TL Mafia 4 - Page 16
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BWdero
Netherlands476 Posts
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Rice
United States1332 Posts
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Amber[LighT]
United States5078 Posts
oh #I vote for inertinept | ||
LTT
Shakuras1095 Posts
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ahswtini
Northern Ireland22203 Posts
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BWdero
Netherlands476 Posts
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Qatol
United States3165 Posts
On March 01 2009 03:01 iNfuNdiBuLuM wrote: Is it a good idea then to sanctuary -> veteran? The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right? The Bad: We don't get another ability until NIght 2/day 3 depending what we pick. I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here. I vote inertinept btw I still argue that it is better to sanctuary the medics because it turns Dyno into a figurehead that the medics can all protect. If we are going to use sanctuary -> vet, ALL of the vets had better voteclaim to Dyno and then use their vet votes on random people so Dyno has a confirmed circle to start with. If it looks like sanctuary veteran is the call, I will gladly change my vote to that. | ||
Scooter
United States747 Posts
On March 01 2009 03:01 iNfuNdiBuLuM wrote: Is it a good idea then to sanctuary -> veteran? The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right? The Bad: We don't get another ability until NIght 2/day 3 depending what we pick. I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here. I vote inertinept btw if we vote for Sanctuary day 1 it won't kick in until night 2 On March 01 2009 02:43 Chuiu wrote: Its the following day/night not the following night. Meaning if you vote on it day 1 it won't start till day 2. I vote for Inertinept I vote for Sanctuary - Veteran townies should refrain from voting unless it's also for sanctuary, imo. edit: changed my vote from Sanc Para to Sanc Vet | ||
Night[Mare
Mexico4793 Posts
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LTT
Shakuras1095 Posts
On March 01 2009 03:06 Qatol wrote: I still argue that it is better to sanctuary the medics because it turns Dyno into a figurehead that the medics can all protect. If we are going to use sanctuary -> vet, ALL of the vets had better voteclaim to Dyno and then use their vet votes on random people so Dyno has a confirmed circle to start with. If it looks like sanctuary veteran is the call, I will gladly change my vote to that. That is the plan regarding the Veterans confirming themselves. Might as well protect them while they are vulnerable. | ||
Qatol
United States3165 Posts
I change my town ability vote from sanctuary paramedic to sanctuary veteran | ||
Amber[LighT]
United States5078 Posts
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LTT
Shakuras1095 Posts
On March 01 2009 03:06 Scooter wrote: if we vote for Sanctuary day 1 it won't kick in until night 2 edit: changed my vote from Sanc Para to Sanc Vet Sanctuary says the following night, which means the night following the vote. Dyno. will be protected tonight. | ||
Infundibulum
United States2552 Posts
On March 01 2009 03:06 Scooter wrote: if we vote for Sanctuary day 1 it won't kick in until night 2 I vote for Inertinept I vote for Sanctuary - Veteran townies should refrain from voting unless it's also for sanctuary, imo. edit: changed my vote from Sanc Para to Sanc Vet Wait, to be clear: Day 1 we vote for sanctuary. It does not happen until Night 2? I thought this was only with overtime... It's kind of ambiguous from reading rules post. | ||
Scooter
United States747 Posts
To follow up on what Qatol said, are we gonna roleclaim all our veterans? It would be nice to have a list of safe people, but the more veterans that make themselves known the more we have to spread the paramedics around. | ||
ahswtini
Northern Ireland22203 Posts
Sanctuary: Prevents the deaths of a specific type of blue that following night Yeah...'following' as in Day/Night2? | ||
Scooter
United States747 Posts
On March 01 2009 03:10 iNfuNdiBuLuM wrote: Wait, to be clear: Day 1 we vote for sanctuary. It does not happen until Night 2? I thought this was only with overtime... It's kind of ambiguous from reading rules post. I think it'll kick in tonight, the post I was quoting was referring to Overtime, which kicks in the next day/night cycle | ||
dreamflower
United States312 Posts
As for a town ability, I still feel it's too early to be using Sanctuary, which can only be used once, on the first very night. With the Mafia having only a kill power of 5, the town lacking vigilantes in addition to lynching, and the not-entirely implausible assumption that there's more than one veteran, I think this will actually be a pretty long game. Especially on the first night, when the Mafia has a much lower probability of hitting a Medic than just about any other night, I would think. But I'm very open to arguments against that, as long as the arguers use small words, short sentences and easy-to-understand metaphors. ![]() | ||
Qatol
United States3165 Posts
On March 01 2009 03:11 Scooter wrote: my bad, thanks for clearing that up. To follow up on what Qatol said, are we gonna roleclaim all our veterans? It would be nice to have a list of safe people, but the more veterans that make themselves known the more we have to spread the paramedics around. I argue that we don't roleclaim them publicly. Instead veterans should PM their veteran vote to Dyno and he can spread the IDs of the vets to each other once the vets are confirmed | ||
BWdero
Netherlands476 Posts
Sanctuary: Prevents the deaths of a specific type of blue that following day/night cycle | ||
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