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[T] Jack of All Trades Mafia

Forum Index > TL Mafia
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syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2015-03-09 23:47:56
March 09 2015 23:46 GMT
#3005
I don't think it was that mafia favored, it would have been a difficult and long struggle had things gone a bit wrong
syllogism
Profile Joined September 2010
Finland5948 Posts
March 09 2015 23:52 GMT
#3013
On March 10 2015 08:50 Keirathi wrote:
Meh, that's a pretty unsatisfying end. I would have probably said something after you posted again too in that situation assuming that when you posted again meant it was safe to talk.

Mafia had 4 KP, it was over anyway (Lightningstrike had a vig as well)
syllogism
Profile Joined September 2010
Finland5948 Posts
March 09 2015 23:55 GMT
#3017
On March 10 2015 08:53 Alakaslam wrote:
Hot damn was that from mafia spirit or town or both?

How the hell was it the button press?

I gave vigs to Lightningstrike and Kurumi, you got stuff from Foolishness.

The button gave us 5 (?) additional points to buy stuff with and let me choose one additional power
syllogism
Profile Joined September 2010
Finland5948 Posts
March 09 2015 23:57 GMT
#3021
On March 10 2015 08:56 Fecalfeast wrote:
1) sorry for being inactive and bad
2)I knew slam was mafia but couldn't articulate it, oh well.
3)I want to see the spirit's options

Check the spirit QTs linked above
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2015-03-10 00:06:56
March 10 2015 00:04 GMT
#3027
On March 10 2015 09:01 kitaman27 wrote:
lol seriously? You post that Onegu can take the shot and then you modkill him when he posts? For such a simple misunderstanding, ending the game is incredibly extreme.

Furthermore, if you're going to enforce a rule like that with no exceptions, how about the fact that both keirathi and kurmi missed a vote in a game where voting is mandatory? Kurumi didn't even post during day three, yet you kill epi for the same reason. If you're going to make an exception to the voting rule and let people off with a warning, you really felt that you had to enforce the onegu modkill?

Town got 2 mislynches in a 6 mafia setup?

What a waste of our time.

Look at Foolishness spirit QT. He had enough points this cycle to buy 3 bulletproof vests + medic ability. He gave stuff to mafia N1 and N2 (no doubt because he was busy). Three shurikens hit town. The only reason you had two mislynches was due to everything going our way.
syllogism
Profile Joined September 2010
Finland5948 Posts
March 10 2015 00:08 GMT
#3033
On March 10 2015 09:07 Toadesstern wrote:
Show nested quote +
On March 10 2015 09:04 syllogism wrote:
On March 10 2015 09:01 kitaman27 wrote:
lol seriously? You post that Onegu can take the shot and then you modkill him when he posts? For such a simple misunderstanding, ending the game is incredibly extreme.

Furthermore, if you're going to enforce a rule like that with no exceptions, how about the fact that both keirathi and kurmi missed a vote in a game where voting is mandatory? Kurumi didn't even post during day three, yet you kill epi for the same reason. If you're going to make an exception to the voting rule and let people off with a warning, you really felt that you had to enforce the onegu modkill?

Town got 2 mislynches in a 6 mafia setup?

What a waste of our time.

Look at Foolishness spirit QT. He had enough points this cycle to buy 4 bulletproof vests. He gave stuff to mafia N1. Three shurikens hit town. The only reason you had two mislynches was due to everything going our way.

we had this in obs-QT:
Show nested quote +
I think some kind of diminishing returns or well, the opposite of that I just don't know what it's called in english, would have been nice.
Something like "buying a role makes buying the same role again X more expensive during that very night it's used as well as Y more expensive permanently."
To force some variety


thoughts? would have made it a little more interesting... I mean you just ended up buying vig no matter what because it's plain the best thing you can get

Something like that would have worked and perhaps some incentive for mafia spirit to give a townie items. Maybe bonus points or cheaper items when given to a townie.
syllogism
Profile Joined September 2010
Finland5948 Posts
March 10 2015 00:19 GMT
#3041
On March 10 2015 09:15 Half the Sky wrote:
Lynch mechanics I do agree were mafia favoured, but I'm no balance expert, so I'm not going to go out all criticising.

I'd like to know how the points system worked, it seemed quite snowball, once mafia were on a roll...that was it.

Town spirit started with 6, I started with 4. We both gained 2 points every cycle. Items costs varied between 1 to 5. Read spirit QTs for more info. It appears that pushing the machine was town favored as it gave Foolishness 7 (?) points and me only 5.
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