). inertinept is essentially a dead man walking (unless people continue to not vote). Like BWdero stated we don't need to waste a check on him. Go ahead and check me (redtooth) and blue_arrow. Its better to just blindly throw out a cluecheck than it is to just let it waste and go to the next night. I'm holding off on voting for inertinept because I want to hear an argument. Will probably end up voting for him anyways but just wanted his two cents in it before we kill him off. By the way, what do you guys think of my little plan to prevent detectives from checking the same person? | ||
LTT
Shakuras1095 Posts
On March 01 2009 01:34 redtooth wrote: Show nested quote + On March 01 2009 01:28 ahswtini wrote: I think the most solid lead we have today is inertinept, detectives follow up on other clues (such as the sharp reference). inertinept is essentially a dead man walking (unless people continue to not vote). Like BWdero stated we don't need to waste a check on him. Go ahead and check me (redtooth) and blue_arrow. Its better to just blindly throw out a cluecheck than it is to just let it waste and go to the next night. I'm holding off on voting for inertinept because I want to hear an argument. Will probably end up voting for him anyways but just wanted his two cents in it before we kill him off. By the way, what do you guys think of my little plan to prevent detectives from checking the same person? It's Moot. Once Dyno is confirmed, he can coordinate Detective checks to prevent overlap. | ||
ahswtini
Northern Ireland22203 Posts
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LTT
Shakuras1095 Posts
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fusionsdf
Canada15390 Posts
#I vote for inertinept I'm not 100% convinced of it, but its about as good as you can expect from one day, and it doesnt make sense to not lynch anyone even if we could somehow organize that. | ||
ahswtini
Northern Ireland22203 Posts
I vote for inertinept to be lynched. | ||
rredtooth
5459 Posts
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LordWeird
United States3411 Posts
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Naib
Hungary4843 Posts
On March 01 2009 01:35 LTT wrote: Show nested quote + On March 01 2009 01:34 redtooth wrote: On March 01 2009 01:28 ahswtini wrote: I think the most solid lead we have today is inertinept, detectives follow up on other clues (such as the sharp reference). inertinept is essentially a dead man walking (unless people continue to not vote). Like BWdero stated we don't need to waste a check on him. Go ahead and check me (redtooth) and blue_arrow. Its better to just blindly throw out a cluecheck than it is to just let it waste and go to the next night. I'm holding off on voting for inertinept because I want to hear an argument. Will probably end up voting for him anyways but just wanted his two cents in it before we kill him off. By the way, what do you guys think of my little plan to prevent detectives from checking the same person? It's Moot. Once Dyno is confirmed, he can coordinate Detective checks to prevent overlap. That arises a question, though. I understand how you can prove to Dyno (if he's innocent) that you're a paramedic, and veteran, but what about the other roles? Here's what I thought (for detectives, as they haven't been discussed yet). Most likely mafia will try to impose as a detective, I think it's inevitable (they see how we weeded out the chances for veteran / paramedic, but maybe they'll try smth. there too, who knows). Anyway: if anyone claims that he has found a clue that links to a specific person, it'll be up to Dyno to trust him or not. If I were Dyno, I would accept a claim PM-ed to him because: if the PMer is a detective, the PM isn't forged, and we'll get a mafia member. If the PM is forged then we'll have a sure mafia even after we lynch an innocent person first. I would advise this as the path to take, after Dyno's proven to be a vet. Obviously, he should be proceeding caotiously until any detective catches (or claims to catch) a culprit. Most likely mafia will try to pose as a detective that simply can't find anything. Another, costly way to confirm detectives is to send them on missions, and lynch the target (regardless of being red or green). That takes a day of lynches (or half a double) just to confirm a detective's innocence, though. I wouldn't recommend this, waste of lives and time too. And anyway, detectives are deemed to get clues right once in a while, so we don't need the above paragraph. Just don't trust anyone with information as long as they only tell you "I checked X and he was innocent" Thoughts? P.s.: I'm going out now, will read stuff when I got back. Laters. | ||
LTT
Shakuras1095 Posts
On March 01 2009 01:58 Naib wrote: Show nested quote + On March 01 2009 01:35 LTT wrote: On March 01 2009 01:34 redtooth wrote: On March 01 2009 01:28 ahswtini wrote: I think the most solid lead we have today is inertinept, detectives follow up on other clues (such as the sharp reference). inertinept is essentially a dead man walking (unless people continue to not vote). Like BWdero stated we don't need to waste a check on him. Go ahead and check me (redtooth) and blue_arrow. Its better to just blindly throw out a cluecheck than it is to just let it waste and go to the next night. I'm holding off on voting for inertinept because I want to hear an argument. Will probably end up voting for him anyways but just wanted his two cents in it before we kill him off. By the way, what do you guys think of my little plan to prevent detectives from checking the same person? It's Moot. Once Dyno is confirmed, he can coordinate Detective checks to prevent overlap. That arises a question, though. I understand how you can prove to Dyno (if he's innocent) that you're a paramedic, and veteran, but what about the