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TL Mafia 4 - Page 16

Forum Index > TL Mafia
Post a Reply
Prev 1 14 15 16 17 18 39 Next All
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 18:03 GMT
#301
I support doing a sanctuary vet.
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
Rice
Profile Blog Joined July 2007
United States1332 Posts
February 28 2009 18:04 GMT
#302
I vote sanctuary veteran
Freedom will be defended at the cost of civil liberties.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 28 2009 18:04 GMT
#303
ok.

oh

#I vote for inertinept
"We have unfinished business, I and he."
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 18:05 GMT
#304
I vote for Inertinept and Sanctuary Veteran
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 28 2009 18:05 GMT
#305
I would like to add a vote for sanctuary for veterans to my existing vote for inertinept
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 18:05 GMT
#306
I vote for sanctuary veteran.
Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:06 GMT
#307
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


I still argue that it is better to sanctuary the medics because it turns Dyno into a figurehead that the medics can all protect. If we are going to use sanctuary -> vet, ALL of the vets had better voteclaim to Dyno and then use their vet votes on random people so Dyno has a confirmed circle to start with. If it looks like sanctuary veteran is the call, I will gladly change my vote to that.
Uff Da
Scooter
Profile Blog Joined November 2007
United States747 Posts
Last Edited: 2009-02-28 18:07:57
February 28 2009 18:06 GMT
#308
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


if we vote for Sanctuary day 1 it won't kick in until night 2

On March 01 2009 02:43 Chuiu wrote:
Show nested quote +
On February 28 2009 22:47 ahswtini wrote:
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this

Its the following day/night not the following night. Meaning if you vote on it day 1 it won't start till day 2.



I vote for Inertinept
I vote for Sanctuary - Veteran

townies should refrain from voting unless it's also for sanctuary, imo.


edit: changed my vote from Sanc Para to Sanc Vet
My unblocks gets yo curleh mustache wet のωの
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
February 28 2009 18:06 GMT
#309
I vote for inertinept.
Teamliquidian townie
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 18:07 GMT
#310
On March 01 2009 03:06 Qatol wrote:
Show nested quote +
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


I still argue that it is better to sanctuary the medics because it turns Dyno into a figurehead that the medics can all protect. If we are going to use sanctuary -> vet, ALL of the vets had better voteclaim to Dyno and then use their vet votes on random people so Dyno has a confirmed circle to start with. If it looks like sanctuary veteran is the call, I will gladly change my vote to that.


That is the plan regarding the Veterans confirming themselves. Might as well protect them while they are vulnerable.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:07 GMT
#311
The tribe has spoken.
I change my town ability vote from sanctuary paramedic to sanctuary veteran
Uff Da
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 28 2009 18:07 GMT
#312
I vote for sanctuary veterans
"We have unfinished business, I and he."
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
February 28 2009 18:09 GMT
#313
On March 01 2009 03:06 Scooter wrote:

if we vote for Sanctuary day 1 it won't kick in until night 2




edit: changed my vote from Sanc Para to Sanc Vet


Sanctuary says the following night, which means the night following the vote. Dyno. will be protected tonight.
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
February 28 2009 18:10 GMT
#314
On March 01 2009 03:06 Scooter wrote:
Show nested quote +
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


if we vote for Sanctuary day 1 it won't kick in until night 2

Show nested quote +
On March 01 2009 02:43 Chuiu wrote:
On February 28 2009 22:47 ahswtini wrote:
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this

Its the following day/night not the following night. Meaning if you vote on it day 1 it won't start till day 2.



I vote for Inertinept
I vote for Sanctuary - Veteran

townies should refrain from voting unless it's also for sanctuary, imo.


edit: changed my vote from Sanc Para to Sanc Vet



Wait, to be clear: Day 1 we vote for sanctuary. It does not happen until Night 2? I thought this was only with overtime...

It's kind of ambiguous from reading rules post.
LoL NA: MothLite == Steam: p0nd
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 18:11 GMT
#315
my bad, thanks for clearing that up.

