• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:08
CEST 18:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 238ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 ASL22 General Discussion ASL 22 Proposed Map Pool BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4638 users

Roulette Mini Mafia - Page 9

Forum Index > TL Mafia
Post a Reply
Prev 1 7 8 9 10 11 97 Next
Oatsmaster
Profile Joined October 2012
United States16628 Posts
June 04 2013 02:04 GMT
#161
On June 04 2013 11:02 Ace wrote:
Show nested quote +
On June 04 2013 10:56 Oatsmaster wrote:
On June 04 2013 10:55 Stutters695 wrote:
Well it's obviously a secondary strategy behind just catching scum but I don't see any reason not to report after each night.


How does it help town.


read the OP? The powers get returned to the pool the next day.


Why doesnt the cop just claim???
Why all the roles????
Why are you not answering my question
No gg, No skill.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 04 2013 02:06 GMT
#162
On June 04 2013 11:01 [UoN]Sentinel wrote:
Hot damn. This is the first game where I've either played with everyone on the list or been in a game hosted by them.

Except for Vayne. Never played with Vayne before

OCD tiem

##Vote: VayneAuthority

Or me...?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Stutters695
Profile Joined July 2012
2610 Posts
June 04 2013 02:06 GMT
#163
On June 04 2013 10:53 layabout wrote:
Show nested quote +
On June 04 2013 10:43 Oatsmaster wrote:
im lazy
Can someone claim scum then we lynch that guy?

I have an idea!

Instead of that, we just lynch you Oats?

@stutters basically, town doesn't really benefit from knowing who you think is town but scum do since it makes you easier to manipulate. If a bunch of players say that somebody is town based on weak reasoning/little information then people will strengthen their read due to other people agreeing with them. This is quite problematic if said person is scum and it can happen quite easily if everybody is swapping townreads. There are other reasons but i cba it's 3am.

Fair enough, I disagree with some of it but I can understand your reasoning. I'd say that's only a problem if people are being timid (which is generally obvious) and that town reads are pervasive into the general thread sentiment anyway.

I don't want people just posting their most to least scummy lists but if someone disagrees with a scumread I'd like to hear why someone else has a town read.
s0Lstice
Profile Joined August 2009
United States1833 Posts
June 04 2013 02:08 GMT
#164
Sentinel, build some berserkers and I'll secret message you with our next target.

Oats, it's not difficult, when everyone claims, we have 100% accountability for all night actions. It is therefore very difficult for scum to use them for something anti-town. It also frustrates fake claims.
ATOBTTR
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 04 2013 02:09 GMT
#165
On May 28 2013 11:39 Ace wrote:
Yes that's the thing - there are no counter claims. Scum can't CC in the setup because the roles won't be taken from the pool. Scum lose a powerful option to stopping the Town here. Every claim is taken at face value now because the Town does not care if it is Scum making it - the role still lives on.

If roles can be lynched Scum at least have the option of counter claiming Cops or Doctors. The game can hit "follow the cop" scenario once Scum KP = 1. Without 5 or more Scum that isn't a far-fetched scenario.

ETA: Game breaking scenarios:

Once Scum KP hits 1 the Cop claims. Medic protects him. Roleblocker claims.

A.) The Scum team can't hit the cop so they are left with looking for the doctor. Since the roles are random every night they have to get lucky and hope they get doctor themselves. There are no good power role hunting heuristics available since who gets the doctor role switches all the time. Scum clearly don't want to kill the roleblocker with only 1 KP as they lose the potential to stop a claimed Cop. They are at the mercy of the RNG heavily.

Every day the Town tells the Doctor to claim. If the Doctor does not claim they know one of the people not claiming was Scum. This is the only option they have to deal with the Cop - pure RNG of getting the role. Otherwise the cop is unstoppable.

B.) With the roleblocker claiming they can choose to RB anyone but the Cop. A roleblocked Cop = roleblocker is Scum. So that option is out of play for them. Scum would need to get roleblocker, hit the medic and shoot the cop most likely through random investigation with their RoleCop. Once again they are at the mercy of the RNG.

No matter what path it takes the Town can ignore the RNG and have everyone claim as it is the most ProTown thing to do. The Scum team's options are limited. Without help from the RNG its a game of numbers.


