• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:07
CEST 03:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)14ZeroSpace at Steam NextFest - Last free demo23Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) SC2 Planner - The StarCraft II Build Planner [TLMC] Summer 2026 Ladder Map Rotation StarCraft II 5.0.16 PTR Patch Notes may 26th HomeStory Cup In Early July
Tourneys
GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Beyond All Reason Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22479 users

Nomination Mafia - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 02:08 GMT
#191
Already on it VE:

Im disturbed Oats had a problem with the Day 1 post. BioSC clearly said it would be a phone post.
Oats is looking for an easy way to contribute, without contributing.

Vote stands
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 02:09 GMT
#193
But.. your right.. i need to put vote where mouth is:
##Unvote
##Vote: Mocsta

For Mayor!

//spam over now
##Unvote

Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 02:18 GMT
#195
If i have to explain the joke to you, i see two situations

#1 - You aren't reading the thread. Considering its less than one page old. This means you dont care and are most likely too involved with discussions in the scum qt !!!

OR

#2 - Your wit is as useful as a football bat. This means you are not of use and are most likely to be involved with discussions in the scum qt !!!

##Vote: Oatsmaster
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 02:27 GMT
#197
Trolling over
##Unvote
Working on a real post to prompt some discussion.

Gimme 5min.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 02:41 GMT
#198
My musings on the setup + nomination mechanic

Overall, I think the analysis of possible motives will be of much more significance than other games - for both town trying to hunt scum, and for scum trying to blend in. The nomination mechanic in particular is interesting and I see several avenues scum may wish to explore.

With the nomination scum might:
  • nominate three scummy looking town,
  • nominate a mix of scummy looking town with a townie looking scum
  • nominate the towniest players to force elimination of a big threat to scum
    Or even
  • nominate three scum to try and clear suspicion off the two survivors.

As such there is a lot of WIFOM potention in that scum may mix one scum in with the nomination to lower the likelihood that town can use 'process of elimination' to find scum. But to accomplish this, at least a couple of scum are going to have to put a lot of effort into looking at least "leaning townie" if not townier than that.

I see the best path forward for town, as to play and eliminate the first option (scummy looking town). One way to to this is to pressure the least active Day 1 peeople, to establish a high standard of activity all around (quality and quantity). The harder scum have to try in order to look "average", the more likely it is that they will mess up somewhere.

Obviously most games start with this intent, but I think this game is where it is more pertinent than ever to maintain quality posts and solid play.

How do I plan to act for this game:
I am going to be open and transparent in my play. I will be as forthcoming as I can with my scumreads and thoughts at any point in the game. I expect that my actions and motives will speak louder than my words.

@All
What do you think of the above. Do you it is wise to to reduce the chance of scum looking town as a counter to the nomination mechanic?
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 02:53 GMT
#200
On February 06 2013 11:46 Oatsmaster wrote:
Basically standerd talk.

Show nested quote +
I am going to be open and transparent in my play. I will be as forthcoming as I can with my scumreads and thoughts at any point in the game. I expect that my actions and motives will speak louder than my words.

Who doesnt say this? Like lol whats the point of writing this.

As a counterarguement,
I say we lynch the scummiest person available to us.
Who cares who scum sent up? How do we lynch scum in a normal game? Because they are scummy right?

Well people like you have a tendency/history to be viewed as scummy when town; does that mean we should automatically vote for you?

I think not.

If I was to vote for you, it would be because I see scum motives in your actions enough times to have built a case;
OR
because your on the nomination table and I see you as either the most likely to be scum, or in the case all three candidates are town reads for me - because I deem you to be the least useful for a town victory.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 03:04 GMT
#203
Please read the post again.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=395690&currentpage=10#198

I did not simply summarise the OP as a way to contribute without contributing.

Im actually applying some thought process into how this nomination mechanic works, and how scum may try to use it to their advantage.

A method that I raised to reduce the WIFOM potential of the nomination mechanic, is to overall increase town quality of play to thus, REDUCE the number of townie-looking scum. In effect lowering the possibilities scum have at hand for creating confusion.

