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Team Liquid Mafia [gg] - Page 158

Forum Index > TL Mafia
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Eti307
Profile Blog Joined March 2004
Canada3442 Posts
March 12 2008 05:35 GMT
#3141
I'm in for next game!

LOLLLL

stay tuned for our wrap up, but mafia side this game is hilarious
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
March 12 2008 06:56 GMT
#3142
put me in the next game
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
March 12 2008 08:13 GMT
#3143
Yeah I can't be "active" since I was dead on the first day.
Let me in the nxt game.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Romance_us
Profile Joined March 2006
Seychelles1806 Posts
March 12 2008 09:18 GMT
#3144
On March 12 2008 14:35 Eti307 wrote:
I'm in for next game!

LOLLLL

stay tuned for our wrap up, but mafia side this game is hilarious


You did well, but also, it isn't hard to lurk and mafia when there is also a 50% inactive townie rate.

Regardless though, the mafia did well, and the town just did ATROCIOUS. The next game will be far more entertaining and I can't wait.

Obviously, the main issue that needs to be dealt with is inactivity. When the mafia can hit 6 people a night and 50% of the townies are inactive, you pretty much lose already.
Notes and feelings, numbers and reason. The ultimate equilibrium.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 12 2008 10:13 GMT
#3145
hi guys! i'm new here and i've never played a game of mafia, but i followed this game (yes, i read all 158 pages) and enjoyed it a lot. mind if i join the next game?
Ninja4ever.
Profile Joined March 2008
France231 Posts
Last Edited: 2008-03-12 13:28:50
March 12 2008 10:39 GMT
#3146
i'm in the same situation. I never really posted there, but i've been reading everything since the beginning and i'd like to join the next game.
edit : Oh, you already put me in the list, thx.
"Live as if you were to die tomorrow, learn as if you were to live for ever."
Empyrean
Profile Blog Joined September 2004
17082 Posts
March 12 2008 10:47 GMT
#3147
Something that may help:

Each mafia member may only submit one name to Chuiu. That way, inactive mafia members (of which there were) would also be punished.
Moderator
Dapperdan
Profile Joined February 2008
United States38 Posts
Last Edited: 2008-03-12 11:23:45
March 12 2008 11:23 GMT
#3148
You guys are all completely overreacting to the inactivity problem. The thread was about 50 pages in a matter of days. Someone could have come back to the game a little late and gave up on catching up the thread quickly. The fact of the matter is, shitty lynch decisions were made. You guys weren't able to tell when the mafia's were leading the lynch wagons that were often based on mass BS or make effective use of the mayor slot, pardoner slot, or paramedics. Also, the shorter the day/night cycles, the shorter, less epic, and less well-made the clue batches will be. Some people can only check on the thread every couple days, also. A 3 day limit would be most reasonable if you want things to go by so fast.
Never has a greedy man become rich.
Tracil
Profile Blog Joined September 2005
Australia505 Posts
March 12 2008 11:51 GMT
#3149
Inactivity *is* a very serious problem. You had, what, *70 people*? Even at half that number you would have had an extremely large volume of posts. Someone coming to the game late and *giving up* is a definition of inactive towny and yet another reason why large games are a pain. In general, inactive town is far more harmful to town than inactive scum is harmful to scum *if* both sides are inactive in roughly equal measure.

I will (and have) conceded that power roles were not utilized effectively and town was not directing it's investigations terribly well, self included (except vigilantes, who were heroes). A game of this size, however, is almost certain to create problems based on inactivity one way or the other.

And, frankly, if the game is balanced with that in mind, then it turns the other way, which is that town is the imbalanced side if everyone plays. Neither of these are good options.

<->

I agree with the time things. Three days seems quite reasonable to me, and regular updates are awesomeness.

<->

I did actually like some things about this game, at least in retrospect. The election at the start of the game is an interesting and novel mechanic to me, which I may steal for other games. I feel it will become doubly interesting once a 'metagame' has been established (that is, people have a feel for how other people play the game, as well as previous games to base the election on). The mods are to be praised for introducing this game, because mafia is quite frankly awesomesauce.
Shooting
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 12:24 GMT
#3150
37 of 64 people voted on Day 2

35 of 54 people voted on Day 3

26 of 46 people voted on Day 4

18 of 39 people voted on Day 5

42 of 71 people voted in the Election

As you can see, almost half of the townies were AFK throughout this game. They served only as cannon fodder. As for the mafia, only about 10 were active. However this didnt effect us at all.