To follow up on what Qatol said, are we gonna roleclaim all our veterans? It would be nice to have a list of safe people, but the more veterans that make themselves known the more we have to spread the paramedics around.
My unblocks gets yo curleh mustache wet のωの
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 28 2009 18:12 GMT
#316
Sanctuary: Prevents the deaths of a specific type of blue that following night

Yeah...'following' as in Day/Night2?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 28 2009 18:13 GMT
#317
On March 01 2009 03:10 iNfuNdiBuLuM wrote:
Show nested quote +
On March 01 2009 03:06 Scooter wrote:
On March 01 2009 03:01 iNfuNdiBuLuM wrote:
Is it a good idea then to sanctuary -> veteran?

The good: Dyno. is protected for night, giving us Night 1 + Day 2 to coordinate. Especially with many players in different time zone this is nice. Also medics will not have to worry about overlapping protection on him since he has been sanctuary'd. Other option is to sanctuary -> medic, which will leave mafia if they hit a vet (not dyno) or a medic confused - i think the odds are not too great here, they only have 5 hits right?

The Bad: We don't get another ability until NIght 2/day 3 depending what we pick.

I say go for it to sanctuary -> vet, we gotta get 31 votes though and right now Qatol is on Sanctuary: Paramedic. Let's get a consensus here.

I vote inertinept
btw


if we vote for Sanctuary day 1 it won't kick in until night 2

On March 01 2009 02:43 Chuiu wrote:
On February 28 2009 22:47 ahswtini wrote:
We don't know who to protect so Sanctuary's pretty useless. Won't overtime be in effect on Night 1? We vote during the day, so surely the following night is Night 1? Maybe Chuiu can clarify this

Its the following day/night not the following night. Meaning if you vote on it day 1 it won't start till day 2.



I vote for Inertinept
I vote for Sanctuary - Veteran

townies should refrain from voting unless it's also for sanctuary, imo.


edit: changed my vote from Sanc Para to Sanc Vet



Wait, to be clear: Day 1 we vote for sanctuary. It does not happen until Night 2? I thought this was only with overtime...

It's kind of ambiguous from reading rules post.


I think it'll kick in tonight, the post I was quoting was referring to Overtime, which kicks in the next day/night cycle
My unblocks gets yo curleh mustache wet のωの
dreamflower
Profile Blog Joined December 2008
United States312 Posts
February 28 2009 18:13 GMT
#318
I vote for inertinept.

As for a town ability, I still feel it's too early to be using Sanctuary, which can only be used once, on the first very night. With the Mafia having only a kill power of 5, the town lacking vigilantes in addition to lynching, and the not-entirely implausible assumption that there's more than one veteran, I think this will actually be a pretty long game. Especially on the first night, when the Mafia has a much lower probability of hitting a Medic than just about any other night, I would think.

But I'm very open to arguments against that, as long as the arguers use small words, short sentences and easy-to-understand metaphors.
"When the gods wish to punish us, they answer our prayers." -Oscar Wilde
Qatol
Profile Blog Joined November 2006
United States3165 Posts
February 28 2009 18:14 GMT
#319
On March 01 2009 03:11 Scooter wrote:
my bad, thanks for clearing that up.

To follow up on what Qatol said, are we gonna roleclaim all our veterans? It would be nice to have a list of safe people, but the more veterans that make themselves known the more we have to spread the paramedics around.


I argue that we don't roleclaim them publicly. Instead veterans should PM their veteran vote to Dyno and he can spread the IDs of the vets to each other once the vets are confirmed
Uff Da
BWdero
Profile Joined February 2008
Netherlands476 Posts
February 28 2009 18:15 GMT
#320
Sanctuary will protect our veterans this night. If it was night 2 it would read

Sanctuary: Prevents the deaths of a specific type of blue that following day/night cycle

Stars fighting! Member #43 of Violet fan cafe. Fuck Kespa.
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