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Noir Mini Mafia: Chapter 1 - Page 3

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AxleGreaser
Profile Joined November 2012
Australia1154 Posts
April 03 2013 21:48 GMT
#439
wtf
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
April 03 2013 21:53 GMT
#446
so is someo0ne moving?
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
April 03 2013 21:55 GMT
#450
:ynch someone god dam it....
##unvote
##vote Sylencia
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
April 03 2013 21:56 GMT
#454
I have not liked Syl for the lynch quite the most the voting stuff has been shit though and unjustifiable.

Still having both tomorrow is just DAFT
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
April 03 2013 21:57 GMT
#458
thats enough yeah?
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
April 04 2013 13:57 GMT
#472
GG HF + Show Spoiler [LOL] +
In the post game
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
Last Edited: 2013-04-10 04:50:50
April 10 2013 04:40 GMT
#891
On April 10 2013 10:48 Hapahauli wrote:
I felt that the 48-hour Day 1 felt really artificial. I'll probably tweak the time-mechanics a bit for the next version. I'm thinking either...

a) A "time-bank" mechanic. Town starts with 72-96 hours on Day 1, and gains 24 more hours every cycle. If time ever expires on town, the day ends in a no-lynch.
b) A flat 1-week time limit on the game.


a) does look interesting. As it requires townies to decide when to hammer, and gives scum an excuse to. That makes days to me actually variable length.

not b? especially not until a was tried and failed (except I dont think it would)
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
Last Edited: 2013-04-10 04:50:28
April 10 2013 04:45 GMT
#892
My actual death post...



Axles dying Words: and he scores! nk=n1 ..... bucket_list(0) = tick! GG HF
+ Show Spoiler +

Skip: <Stands Looking at Axles still warm corpse.>
Skip: <walks over and gives him one last be wet doggy lick>
Skip: <Turns at looks intently at the town members one by one>
Skip: ow Ow Ow oooooooooooooh, in the silence of the twilight.
Skip: <Walks slowly towards the end of town, still watching the 'townies' intently.>

As skip approaches the mirror at the end of Town, you think you hear someone say "/obs prease"
You look around, for who.
When you look back Skip is missing too.
The mirrored window no longer seems relevant and you ignore it.



+ Show Spoiler [axle] +
IMO: in game death posts, are still best in std form. gghf pocorn. As there is to me implicit information even in my dying words. (it implies I had considered the possibility...)
The skip stuff could be fine as I did compose it pre game, but if you suspect I didn't ...
So meh, post game for player flavoured deaths.

Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
AxleGreaser
Profile Joined November 2012
Australia1154 Posts
April 10 2013 04:55 GMT
#893
Look at me spam in the dead zone.

Oh and scum well played... CC especially had me.
D2 I would have actively looked at Laser with the rest... I did have multiple theories at n1 (some included laser)
but my guess in obs (dead wrong) was my best guess, when I passively read some more of the game and committed.

Live and learn or not.
Axle(OnlySomeTheoriesToAbsurdToBeConsidered)Greaser
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