So what happens in scenario A when the doctor doesn't claim? If everyone plays innocent we have a dead cop and still hidden mafia. Same in B, if mafia RB'd the cop.

I.E. we know there's a scum holding the role but we don't know who is holding it and is therefore scum, hence it doesn't break the game.

Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 04 2013 02:10 GMT
#166
On June 04 2013 11:06 WaveofShadow wrote:
Show nested quote +
On June 04 2013 11:01 [UoN]Sentinel wrote:
Hot damn. This is the first game where I've either played with everyone on the list or been in a game hosted by them.

Except for Vayne. Never played with Vayne before

OCD tiem

##Vote: VayneAuthority

Or me...?


Could've sworm I played with you before
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 04 2013 02:11 GMT
#167
On June 04 2013 11:04 Oatsmaster wrote:
Show nested quote +
On June 04 2013 11:02 Ace wrote:
On June 04 2013 10:56 Oatsmaster wrote:
On June 04 2013 10:55 Stutters695 wrote:
Well it's obviously a secondary strategy behind just catching scum but I don't see any reason not to report after each night.


How does it help town.


read the OP? The powers get returned to the pool the next day.


Why doesnt the cop just claim???
Why all the roles????
Why are you not answering my question


If Night KP is stopped we'd want the medic claim yo nearly confirm the person as Town. Likewise with a roleblocker. The original plan was based on Scum with 1 KP but with it easier for them to maintain 2 it's a bit harder. Either way there is no downside to claiming the role and who we targeted in the night.
Math me up, scumboi. - Acrofales
Oatsmaster
Profile Joined October 2012
United States16628 Posts
June 04 2013 02:13 GMT
#168
Ok sounds good.

Ace whose scum?
No gg, No skill.
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 04 2013 02:16 GMT
#169
On June 04 2013 11:09 [UoN]Sentinel wrote:
Show nested quote +
On May 28 2013 11:39 Ace wrote:
Yes that's the thing - there are no counter claims. Scum can't CC in the setup because the roles won't be taken from the pool. Scum lose a powerful option to stopping the Town here. Every claim is taken at face value now because the Town does not care if it is Scum making it - the role still lives on.

If roles can be lynched Scum at least have the option of counter claiming Cops or Doctors. The game can hit "follow the cop" scenario once Scum KP = 1. Without 5 or more Scum that isn't a far-fetched scenario.

ETA: Game breaking scenarios:

Once Scum KP hits 1 the Cop claims. Medic protects him. Roleblocker claims.

A.) The Scum team can't hit the cop so they are left with looking for the doctor. Since the roles are random every night they have to get lucky and hope they get doctor themselves. There are no good power role hunting heuristics available since who gets the doctor role switches all the time. Scum clearly don't want to kill the roleblocker with only 1 KP as they lose the potential to stop a claimed Cop. They are at the mercy of the RNG heavily.

Every day the Town tells the Doctor to claim. If the Doctor does not claim they know one of the people not claiming was Scum. This is the only option they have to deal with the Cop - pure RNG of getting the role. Otherwise the cop is unstoppable.

B.) With the roleblocker claiming they can choose to RB anyone but the Cop. A roleblocked Cop = roleblocker is Scum. So that option is out of play for them. Scum would need to get roleblocker, hit the medic and shoot the cop most likely through random investigation with their RoleCop. Once again they are at the mercy of the RNG.

No matter what path it takes the Town can ignore the RNG and have everyone claim as it is the most ProTown thing to do. The Scum team's options are limited. Without help from the RNG its a game of numbers.


So what happens in scenario A when the doctor doesn't claim? If everyone plays innocent we have a dead cop and still hidden mafia. Same in B, if mafia RB'd the cop.

I.E. we know there's a scum holding the role but we don't know who is holding it and is therefore scum, hence it doesn't break the game.



It wouldn't kill us outright but it would be an anti-town move not to do so. Especially if a hit is stopped. If no one claims we'll just take the actual claimers as more likely Town than not. But once again it would be really stupid of us not to claim.

If Scum RB cop same thing - we just have a narrower pool of suspects to look at. We'll take that small win in a random bad scenario happening every time.



Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 04 2013 02:17 GMT
#170
On June 04 2013 11:13 Oatsmaster wrote:
Ok sounds good.

Ace whose scum?


