On March 11 2019 12:45 Ace wrote:
Ah. so you never claimed mad hatter, correct?
Show nested quote +
On March 11 2019 12:43 Chezinu wrote:
I believe you are wrong about your Chezinu Role Claim. I know... he is hard to read.
On March 11 2019 10:46 Ace wrote:
As of now we have these claimed roles. If any of the information is wrong let me know.
1 Normal Vigilante (1 shot) - Tumbleweed
1 Lurker Vigilante (Can only target players that had less than 5 posts previous day) - Arcofales
Mad Hatter with 1 bomb - Fecalfeast
Mad Hatter - Chezinu
Day Vigilante - Pandain
Known roles:
Marv = Cop
Trfel = Doctor
Palmar = Backup Cop
iamperfection = Veteran
BC = Scum Roleblocker
With a closed set up we don't know role numbers, but some things we can surmise. I've stated these concerns in earlier posts but I want to keep this stuff on people's minds.
Most of my thoughts come from how I see a balanced game. This is usually from the idea that Scum doesn't really need much power in their roles to destroy the town. When I see lots of high powered Town Roles I assume scum is compensated somehow.
With what we know right now the Town has a shit ton of KP even if it's 1 shot. We have 5 KP plus the lynch. This isn't really that outlandish on the surface because we started with 36 players. But if we're walking around with that much KP look at what's missing - we've had 1 Doctor flip, and 1 cop flip. The backup cop doesn't count as an investigation role because it does nothing until the cop flips. That means in addition to veteran we've seen 2 protective roles and ONE active investigation role included with 8? total KP, 3 of which are guaranteed to hit Town and come with a role blocker.
No one has come out with any information on night investigations. I highly doubt we only had one information role so someone is holding onto something. This again gives the Town massive power vs the only known Scum role of RB.
So I just don't buy all of these claims.
Pandain's Day Vigi claim seems credible to me. Scum having a Day Vigi when they already have 3 KP doesn't match with what we know so far. I'm supposing mods know about the self-confirmation power of normal vigilantes and how shooting during the day boosts that even more.
TW hasn't been counter claimed on the BC shot. Almost confirmed town.
FF and Chez's claims can't be confirmed w/o rolecop or death lol. Both of them being hatters and Town is just wtf. But luckily these claims coincide with the problem role imo: Acro's lurker vigilante.
I've never seen this role afaik remember. When I first saw it I was like oh shit what a great concept! But then I kept thinking about it and it just doesn't seem to fit at face value. Remember, one of the issues with vigilantes is they are Town aligned but their KP can also hit Town. MAfia doesn't have this issue as they know their teammates and their KP will always hit Town.
So Acro is a Town aligned vigilante and gets to shoot people based on lurking conditions. First, the mods would have to know the issue that comes up if only Town satisfies that condition. You'd have a town aligned vigilante becoming completely anti-Town and killing teammates. Sure, they may want to give players control of dealing with lurkers and we can look at Acro as a mod tool. But, post count isn't a sub for post quality. They'd quickly realize that a potentially valuable pro-Town player would be screwed. However, this isn't the only problem with the role for me.
Damdred + Chezinu + Pandain. Those were his choices Night 2. I highly, highly doubt if this role is true it would drop only Town players into his cross hairs. It would be a strictly anti-town role and we would have to lynch him anyway unless you believe he only has 1 shot. If his role is true Acro should have thought hard about some of this and immediately railroaded Chez or Pandain. And if Pandain is town confirmed day vigilante, this means Chezinu has to be scum. Anyone believing Acro's claim should want Chezinu lynched soon.
Let's see how the night plays out and who comes out with a claim tomorrow.
As of now we have these claimed roles. If any of the information is wrong let me know.
1 Normal Vigilante (1 shot) - Tumbleweed
1 Lurker Vigilante (Can only target players that had less than 5 posts previous day) - Arcofales
Mad Hatter with 1 bomb - Fecalfeast
Mad Hatter - Chezinu
Day Vigilante - Pandain
Known roles:
Marv = Cop
Trfel = Doctor
Palmar = Backup Cop
iamperfection = Veteran
BC = Scum Roleblocker
With a closed set up we don't know role numbers, but some things we can surmise. I've stated these concerns in earlier posts but I want to keep this stuff on people's minds.
Most of my thoughts come from how I see a balanced game. This is usually from the idea that Scum doesn't really need much power in their roles to destroy the town. When I see lots of high powered Town Roles I assume scum is compensated somehow.
With what we know right now the Town has a shit ton of KP even if it's 1 shot. We have 5 KP plus the lynch. This isn't really that outlandish on the surface because we started with 36 players. But if we're walking around with that much KP look at what's missing - we've had 1 Doctor flip, and 1 cop flip. The backup cop doesn't count as an investigation role because it does nothing until the cop flips. That means in addition to veteran we've seen 2 protective roles and ONE active investigation role included with 8? total KP, 3 of which are guaranteed to hit Town and come with a role blocker.
No one has come out with any information on night investigations. I highly doubt we only had one information role so someone is holding onto something. This again gives the Town massive power vs the only known Scum role of RB.
So I just don't buy all of these claims.
Pandain's Day Vigi claim seems credible to me. Scum having a Day Vigi when they already have 3 KP doesn't match with what we know so far. I'm supposing mods know about the self-confirmation power of normal vigilantes and how shooting during the day boosts that even more.
TW hasn't been counter claimed on the BC shot. Almost confirmed town.
FF and Chez's claims can't be confirmed w/o rolecop or death lol. Both of them being hatters and Town is just wtf. But luckily these claims coincide with the problem role imo: Acro's lurker vigilante.
I've never seen this role afaik remember. When I first saw it I was like oh shit what a great concept! But then I kept thinking about it and it just doesn't seem to fit at face value. Remember, one of the issues with vigilantes is they are Town aligned but their KP can also hit Town. MAfia doesn't have this issue as they know their teammates and their KP will always hit Town.
So Acro is a Town aligned vigilante and gets to shoot people based on lurking conditions. First, the mods would have to know the issue that comes up if only Town satisfies that condition. You'd have a town aligned vigilante becoming completely anti-Town and killing teammates. Sure, they may want to give players control of dealing with lurkers and we can look at Acro as a mod tool. But, post count isn't a sub for post quality. They'd quickly realize that a potentially valuable pro-Town player would be screwed. However, this isn't the only problem with the role for me.
Damdred + Chezinu + Pandain. Those were his choices Night 2. I highly, highly doubt if this role is true it would drop only Town players into his cross hairs. It would be a strictly anti-town role and we would have to lynch him anyway unless you believe he only has 1 shot. If his role is true Acro should have thought hard about some of this and immediately railroaded Chez or Pandain. And if Pandain is town confirmed day vigilante, this means Chezinu has to be scum. Anyone believing Acro's claim should want Chezinu lynched soon.
Let's see how the night plays out and who comes out with a claim tomorrow.
I believe you are wrong about your Chezinu Role Claim. I know... he is hard to read.
Ah. so you never claimed mad hatter, correct?
yeah.. so it totes okay for mafia to shoot me tonight.



