By definition you cannot play scummily if you are assisting town in lynching mafia, which is the point of the game. That's just stupid.
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marvellosity
United Kingdom35817 Posts
By definition you cannot play scummily if you are assisting town in lynching mafia, which is the point of the game. That's just stupid. | ||
WaveofShadow
Canada31494 Posts
On April 03 2014 05:25 LSB wrote: What Kushm4sta is saying is very true in a sense. As someone who used to have the highest town night kill rate in tl mafia, 82% (14/17 before my return). I got night killed a lot because I simply acted far to townie early in the game, getting me killed very early. This meant that I had a very little impact on the game. For a high impact town player, It's much better to play scummily in order to survive for a long time so you can spread your impact throughout the game. A classic example of this is chez, who has convinced a large portion of TL mafia that he isn't a threat. LSB this doesn't work. The people who have the highest impact in games are almost always those who look the towniest and can lead. See marv, Rayn, etc. Their early deaths in games may or may not define the outcome of the games in which they play, but look at the games in which you have multiple town threats in recent times. There is no way for scum to eliminate all of the strong town, hence it does not matter who gets NKed early or not because somebody will pick up the slack. Kush's/your case has a little merit to it, but only under very specific circumstances (read: nobody to lead town/no good players), and even then if the aforementioned is true, it is likely scum will win as there is nobody to lead. | ||
LSB
United States5171 Posts
Now a days with games being smaller and minis being prefered, getting killed early means you can have a big impact in the game. However it would be near impossible for larger setups if you get policy killed night one or two. | ||
WaveofShadow
Canada31494 Posts
On April 03 2014 05:29 LSB wrote: There are many things you can do that makes you seem scummy while still assisting town in lynching mafia. For example maintaining suspicion on yourself, as long as mafia thinks they might be able to lynch you, they are less likely to kill you. Now a days with games being smaller and minis being prefered, getting killed early means you can have a big impact in the game. However it would be near impossible for larger setups if you get policy killed night one or two. And this is one of the reasons why town winrate is so high right now, I think. Minis seem to favour town overall. Same people playing in most of these games means people become easier to read. Marv/Rayn/HF factor. Honestly until something in the TL meta changes I may avoid minis entirely as things look to be growing a bit stale. | ||
marvellosity
United Kingdom35817 Posts
On April 03 2014 05:29 LSB wrote: There are many things you can do that makes you seem scummy while still assisting town in lynching mafia. For example maintaining suspicion on yourself, as long as mafia thinks they might be able to lynch you, they are less likely to kill you. Now a days with games being smaller and minis being prefered, getting killed early means you can have a big impact in the game. However it would be near impossible for larger setups if you get policy killed night one or two. I'm most likely to live in large setups if i play really townie and get medic protection if people suspect me then i won't get protected and mafia will get a free hit on me because i will not get lynched if i am town, period On April 03 2014 05:32 WaveofShadow wrote: Honestly until something in the TL meta changes I may avoid minis entirely as things look to be growing a bit stale. I really like big games. Been waiting on the next numbered game a while :x | ||
LSB
United States5171 Posts
On April 03 2014 05:32 marvellosity wrote: I'm most likely to live in large setups if i play really townie and get medic protection if people suspect me then i won't get protected and mafia will get a free hit on me because i will not get lynched if i am town, period I really like big games. Been waiting on the next numbered game a while :x I haven't experienced a large game recently, but generally on night one in a large game, a competent mafia will double or triple stack important town threats. It isn't worth the risk single stacking a town target, especially if there are PMs involved. | ||
justanothertownie
16236 Posts
On April 03 2014 03:51 kushm4sta wrote: jat, playing bad does increase your winrate. Playing bad makes you less likely to get nk. Not getting nk increases your winrate. Therefore playing bad increases your winrate. The bolded is where you just randomly assume something that isn't true in the slightest. | ||
IAmRobik
United States5878 Posts
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Blazinghand
United States25546 Posts
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Oatsmaster
United States16199 Posts
On April 03 2014 05:12 WaveofShadow wrote: I'm sure my own experience is not the only one. You think all the other people too terrible to get NKed all have high winrates? Like...the fundamentall flaw in your argument is saying that not getting NKed means you are more likely to win, when that is simply not the case. Not getting NKed means you are terrible--->means scum leave you alive because you are more likely to fuck up in LYLO, means you are more likely to LOSE if you are alive near the end of the game. Up until VERY recently, look at how many times scum correctly did not nightkill Oats, for example. I fucked up in Lylo like one time. | ||
s0Lstice
United States1830 Posts
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WaveofShadow
Canada31494 Posts
I'm pretty sure it's been at least twice but I'm too lazy to go look it up. Be content with the fact that you absolutely fucking crushed me at HS. And you're on the rankings list and I'm not. | ||
[UoN]Sentinel
United States11320 Posts
Time for me to make my cumback | ||
kushm4sta
United States8878 Posts
yet marv has 60 percent and so does BM. Scum winrate does represent skill. Town winrate does not. People have looked at win rates over huge sample sizes at mafiascum.net. These are not my opinions. They are facts implicit to forum mafia. | ||
Xatalos
Finland9673 Posts
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Holyflare
United Kingdom30774 Posts
On April 03 2014 07:08 IAmRobik wrote: At how many modkills does a game stop being counted for stats and just go into the trashcan? hopefully cell doesn't count | ||
Vivax
Austria20860 Posts
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kushm4sta
United States8878 Posts
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Koshi
Belgium38331 Posts
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Promethelax
Canada7089 Posts
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