Don't know yet
Math me up, scumboi. - Acrofales
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 04 2013 02:27 GMT
#171
On June 04 2013 11:10 [UoN]Sentinel wrote:
Show nested quote +
On June 04 2013 11:06 WaveofShadow wrote:
On June 04 2013 11:01 [UoN]Sentinel wrote:
Hot damn. This is the first game where I've either played with everyone on the list or been in a game hosted by them.

Except for Vayne. Never played with Vayne before

OCD tiem

##Vote: VayneAuthority

Or me...?


Could've sworm I played with you before

Narp.
Ok setup spec bores me.
Wat we do till something happens?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 04 2013 02:29 GMT
#172
we could randomly start voting people off and see who goes apeshit
Math me up, scumboi. - Acrofales
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 04 2013 02:30 GMT
#173
On June 04 2013 11:16 Ace wrote:
Show nested quote +
On June 04 2013 11:09 [UoN]Sentinel wrote:
On May 28 2013 11:39 Ace wrote:
Yes that's the thing - there are no counter claims. Scum can't CC in the setup because the roles won't be taken from the pool. Scum lose a powerful option to stopping the Town here. Every claim is taken at face value now because the Town does not care if it is Scum making it - the role still lives on.

If roles can be lynched Scum at least have the option of counter claiming Cops or Doctors. The game can hit "follow the cop" scenario once Scum KP = 1. Without 5 or more Scum that isn't a far-fetched scenario.

ETA: Game breaking scenarios:

Once Scum KP hits 1 the Cop claims. Medic protects him. Roleblocker claims.

A.) The Scum team can't hit the cop so they are left with looking for the doctor. Since the roles are random every night they have to get lucky and hope they get doctor themselves. There are no good power role hunting heuristics available since who gets the doctor role switches all the time. Scum clearly don't want to kill the roleblocker with only 1 KP as they lose the potential to stop a claimed Cop. They are at the mercy of the RNG heavily.

Every day the Town tells the Doctor to claim. If the Doctor does not claim they know one of the people not claiming was Scum. This is the only option they have to deal with the Cop - pure RNG of getting the role. Otherwise the cop is unstoppable.

B.) With the roleblocker claiming they can choose to RB anyone but the Cop. A roleblocked Cop = roleblocker is Scum. So that option is out of play for them. Scum would need to get roleblocker, hit the medic and shoot the cop most likely through random investigation with their RoleCop. Once again they are at the mercy of the RNG.

No matter what path it takes the Town can ignore the RNG and have everyone claim as it is the most ProTown thing to do. The Scum team's options are limited. Without help from the RNG its a game of numbers.


So what happens in scenario A when the doctor doesn't claim? If everyone plays innocent we have a dead cop and still hidden mafia. Same in B, if mafia RB'd the cop.

I.E. we know there's a scum holding the role but we don't know who is holding it and is therefore scum, hence it doesn't break the game.



It wouldn't kill us outright but it would be an anti-town move not to do so. Especially if a hit is stopped. If no one claims we'll just take the actual claimers as more likely Town than not. But once again it would be really stupid of us not to claim.

If Scum RB cop same thing - we just have a narrower pool of suspects to look at. We'll take that small win in a random bad scenario happening every time.



But it wouldn't be gamebreaking like you said it would be. Hypothetically if I'm scum and me or my other scum (since 2 scum = 1 KP) roll the Doctor, we can shoot the Cop, and if we play as townily as possible we can claim either of the other roles later on and play along with town plan. Assuming we can survive the day we shoot the cop, we simply blend in afterwards and win by pure attrition.

I agree that claiming does help town, but scum can still pull the situation to their advantage and win so it helps them a bit too.

Guess it all comes down to the RNG after all. Greater probability of townies getting X role, so I guess it does benefit town after all.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 04 2013 02:32 GMT
#174
On June 04 2013 11:29 Ace wrote:
we could randomly start voting people off and see who goes apeshit

It doesn't work if you TELL them that's what you're gonna do.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 04 2013 02:42 GMT
#175
On June 04 2013 11:30 [UoN]Sentinel wrote:
Show nested quote +
On June 04 2013 11:16 Ace wrote:
On June 04 2013 11:09 [UoN]Sentinel wrote:
On May 28 2013 11:39 Ace wrote:
Yes that's the thing - there are no counter claims. Scum can't CC in the setup because the roles won't be taken from the pool. Scum lose a powerful option to stopping the Town here. Every claim is taken at face value now because the Town does not care if it is Scum making it - the role still lives on.

