On November 30 2013 23:21 raynpelikoneet wrote: Desert mini mafia. No i think they are scummy until they start doi8ng osmething that actually matters. There has been a ton of discussion about people's alignments and they have not taken any part in it.
A ton meaning like less than the setup discussion? How do you expect to catch scum in this first phase if you think like this???
I was kinda thinking of catching scum like people normally do in games.. :p
Can we have 6 votes on Graves aswell and then 6 on Nocturne? Then everyone else can vote for those three however they like. That would be my bans.
Also i am picking [1][1]. I prolly won't get the first spot as Mocsta is apparently afk and said before the game he will do the same, but w/e. I suggest the following based on my townreads: [2][1] geript [3][1] OdinOfPergo [4][1] supersoft [5][1] JonnyLaw [6][1] Oatsmaster
That's my plan. Everyone else can pick w/e, because they are not town enough or scummy. VE, Oats and Kurumi have dedicated the game into "let's bitch on rayn" but i don't care, let them do whatever they want. ^^
Good catch on Rean Oats, i didn't realize he was not new, as he hasn't played in a long time.
On December 01 2013 04:57 marvellosity wrote: rayn, is it really worth spending 2 bans on alignment champions?
what are the other choices?
I think yes. If we have townies on top they can and will pick KP-roles etc other good roles for sure. Why ban some really good KP-role when you can just pick it as town?
Example: You could argue that the inventor role should be denied because if scum pick it they can make horrible horrible inventions and punish town for it. Will scum pick it? Fuck no, because we will have townies in top of the draft.
On December 01 2013 05:05 marvellosity wrote: yeah I don't know, was just browsing down the list superfast and I didn't particularly see anything worth banning. And alignment roles were stronger than I thought.
It kinda feels like maybe town will pick up KP roles to automatically take them away from mafia.
I think the only KP role worth considering banning might be Warwick.
I think framer & info-denying roles are worth banning because that way scum need to make a decision of letting cops be in game or ban them. Both scenarios are good for town because cops without ~100% guarantee are shit as you can always argue "but the framer/godfather blabla". If scum deny inv-roles, they leave more room for other strong roles.
And info-denying roles + framer are roles that serve no purpose for townies to pick, they are roles that need to be denied but never used as town. Why not just ban them?
On December 01 2013 05:06 raynpelikoneet wrote: Example: You could argue that the inventor role should be denied because if scum pick it they can make horrible horrible inventions and punish town for it. Will scum pick it? Fuck no, because we will have townies in top of the draft.
That's an interesting mentality you have there rayn.
I am pretty sure my top 5 townies list has all town atm. :p
On December 01 2013 05:25 geript wrote: @Rayn. Graves is a bad ban choice. Scum banning cops will be irrelevant of whether Graves will be available. At best, Graves is a role which a low draft scum may pick up because town are highly unlikely to take it. That's not worth a ban. Banning a powerful KP ability to deny it from scum is better.
We can pick the powerful KP-roles and use it as town. We can't use framer as town in any way. That's why it's a better ban.
Why do you people think denying KP-roles is a "must"? Let's compare (i'll make it easy):
Vigilante: town use: do not shoot (deny) if you dunno what to do, or shoot scum / scumread scum use: shoot town (you might get caught when claim / tracker / watcher) town use = good/null, scum use = bad for town/might get caught
Framer/Janitor: town use: absolutely none (deny) scum use: pro-scum/might get caught (when claim / tracker / watcher) town use = bleh, scum use = bad for town/might get caught
Conclusion: Pro-scum roles (info-denying/ -altering) are way worse for town than KP-roles. In addition to that, you can't even say "scum will pick these" because townies want them too. Which townie REALLY want's to be a framer and never do anything with the role?
So yeah, argue as you will but info-denying / -altering roles are best for being banned. Period.
On December 01 2013 05:25 geript wrote: @Rayn. Graves is a bad ban choice. Scum banning cops will be irrelevant of whether Graves will be available. At best, Graves is a role which a low draft scum may pick up because town are highly unlikely to take it. That's not worth a ban. Banning a powerful KP ability to deny it from scum is better.
We can pick the powerful KP-roles and use it as town. We can't use framer as town in any way. That's why it's a better ban.
I disagree. Because it's far easier for scum to coordinate the draft phase (town plays as selfish individual while scum plays as a team), then scum is far more likely to end up with 2-3 early drafters to grab those early picks.
This is easier said than done. I picked like 10/10 in the last PYP and ended up like 3rd pick or something. Coordinating to get picks is hard for mafia to do imo.
You were 6th. Palmar and Caller owned 2 scum in D1 by being ~15th both. rofl. assuming you are talking about Broadwalk Empire.
Oh yeah i think there is a fair chance that JAT is scum. He made a MQ post, he has never done so as town. That's like picking up posts and calling them out without saying if someone is scum or not, just "good post", "bad post", "bad post" etc etc.