Hence, I indeed view discussions pertaining to the nomination mechanic as beneficial.
The choices scum have for nomination will be based on the status quo of the ODD days; so it is paramount to consider ODD day play for EVEN day nomination.

TL;DR
I dont think this game is as simple as "lynch the scummiest person". We know from every single game played, there is usually a mislynch. This game is even harder, as without any blue roles to aid in "confirming townies" greater effort must be put in to avoid continuation mislynches - scum hunting must always take precedence.

As such, Oats, I think you are missing the point of this game; and should re-read my post that I linked above.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 03:23 GMT
#205
You realise that your post structure is mimicking your play from Mafia LIX right? (You were scum)

Agreed, the things I am writing about are not revelations. Is this game that solved for you, that anytime someone writes something it has to be 100% original and never heard of before? Is that your criteria of good town play?

If you want me to expound on what constitutes solid town play. It is to avoid the copying your play.

And I will comment on this for one last time.
The game is not as simple as "lynch the scummiest player"; otherwise scummy looking town like you would be insta-voted off. This game requires more reason and effort put into cases to identify motives behind actions.

If you cant see that, you may as well quit and let someone who wants to take this game seriously replace you.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 04:26 GMT
#208
On February 06 2013 12:56 Oatsmaster wrote:
Im not scum here and thats all that matters.

Right, we are meant to take that at face value and keep you in till the bitter end?
If so, you have managed to rank much higher on my stupid-o-meter after a handful of posts, than you did all game Mafia LIX.

You say I am not helping town? All you have done is try to fling shit at the only active participant thus far.
Great help your doing.

Oats, this game is obviously too much of a step up in difficulty for your current forum-mafia skill level.
Just quit and let someone that knows how to play replace you.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 04:39 GMT
#211
A town player does it, because this is a challenging game, and we need to avoid mislynches.
So far, your play is about reacting to minute details in early-game posts trying to promote discussion. You are trying to shit all over them, without providing additional avenues for discourse. There is nothing solid in your play so far.

This leads me to think:

(1) You are bad townie / scummy townie - don't know any better
(2) You are bored - trying to troll
(3) You are scum - trying to derail

You don't typically try to troll; so its (1) or (3).

The win-con for town is to lynch all (3); and I already suggested prior we need to improve post quality to reduce the number of (1)s. Hence, either way, your current behaviour is a problem for town.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 04:40 GMT
#212
On February 06 2013 11:56 Oatsmaster wrote:
Well yes, if all 3 candidates are town reads, which I think could be likely especially in the first few days, then we lynch the least useful so far.

Why do you think there is high potential for the nomination candidates to be all town?
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 04:57 GMT
#215
On February 06 2013 13:41 Oatsmaster wrote:
Go on,
Explain how I am not promoting discussion.

Also, this seems eerily familiar to your start in Newbie mafia XXXV where you were scum. I wonder why

Fair comment. we did butt heads (me scum, you town). But I think this exchange has gone differently.
  • That game I called you out for killing atmosphere by being too aggressive, and then went into flame wars.

  • This game, I am calling you out for thinking pig-headed and simple minded about this game. I am actually asking you to realise that it is imperitive that we open our eyes to the challenge that this game presents.

As I said previously, we dont have blue roles to provide confirmed townies. The challenge presented is thus much greater.

I dont (and still dont) think you appreciate this fact; and i think that is a big problem.

Having said that, I am going to stop pushing this agenda. Theres enough posts on the matter. Its your decision. Maybe when someone of more forum-mafia credibility addresses this, it might make you realise.



Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 05:14 GMT
#217
On February 06 2013 13:46 Oatsmaster wrote:
Show nested quote +
On February 06 2013 11:56 Oatsmaster wrote:
Well yes, if all 3 candidates are town reads, which I think could be likely especially in the first few days, then we lynch the least useful so far.

The reason I think so is so we are forced to lynch a potentially strong player before they really 'hit' their stride.

Also, it is better for Scum in the long run that there are useless and uninvested townies which will only become evident after the first few days. For example, Austin was pretty involved day 1 in LIX, however his activity dropped off tremendously.

A key point point of this game was to have experienced people playing; to remove the aspect of useless and uninvested players.