If roles can be lynched Scum at least have the option of counter claiming Cops or Doctors. The game can hit "follow the cop" scenario once Scum KP = 1. Without 5 or more Scum that isn't a far-fetched scenario.

ETA: Game breaking scenarios:

Once Scum KP hits 1 the Cop claims. Medic protects him. Roleblocker claims.

A.) The Scum team can't hit the cop so they are left with looking for the doctor. Since the roles are random every night they have to get lucky and hope they get doctor themselves. There are no good power role hunting heuristics available since who gets the doctor role switches all the time. Scum clearly don't want to kill the roleblocker with only 1 KP as they lose the potential to stop a claimed Cop. They are at the mercy of the RNG heavily.

Every day the Town tells the Doctor to claim. If the Doctor does not claim they know one of the people not claiming was Scum. This is the only option they have to deal with the Cop - pure RNG of getting the role. Otherwise the cop is unstoppable.

B.) With the roleblocker claiming they can choose to RB anyone but the Cop. A roleblocked Cop = roleblocker is Scum. So that option is out of play for them. Scum would need to get roleblocker, hit the medic and shoot the cop most likely through random investigation with their RoleCop. Once again they are at the mercy of the RNG.

No matter what path it takes the Town can ignore the RNG and have everyone claim as it is the most ProTown thing to do. The Scum team's options are limited. Without help from the RNG its a game of numbers.


So what happens in scenario A when the doctor doesn't claim? If everyone plays innocent we have a dead cop and still hidden mafia. Same in B, if mafia RB'd the cop.

I.E. we know there's a scum holding the role but we don't know who is holding it and is therefore scum, hence it doesn't break the game.



It wouldn't kill us outright but it would be an anti-town move not to do so. Especially if a hit is stopped. If no one claims we'll just take the actual claimers as more likely Town than not. But once again it would be really stupid of us not to claim.

If Scum RB cop same thing - we just have a narrower pool of suspects to look at. We'll take that small win in a random bad scenario happening every time.



But it wouldn't be gamebreaking like you said it would be. Hypothetically if I'm scum and me or my other scum (since 2 scum = 1 KP) roll the Doctor, we can shoot the Cop, and if we play as townily as possible we can claim either of the other roles later on and play along with town plan. Assuming we can survive the day we shoot the cop, we simply blend in afterwards and win by pure attrition.

I agree that claiming does help town, but scum can still pull the situation to their advantage and win so it helps them a bit too.

Guess it all comes down to the RNG after all. Greater probability of townies getting X role, so I guess it does benefit town after all.


Once Scum KP dropped to 1 = Cop can claim at night, roleblocker claims at night. If RB doesn't claim we know he is Scum. Match that up with previous innocent investigations = Scum have limited moves. They can't counterclaim anything either. So it becomes a game of numbers which the Town will win.

IF the Scum roll the doctor it isn't as bad as you think. We'd still know where they are. That's why I said for the Scum to succeed it would take the RNG to make them lucky whereas the Town can safely ignore it. That's how it was game breaking.

Math me up, scumboi. - Acrofales
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 04 2013 02:45 GMT
#176
On June 04 2013 11:00 JarJarDrinks wrote:
sup y'all. I'll go ahead and agree w/ the claim all roles during the day plan.


@vayne - do u have any response to these?

Show nested quote +
On June 04 2013 09:25 s0Lstice wrote:
He's from mafiascum if you remember. To those that haven't played with vayne, he doesn't dive filters as his bread and butter as is typical around here. He is more into tapping the current flow of the thread and NK analysis.
Show nested quote +
On June 04 2013 09:26 WaveofShadow wrote:
On June 04 2013 09:20 Stutters695 wrote:
On June 04 2013 08:59 s0Lstice wrote:
I think he is saying he doesn't do much on day 1 and wants to see a flip before he puts work in?

Yeah that makes sense, same thing he did in les although he was scum there. I need to check if he does that every game.

He does (or at least says he does) in pretty much every game yeah.
Alignment null.
Vayne I hope you ARE scum this game so I can have the pleasure of fitting your head in a noose.

Are you still planning on playing the same way you have in your previous games? Especially in regards to day 1?


