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TL Mafia LXIV: The Restart - Page 4

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LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2014-02-08 06:18:41
February 08 2014 06:08 GMT
#2612
Post Game


Congratulations Town on a Victory!
Mod Note:

Thank you all for playing this game. I hope you enjoyed it, and I apologize for the mod screw ups and late flips, the whole cycle took longer than I thought. I really don't have any excuses. Sorry

Everyone - You guys used PMs far more than I thought it would be. In the previous games I've played, PMs were an option, however they were not always used and usually it was a result of confirming town people would PM each other. I would compare this usage to Merc Mafia, which was designed to be a PM game. If I could get your guys thoughts on future games with PMs that would be great!

Masons- The last game I hosted was Insane mafia which had 7 mod confirmed masons and it wasn't a problem. However I underestimated significant differences, and thus didn't realize how broken they would be.

The Mafia Team- Well played guys! You really made the town work for the win! Things looked really bad for you in the early game, but I applaud you guys for dragging it out so long.

The Town - You guys did good, it was just you began to doubt yourselves when everything looks so easy. For a period of time every single scum suspect was mafia, and things look really funky when you can literally not lynch town. Believe in yourself more!

Balla24 / Aquanim - Thanks for all the help co-hosting! You both were awesome!

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http://www.teamliquid.net/forum/viewmessage.php?topic_id=427933&currentpage=30#583
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
February 08 2014 06:14 GMT
#2615
Note On PMs
PMs can be pretty useful in the early game, as it helps you discuss with people and push lynches in a crowded town, however a few faults of PMs became pretty clear.

-It makes some roles ridiculously good. Masons changed from "I think this is OP" to "This is really OP". Future hosts beware
-PMs in lylo, or small town situations are counterproductive. Having people post valuable thoughts out of the thread is incredibly suspicious. Like Oatsmaster pointed out, Bum was trying to convince Thrawn that Oats was mafia, and he was trying to convince Oats that thrawn was mafia. Townies can't point at two mafia and expect to do well at Lylo, but with PMs you can pretend you are only fingering one.
-PMs make people feel uninvolved. People don't have as much fun when half the town is in the "confirmed group" and slowly chopping away at the "unconfirmed group". Mafia should be fun and in-game elitism isn't that fun
-PMs are hard to moderate, though I guess you can 'simply ignore' hostile PMs
-On a similar note people act like crazy boy/girlfriends if their PMs are ignored


That being said I think there are great things about PMs too.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
February 08 2014 06:42 GMT
#2619
Slams Boms
Night 1 - Dead People, bombs returned
Night 2 - Roleblocked
Night 3+ - Bum/Thrawn, and then the final night Bum/Oats
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
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