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Team Melee Mini Mafia VI: Newbies and Vets - Page 7

Forum Index > TL Mafia
Post a Reply
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Damdred
Profile Joined July 2014
15669 Posts
February 29 2016 01:18 GMT
#121
But if you Mr an last last second that is there own fault and they get lynched
sandroba
Profile Joined April 2006
Canada4998 Posts
February 29 2016 01:21 GMT
#122
I agree and I believe blues should absolutely cc in a game this size and only with 2 mafia.
qob
Profile Joined February 2016
84 Posts
February 29 2016 01:23 GMT
#123
tbh when i insulted the mod i forgot they were a mod.
Damdred
Profile Joined July 2014
15669 Posts
February 29 2016 01:24 GMT
#124
100% it's always best to go 1 v 1 in this setup.

So how do you think we should read teams sand? Do you think we should desperate and read people separate and just pick the slimmest person and do away with that group?
sandroba
Profile Joined April 2006
Canada4998 Posts
February 29 2016 01:30 GMT
#125
Had not put much thought into that, but I believe it's optimal to lynch the person we believe the most is mafia should be lynched regarless of how the teamate is behaving.
sandroba
Profile Joined April 2006
Canada4998 Posts
February 29 2016 01:32 GMT
#126
Edit for clarity because I fucked up last sentence by inserting things in a random order:
Had not put much thought into that, but I think it's optimal to lynch the person we believe the most is mafia regarless of how their teamate is behaving.
Damdred
Profile Joined July 2014
15669 Posts
February 29 2016 01:35 GMT
#127
I'll be home shortly
sandroba
Profile Joined April 2006
Canada4998 Posts
February 29 2016 01:37 GMT
#128
On February 29 2016 10:23 qob wrote:
tbh when i insulted the mod i forgot they were a mod.

I don't think kita was being serious when he said you were modkilled =P
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 29 2016 01:44 GMT
#129
I have decided to not post in this thread but just post in our QT.
I had a good night of sleep.
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
February 29 2016 01:46 GMT
#130
Why wouldn't you consider both players?
sandroba
Profile Joined April 2006
Canada4998 Posts
February 29 2016 02:02 GMT
#131
Because mafia is trying to pretend they are town, while town isn't trying to pretend they are mafia. Oversimplified pehaps, but still should be a good guideline.
sandroba
Profile Joined April 2006
Canada4998 Posts
February 29 2016 02:03 GMT
#132
On February 29 2016 10:44 Koshi wrote:
I have decided to not post in this thread but just post in our QT.

Can you tell you partner then to tell us why you made that decision?
Tictock
Profile Blog Joined September 2010
United States6052 Posts
February 29 2016 02:08 GMT
#133
Team Blahvacado reporting in.

I think I'm gunna need a cheetsheet to remember who is paried with who.
I can take that responsibility.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 29 2016 02:29 GMT
#134
On February 29 2016 11:03 sandroba wrote:
Show nested quote +
On February 29 2016 10:44 Koshi wrote:
I have decided to not post in this thread but just post in our QT.

Can you tell you partner then to tell us why you made that decision?

I can't keep up with 2 QTs and a fucking thread.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 29 2016 02:30 GMT
#135
Let's dance!

+ Show Spoiler +
I had a good night of sleep.
Damdred
Profile Joined July 2014
15669 Posts
February 29 2016 02:37 GMT
#136
Koshi is such a rebel.

Kush any reads yet?
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 29 2016 03:01 GMT
#137
1 lurker + 1 active is definitely a scum trait this game. It's a cheap way to limit information (only have one gut player to go off of) while still having the team participate and influence decisions (second player contributing by QT).
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
February 29 2016 03:22 GMT
#138
On February 29 2016 12:01 [UoN]Sentinel wrote:
1 lurker + 1 active is definitely a scum trait this game. It's a cheap way to limit information (only have one gut player to go off of) while still having the team participate and influence decisions (second player contributing by QT).

I think this guy is town
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 29 2016 03:52 GMT
#139
On February 29 2016 12:22 Fecalfeast wrote:
Show nested quote +
On February 29 2016 12:01 [UoN]Sentinel wrote:
1 lurker + 1 active is definitely a scum trait this game. It's a cheap way to limit information (only have one gut player to go off of) while still having the team participate and influence decisions (second player contributing by QT).

I think this guy is town

Sounds like you're trying to cozy up to me. Who's your partner? He's probably a scumbag

##Vote: Fecalfeast
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
February 29 2016 03:57 GMT
#140
On February 29 2016 12:01 [UoN]Sentinel wrote:
1 lurker + 1 active is definitely a scum trait this game. It's a cheap way to limit information (only have one gut player to go off of) while still having the team participate and influence decisions (second player contributing by QT).

Disagree unless it's intentional.
I don't think lurking is any scummier than in normal games.
1 active and 1 lurker is less Scummy than 2 lurkers,
2 lurkers is very Scummy because it makes it less likely that the lurking is due to irl, and more likely that it is due to the stresses of being scum.
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