Guess you'll just have to find out. Meta can suck it. This isn't a normal setup anyway so I don't see why it matters. Of course I am gong to be playing way differently
I come in for the scraps
jaybrundage
Profile Joined December 2009
United States3921 Posts
June 04 2013 02:59 GMT
#177
On June 04 2013 09:19 layabout wrote:
Show nested quote +
On June 04 2013 09:14 jaybrundage wrote:
On June 04 2013 08:28 VayneAuthority wrote:
+ Show Spoiler +
im all in on 31, spin the wheel m'boy.

I have drank heavily on the past night so I am taking a nap this day. Wake me up when the sun sets.

I have been drinking so i will not post for a while

+ Show Spoiler +
*pokes with stick*

pointless pressure


Layabout its not even real pressure it seems pretty obvious to me that he was role playing. Havent you ever wanted to poke a drunk with a stick :D

On June 04 2013 09:29 layabout wrote:
Show nested quote +
On June 04 2013 09:22 VayneAuthority wrote:
On June 04 2013 09:19 layabout wrote:
On June 04 2013 09:14 jaybrundage wrote:
On June 04 2013 08:28 VayneAuthority wrote:
+ Show Spoiler +
im all in on 31, spin the wheel m'boy.

I have drank heavily on the past night so I am taking a nap this day. Wake me up when the sun sets.

I have been drinking so i will not post for a while

+ Show Spoiler +
*pokes with stick*

pointless pressure



I'm just trollin' around with the theme, I didn't actually drink today nor yesterday. What is your concern jaybrundage?

If you say that you arent going to post, pressuring you for a contribution serves no purpose for a townie


Also i plan to pressure who ever i want for any reason i want or for no reason at all.
The more you sweat in training, the less you bleed in battle.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
June 04 2013 03:09 GMT
#178
##vote Ace
♥ The world needs more hearts! ♥
Stutters695
Profile Joined July 2012
2610 Posts
June 04 2013 03:12 GMT
#179
Explain please Zeph
Stutters695
Profile Joined July 2012
2610 Posts
June 04 2013 03:15 GMT
#180
On June 04 2013 11:27 WaveofShadow wrote:
Show nested quote +
On June 04 2013 11:10 [UoN]Sentinel wrote:
On June 04 2013 11:06 WaveofShadow wrote:
On June 04 2013 11:01 [UoN]Sentinel wrote:
Hot damn. This is the first game where I've either played with everyone on the list or been in a game hosted by them.

Except for Vayne. Never played with Vayne before

OCD tiem

##Vote: VayneAuthority

Or me...?


Could've sworm I played with you before

Narp.
Ok setup spec bores me.
Wat we do till something happens?

I haven't really read the scum qt from Les Mis, was JJD active in there despite his lack of posting in the thread?
Prev 1 7 8 9 10 11 97 Next
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro4 M2
Bonyth vs Hawk
LiquipediaDiscussion
Showmatch
15:00
Shopify Rebellion Sunday #7
TriGGeR vs ScarlettLIVE!
SHIN vs TBD
Harstem627
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 627
MindelVK 57
BRAT_OK 31
Vindicta 11
SpeCial 3
StarCraft: Brood War
Britney 30596
Calm 4108
Shuttle 1426
Hyuk 823
Jaedong 524
Stork 206
BeSt 174
Soulkey 161
Mong 150
firebathero 146
[ Show more ]
Light 143
actioN 138
ggaemo 105
Last 44
ToSsGirL 43
scan(afreeca) 35
Free 31
soO 29
Sharp 28
Sexy 21
HiyA 20
Rock 20
yabsab 16
Hm[arnc] 15
zelot 12
Purpose 9
Noble 6
Dota 2
Gorgc6068
qojqva1915
XaKoH 721
Counter-Strike
fl0m1718
byalli503
edward154
Heroes of the Storm
Liquid`Hasu234
Other Games
gofns21987
FrodaN5458
B2W.Neo1212
Liquid`RaSZi1043
Hui .209
ArmadaUGS85
Rex29
Organizations
Other Games
BasetradeTV260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• poizon28 50
• StrangeGG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach10
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3383
Other Games
• Shiphtur140
Upcoming Events
OSC
7h 52m
GSL
18h 52m
Monday Night Weeklies
23h 52m
Replay Cast
1d 7h
WardiTV Weekly
1d 18h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.