Those strong town players shouldn't be voted off early; those are the guys who know how to be pro-town and establish themselves, if the top three town reads are up for nomination, I suspect it will be town read #3 that gets lynched for being the "least" useful".


But yes I agree, we need more people talking than just us two. So going back to work, catcha later.

Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 05:21 GMT
#218
On February 06 2013 14:01 Oatsmaster wrote:
I am thoroughly confused. Blue roles aren't all that important.
The challenge that this game presents is that we cant wifom about nk's.
There are no night kills to provide information on who mafia thinks is important to kill.

I think that is more important than no Blue roles.

I like how you just discredited yourself.
heh.

Seriously, I want to walk away, and keep seeing stupid posts. I have to learn to resist.

The lack of NKs creates even more WIFOM.

Mislynched townies will present a plethora of information. Who led the wagon, who bandwagoned, did disruptions occurs. These are more applicable then ever; because it is the sole method for mafia to remove someone that is a thorn in their plans.

As for blues, I cant believe I have to spell this out for you.
Most games, people use blues to confirm townies by setup, not by scum hunt. We dont have that ease of access. This game is like turning off all "driving aids" when going on the race track. We doing this thing for REALZ.

And yes I discredited myself and so what. I dont have forum respect/cred; so I can understand you for not listening to a guy with 5 games. But if a vet feels the same way I do, you would probably listen. Thats being a realist.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 05:59 GMT
#227
I thought VE was a highly respected vet.

I just played a game with him (as a replacement - Normal Mini Mafia IV) he died Night 1.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 06:09 GMT
#230
Do you always answer questions with new questions?

(I note the irony here)
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 06:12 GMT
#233
P.S.

Oats is right.

Its very easy for scum to come in, commit to a lurker policy lynch. I want to see some logic behind this reasoning.
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 06:13 GMT
#234
sniped
*sigh*
Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 06:33 GMT
#236
On February 06 2013 15:26 VisceraEyes wrote:
Mocsta I'm intrigued by your posts regarding the nomination phase. However I'm going to suggest/request that you save it for AFTER the dawn phase of D2 so that scum aren't given instructions on how you're going to view nominees they put up. It's going to be clear enough after D2 because we're going to have to lynch into their choices - but if we can go all of D1 without speculating on who and why scum will send up D2 I think that's going to be a net gain for town.

I disagree.
On February 06 2013 12:04 Mocsta wrote:
The choices scum have for nomination will be based on the status quo of the ODD days; so it is paramount to consider ODD day play for EVEN day nomination.


Having said that, I am going to hold off further strategy talk due to: fuck all people online. Need some others to contribute.

@Snarf
What do you make of VE wanting to bury all nomination mechanic talk till the nominations are released?

Mocsta
Profile Joined December 2012
Australia9389 Posts
February 06 2013 06:49 GMT
#238
Oats you have an uncanny ability to read a wall of text and focus on one word in that paragraph.

You sound like a whiny chick to me, who hears one word she doesnt like, and zones off to everything else.

I AM NOT SETUP SPECULATING. The fuckn setup is 9 town, 4 mafia.

I am saying we need to make scum work hard to become read as town,
I am saying good play Day1 is to emphasise quality posts, and avoid being a lurker
I am saying, bad play Day1, is going to make nominations for scum in Day2 much fuckn easier.
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft900
WinterStarcraft216
ProTech157
RuFF_SC2 115
NeuroSwarm 109
Nina 93
StarCraft: Brood War
GuemChi 3319
Rain 3025
Shuttle 677
Artosis 559
Leta 34
Dota 2
capcasts300
canceldota190
League of Legends
JimRising 464
Counter-Strike
summit1g10501
Other Games
C9.Mang0615
shahzam542
Maynarde127
UpATreeSC83
Trikslyr61
Livibee38
Organizations
Other Games
gamesdonequick1015
BasetradeTV193
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 123
• HeavenSC 29
• davetesta21
• mYiSmile19
• Mapu7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra632
Upcoming Events
Sparkling Tuna Cup
8h 53m
The PondCast
1d 8h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
2 days
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
[ Show More ]
Online Event
5 days
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.