other roles? Here's what I thought (for detectives, as they haven't been discussed yet). Most likely mafia will try to impose as a detective, I think it's inevitable (they see how we weeded out the chances for veteran / paramedic, but maybe they'll try smth. there too, who knows). Anyway: if anyone claims that he has found a clue that links to a specific person, it'll be up to Dyno to trust him or not. If I were Dyno, I would accept a claim PM-ed to him because: if the PMer is a detective, the PM isn't forged, and we'll get a mafia member. If the PM is forged then we'll have a sure mafia even after we lynch an innocent person first. I would advise this as the path to take, after Dyno's proven to be a vet. Obviously, he should be proceeding caotiously until any detective catches (or claims to catch) a culprit. Most likely mafia will try to pose as a detective that simply can't find anything. Another, costly way to confirm detectives is to send them on missions, and lynch the target (regardless of being red or green). That takes a day of lynches (or half a double) just to confirm a detective's innocence, though. I wouldn't recommend this, waste of lives and time too. And anyway, detectives are deemed to get clues right once in a while, so we don't need the above paragraph. Just don't trust anyone with information as long as they only tell you "I checked X and he was innocent" Thoughts? P.s.: I'm going out now, will read stuff when I got back. Laters. There are lots of way to root out fake roleclaims. These aren't the best things to post publically, though. Once Dyno is confirmed, I'll share my thoughts. It isn't a big deal though. Dyno should be suspicious of everyone except for confirmed veterans. He can slowly build from there and give directions to all of the blues whether they are confirmed or not. | ||
3 Lions
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United States3705 Posts
edit: bolded | ||
Qatol
United States3165 Posts
Also, I think people can vote for blue_arrow just fine just as long as a vet other than dyno doesn't use their special vote on him. I vote for inertinept I vote for sanctuary paramedic EDIT: I change my town ability vote from sanctuary paramedic to sanctuary veteran | ||
rredtooth
5459 Posts
Original request with explanation: On March 01 2009 00:55 redtooth wrote: Finally, a request: If you a green, don't claim to be a blue unless you are trying to take a hit for one (an action which is beyond our selfish capabilities). This cuts the crap blues will likely have to face and makes it easier to catch mafias who are "fakeclaiming" by narrowing down the scenarios to either (A) a real blue is actually claiming his role or (B) a red is claiming a blue's role to get in on the circle. By claiming you are a blue when you are indeed green, you create a third scenario and a dilemma for the vet who has to decide whether you are mafia or just a stupid townie. Man I just realized my posts are getting more and more colorful. | ||
ahswtini
Northern Ireland22203 Posts
On March 01 2009 02:01 Qatol wrote: People who are voting, remember that we vote for town abilities at the same time when we vote. Also, I have thought of another reason why we shouldn't try to use overtime. Mafia can just backlash on the same day, and totally waste the town ability. It is MUCH more useful to sanctuary, and the sooner the better considering that we have to wait a day before we can use another ability. Also, I think people can vote for blue_arrow just fine just as long as a vet other than dyno doesn't use their special vote on him. I vote for inertinept I vote for sanctuary paramedic Why use town abilities so early? None of the paramedics have been revealed, as far as I know, I personally think we should save the three abilities for later. | ||
BWdero
Netherlands476 Posts
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d_so
Korea (South)3262 Posts
why inertinept? is it because of the word benign? and because his name is made of inert + inept, and these words are kind of similar to benign? if that's so i guess it makes sense. but when i first looked through the name list, i thought benign --> humbug. so i dono | ||
BWdero
Netherlands476 Posts
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ahswtini
Northern Ireland22203 Posts
I reckon inert is very close to it, and I would associate being inept to not being particularly aggressive. | ||
Qatol
United States3165 Posts
On March 01 2009 02:06 ahswtini wrote: Show nested quote + On March 01 2009 02:01 Qatol wrote: People who are voting, remember that we vote for town abilities at the same time when we vote. Also, I have thought of another reason why we shouldn't try to use overtime. Mafia can just backlash on the same day, and totally waste the town ability. It is MUCH more useful to sanctuary, and the sooner the better considering that we have to wait a day before we can use another ability. Also, I think people can vote for blue_arrow just fine just as long as a vet other than dyno doesn't use their special vote on him. I vote for inertinept I vote for sanctuary paramedic Why use town abilities so early? None of the paramedics have been revealed, as far as I know, I personally think we should save the three abilities for later. Because I don't think the game will last long enough for us to use all the town abilities (the earliest we can use them all is day 5) before this game is pretty much decided. I would much rather let the mafia hit medics and wonder if their targets were either vets or medic protected tonight than just needlessly lose a source of extra night lives, especially since the mafia KP is 5 now but will decrease in the future. More hits = more likely to hit a medic, which is the most dangerous thing the mafia can do right now. | ||
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