It would be better if AFKs didnt screw up the game. For example Yogurt, a player with a HUGE role, never posted once. I think the mafia should individually PM their targets to chuiu, if there are inactive mafia, then a townie should be recruited (with a notice in the day post noting that the mafia recruited fresh blood) and the inactive mafia kicked from the game. If a Blue goes inactive, his role should be passed on (once again, a note in the day post) to another townie. The inactive blue can then be switched back into a townie to server as cannon fodder and suspicion sponge.
HeRoS)Pink
Profile Joined July 2005
Canada336 Posts
March 12 2008 13:11 GMT
#3151
On March 12 2008 21:24 Fen wrote:
I think the mafia should individually PM their targets to chuiu.


Mafia have 1 kill per 2 mafia , if ( for exemple) 15 mafia telll him who they kill, how will he decided the 7 that dies from the 15 player?
Addicted
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 13:42 GMT
#3152
On March 12 2008 22:11 HeRoS)Pink wrote:
Show nested quote +
On March 12 2008 21:24 Fen wrote:
I think the mafia should individually PM their targets to chuiu.


Mafia have 1 kill per 2 mafia , if ( for exemple) 15 mafia telll him who they kill, how will he decided the 7 that dies from the 15 player?


If 15 mafia go for different people, the mafia get 0 kills.
If 2 or more mafia go for a person, they get the kill (unless protected)

Mafia have the ability to communicate very easily so coordinating your efforts really isnt hard.
Jimtudor
Profile Joined June 2007
Canada259 Posts
March 12 2008 13:55 GMT
#3153
Sign me up please. This seemed fun.
Fishball
Profile Joined December 2005
Canada4788 Posts
March 12 2008 14:10 GMT
#3154
I totally agree with Fen and Tracil and L2W and a lot of others who think that inactivity is causing problems.
The solution that Fen offered on the Mafia side sounds fair enough and should be considered.
靈魂交響曲
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
March 12 2008 14:51 GMT
#3155
haha, i must have looked so suspicious
Don't believe the florist when he tells you that the roses are free
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 12 2008 15:12 GMT
#3156
On March 12 2008 21:24 Fen wrote:Yogurt, a player with a HUGE role, never posted once.

I can't remember if Yogurt really did post or not but he was using his role till the day he died.
♞
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 12 2008 15:39 GMT
#3157
Posting view is imo a valid strat for a detective. As long as you always use your special ability as detective and paramedic. (I think a medic stated that he did not protect one night, which is behaviour with no advantage and a disadvantage).
pardoners role should only be used if significant changes to the situation happened since the majority of people's votes happend.

@Chuiu you should add a sign-in(and kick not responding players) or demand that players respond to their role PM(and replace non responding players)
LiquipediaOne eye to kill. Two eyes to live.
Alventenie
Profile Joined July 2007
United States2147 Posts
March 12 2008 19:29 GMT
#3158
I just reread the clue paragraph, and one of our vigilantes (EmeraldSparks) i believe didn't kill anyone? or if he did he didn't have any clues pointed to him =(.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 12 2008 20:24 GMT
#3159
He targeted only one person if I recall correctly, but since the mafia was targeting the same person that night his hit was nullified.

Actions for Night 3:

Medic
dinmsab -> Live2Win
Live2Win -> Alventenie

Murderer
EmeraldSparks -> JeeJee (null)
randombum -> chicken` (elder)


1.- Mini Moose 2707 (vet - dead)
2.- Amber[LighT]
3.- aepplet
4.- wurm
5.- JeeJee
6.- Falcynn (vet)
♞
nemY
Profile Blog Joined July 2006
United States3119 Posts
Last Edited: 2008-03-12 20:26:51
March 12 2008 20:25 GMT
#3160
On March 13 2008 04:29 Alventenie wrote:
I just reread the clue paragraph, and one of our vigilantes (EmeraldSparks) i believe didn't kill anyone? or if he did he didn't have any clues pointed to him =(.



He might have tried to kill somebody while the mafia put a hit on the victim first thus nullifying his hit, is this possible? Would be best if he spoke up himself

lol beat to the punch
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